251,216 Commits over 3,959 Days - 2.64cph!
Added target tracking to Unit+Combat, InCombat UnitFlag and some other combat related tweaks
Started adding mouse driven front end
Remove dead units from UnitCollections
- Quick leaderboard testing class
Updated Owl controller - now has multi height smash and can transition from hit to run
Updated all species unit collection params data
Unit reproduction code split to partial
UnitCollection draft impl
Moved fields out of PlayerCamera+Input, exposed double click delay time in params
Owl controller has smash blends
trainyard/canyon/watertreatmentplant/tunnels update/backup
ready to place prefabs
more folder refactoring
powerplant update/backup
ready to place prefabs
folders refactoring
- Fixed bug with level generation when restarting
- Weapon switch ability button now shows the correct button text when using gamepad
Special meter sounds
Ingame text notification sounds ("great serve", etc)
Footsteps, bodyfalls, and racket sounds for Igor
Wing flap sounds for Owl
Improved footscuff sounds
- Slowed down glue projectiles
- Fixed gamepad button display text for pickup weapon
Automated Linux DS Build #193
- Increased player acceleration from 1800 to 4000 (*****THIS'LL BE A MANUAL MERGE CONFLICT LATER*****)
- Increased size of enemy mini map markers
- Reduced spawn budget for smallest rooms
forgot to commit these materials
added ADS animations for the viewmodels
Automated Windows Build #193
Automated Linux Build #193
Prioritise GMA contents over stock VPKs (whoops)
- Reduced speed of spikeys
- Increased size of all enemies
- Fixed some problems with detecting correct exit door. All rooms should started locked properly now and only the exit door opens when room is cleared, not all doors.
PFX folder stuff.
Scene file.
Unit+Family becomes Unit+Relationships, groundwork for more detailed data
updated the scale of all 3 viewmodels ( m4 / mac10 / pistol ) pt2
updated the scale of all 3 viewmodels ( m4 / mac10 / pistol )
Fixed runtime shader errors causing invisible objects on Linux (legacy opengl)
Elvis - Forehand dive source update ( to use same system as other characters )
Going home. More hacky VM shit.
These mats shouldn't be pink.