252,187 Commits over 3,990 Days - 2.63cph!

bot
9 Years Ago
Automated Windows Build #186
9 Years Ago
Reconfiguring
bot
9 Years Ago
Automated Linux DS Build #186
9 Years Ago
Base gamemode's CheckPassword hook now uses default reason
9 Years Ago
In player load, only set username if it's not null (for mods)
9 Years Ago
Removing cui.test
9 Years Ago
Removing cui.test
9 Years Ago
Improved water. WIP secondary water effects.
9 Years Ago
Fixed Graze DSE
9 Years Ago
More Behaviour break fixes
9 Years Ago
Condition and trigger for UnitMovementSpeeds Improved item pickup animation callbacks
9 Years Ago
- Flattened out the depth chance curve of rooms
9 Years Ago
- Test mission removal
bot
9 Years Ago
Automated Linux DS Build #185
bot
9 Years Ago
Automated Windows Build #185
bot
9 Years Ago
Automated OSX Build #185
bot
9 Years Ago
Automated Linux Build #185
bot
9 Years Ago
Automated Linux DS Build #184
9 Years Ago
- Fixed another bug with flashing health
9 Years Ago
Fixed inconsistent angle networking on Linux servers
9 Years Ago
Added DefaultUnderline font back to ChatScheme.res Temporary fix for DNumberScratch not working properly on Linux
bot
9 Years Ago
Automated Windows Build #184
9 Years Ago
/water3/ stuff
bot
9 Years Ago
Automated OSX Build #183
9 Years Ago
Updates.
9 Years Ago
updated all of the m4 viewmodel animations so they're scaled properly
bot
9 Years Ago
Automated Linux DS Build #183
9 Years Ago
FOR FUCK SAKE player prefab with new part setup FOR FUCK SAKE player part/model/rig/textures
9 Years Ago
Effect validation logs warnings, not errors
bot
9 Years Ago
Automated Windows Build #183
bot
9 Years Ago
Automated Linux Build #183
9 Years Ago
Fix buffer-overflow in surface.CreateFont Fix Vector with 0 arguments resulting in an uninitialised vector
9 Years Ago
Bird mats
9 Years Ago
Fixed some data types not inheriting DataAsset
9 Years Ago
- Increased chance of spikey spawners and patchers
9 Years Ago
Fixed morale threat/morale sim not inflating fraction to %
9 Years Ago
Mavis - smash updates Owl - smash body, stretch anims, updates to main smash
9 Years Ago
Mavis - smash updates ( inc making intro shorter) Owl - smash body, stretch anims, updates to main smash
9 Years Ago
Roof conditional model improvements and fixes
9 Years Ago
tidied up test court water and made more like the swamp and lava water , removed many old meshes
9 Years Ago
re-exported test court elements, making look more like concept and removing old stuff
9 Years Ago
WIP Mavis Special
9 Years Ago
- Lowered the health of the spikey spawner
9 Years Ago
- Removed the debris chunks that look stuff you should collect from all the enemies
9 Years Ago
Fixed initial conditional model state
9 Years Ago
Fixed notification widget coroutine error spam
9 Years Ago
- Reduced last orders mission length to 4 rooms - Added Spawner Spikeys that spawn a bunch of normal spikeys when killed - Can now click middle mouse to collect weapon - Launchers can be set to destroy themselves after completing a cycle - Fix for healh bar not stopping flashing - Added no ammo click noise when trying to fire a weapon with no ammo - BaseEntity can now be set to spawn specific items
9 Years Ago
FOR FUCK SAKE playership controller, adding animation blend tree !A animation clips
9 Years Ago
Merge from main
9 Years Ago
Updated building prefabs to the new conditional model system