250,725 Commits over 3,959 Days - 2.64cph!
These look like they can be deleted
Dropped item rigidbodies correctly copy drag and angular drag if specified
Coverting a bunch of world model colliders to primitive colliders (should fix items falling through ground)
BehaviourChain.CreateInteractionBehaviour NRE catch, need to look at why target entity can end up nulled, probably related to issues with SmartObject subscription/reservation
EffectSettings.OnTriggerStart uses correct agent.AddEffect overload
Asset save, effect names etc
Added MachineSetingsEditor
FOR FUCK SAKE cloud
FOR FUCK SAKE subsurface shader to reduce shadow artifact (sss now increase ambient)
FOR FUCK SAKE asteroid material
FOR FUCK SAKE asteroid light normal bias
FOR FUCK SAKE rebuild asteroid tile set
Angry blendshape tweak. Texture tweaks.
- Split DataParameters class to its own file,
- Added EffectName field to EffectParameters
Node collapse hides siblings
Made data node collpase button not shit
added test guns and hand with anims
Fixed some skins showing up pink
Fixed bucket helmet not LOD'ing properly
Added new anims to controller
made all meshes that should be static static, rebaked lightmaps, tweaked grass shader, added new amplify colour
created high poly temple stairs model. re-exported grass. added dylans quickshot fx
Fixed some item skins not shipping properly
balanced crude/oil drops from santa
removed condition from santahat
added giftbox LOD to cull out particles
Increased sheet metal building part base health to 750HP
Data vis layout fuckery, collapsable nodes
fixed the animation bug where the player would suck his own dick when he's wounded. (We're saving that animation for a paid DLC)
Config file loading debug output
smarter stocking population
Fixed DSE Condition/Consideration drawers not applying their filter func on asset query
Ore stones material tweaks
Terrain daily progress backup
fixed stockings not destroying with walls
Updated some ConditionType and DecisionLayer properties
Cowboy - forehand stretch & body anims
Cowboy - forehand stretch & body anims
fixed gift boxes despawning too quickly
fixed stocking LOD
One last transition style to try out.
LightLOD performance regression fix
Added char11 blog images.
Goals asset listing tweak
-fixed mmb panning in DataVis
Touching these just in case