250,891 Commits over 3,959 Days - 2.64cph!

9 Years Ago
FOR FUCK SAKE town portal light FOR FUCK SAKE icecave model (mat/collision) FOR FUCK SAKE rebuild asteroid tile set
9 Years Ago
semi auto clipsize changed to 16 bullet speed reduced damage slightly increased (roughly 25 per shot)
9 Years Ago
Goals data
9 Years Ago
semi auto rifle does less damage but bullets move faster player uses updated skeleton, more even damage scalars
9 Years Ago
9 Years Ago
Asset save
9 Years Ago
Machine conditions can check if the required process is running, available Fixed UCFEC not applying entity component filters correctly
9 Years Ago
Semi_Auto Rifle : shortened the blend time between reload --> idle ( fixing the weirdness that occurs when player goes into ADS after reloading)
9 Years Ago
Implemented goosey's silencer model
9 Years Ago
Implemented goosey's holosight model
9 Years Ago
Fixing some condition data brokeny refactor
9 Years Ago
Updated eclipse controller - now lerps colours correctly
9 Years Ago
- Mission definitions can now be marked to not get selected at all - Disabled the alcohol pump mission until it's more fun and outdoor is more filled in (outdoor only mission)
9 Years Ago
Owl - forehand stand update Cowboy - update to death anim WIP Added run east source file Initial smash source
9 Years Ago
Added EntityComponent filtering to EntityCondition Cleaned up Machine/MachineProcess a bit Lots of data changes Fixed bad skin update stuff in BuidingView Goals data
9 Years Ago
- Weapon scriptable object definitions now control which splash damage prefab is used and it's radius and min/max damage - Reward screen item panels now show weapon stats
9 Years Ago
Owl - Updated forehand stand, changed events
9 Years Ago
Fixed issue that could force LOD0 to always be visible
9 Years Ago
- More reward screen work
9 Years Ago
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9 Years Ago
- More reward screen work
9 Years Ago
Connect fix
9 Years Ago
Dummy LODBatch script (to fix warnings without messing with Vince's changes)
9 Years Ago
Some data tweaks to get fire related goals working again
9 Years Ago
Fixed error spam on connect
9 Years Ago
Removed unused params in river shader
9 Years Ago
Fixed seams in foam noise texture More foam options; parity
9 Years Ago
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9 Years Ago
Fixed water foam
9 Years Ago
Agen.AddDesire checks for existing desires (params id comparison)
9 Years Ago
Desires debug display
9 Years Ago
sidewalk textures final road models (still needs a LOD pass) dungeons tweaks/updates for roads
9 Years Ago
DSE runs AddAgentDesires when exiting early due to Condtion eval failure
9 Years Ago
Fixed DecisionContext not reigstering Desire requests properly
9 Years Ago
Bulk action rename Data save Fixed Agents not ticking DM
9 Years Ago
Made Desire system generic, adding params classes for data exposure Added a DesireFilter system used in DesireCondition Exposed DecisionLayer and ConditionType data as readonly fields in Condition & Consideration Editors
9 Years Ago
Merge from uber-batching
9 Years Ago
Compile fixes (CLIENT / SERVER)
9 Years Ago
Merge from main
9 Years Ago
Automatic batch splitting when vertex count limit is reached
9 Years Ago
WIP Eclipse code
9 Years Ago
removed erroneous temple animation files added new anims for eclipse mode added particle effects, lights and flower for eclipse mode
9 Years Ago
added temple flower with eclipse anims
9 Years Ago
Char11 skeleton assets.
9 Years Ago
Updated water and river materials
9 Years Ago
- Reward UI now pops up in town after completing a mission and disappears when you accept a reward
9 Years Ago
Water specular and smoothness control (doesn't affect SSR)
9 Years Ago
Water specular and smoothness control (doesn't affect SSR)
9 Years Ago
MeshCull plays nice with batching
9 Years Ago
- Mission reward screen now rewards 500 cash plus another 500 if the cash reward is chosen (placeholder amounts)