250,613 Commits over 3,959 Days - 2.64cph!

9 Years Ago
Skins
9 Years Ago
Skins
9 Years Ago
diagnose the int64 NRE in status
9 Years Ago
Char11 assets. Final ZBrush sculpt. WIP BS ZTool. WIP Maya scene and textures.
9 Years Ago
added dylan's cowboy quickshot effects to dylan_effects folder
9 Years Ago
first attempt at wolf rig and added keyframes to all bones in bear animations to prevent export bug where non keyframed bones interited the wrong transation infomation from other actions
9 Years Ago
▅▍▇▌▊▄▉▊▆ ▇▆▍▊+▊▋▊▉▌██▍▌▌
9 Years Ago
Updated controller
9 Years Ago
bot
9 Years Ago
Automated Linux DS Build #94
9 Years Ago
fixed heli crate bounds
9 Years Ago
bot
9 Years Ago
Automated Windows Build #94
bot
9 Years Ago
Automated OSX Build #94
bot
9 Years Ago
Automated Linux Build #94
9 Years Ago
* Fixed Saves/Dupes exploit ( github ) * Fixed a crash on disconnect
9 Years Ago
Left-over changes
9 Years Ago
First shore foam test experiment (close) Displacement fade-out on planar, shallow water beds
bot
9 Years Ago
Automated Linux DS Build #93
9 Years Ago
bugfix
bot
9 Years Ago
Automated Windows Build #93
bot
9 Years Ago
Automated OSX Build #93
bot
9 Years Ago
Automated Linux Build #93
9 Years Ago
test #2 - fix singleplayer potentially
9 Years Ago
FOR FUCK SAKE ice asteroid model !A ice wip floor block FOR FUCK SAKE player ship laser not to trigger on collision FOR FUCK SAKE WIP asteroid tile set FOR FUCK SAKE camera fog setting FOR FUCK SAKE quality setting, change to no cascade shadow and increased shadow distance
9 Years Ago
Cowboy - serve walks, breathe & clips
9 Years Ago
Cowboy - serve walks & breathe
9 Years Ago
back up daily progress plus new sand splat, new rock splat
9 Years Ago
Replicating state on clients.
9 Years Ago
Skin save
9 Years Ago
Split data vis Node into its own file Added "Open Visualiser" button to Before Inspector/Before Editor Tab toolbars
9 Years Ago
Merged changes meant for main branch
9 Years Ago
Increased hurt blood overlay intensity to 1.0
9 Years Ago
Updated anim metas
9 Years Ago
Font test
9 Years Ago
Removed old textures
9 Years Ago
added temple level select image working on stone blocks and stone props for temple court
9 Years Ago
Fixed font / names
9 Years Ago
Removed duplicate nodes in debug vis, added panning via MMB
9 Years Ago
More data vis, some Goal data tweaks
9 Years Ago
Just added a couple more comments to make the application of recursion in FindBestGoal slightly easier to grasp and understand.
9 Years Ago
Updated Character Select
9 Years Ago
Data vis layout meh
9 Years Ago
Fixed vertex lit particles in dx9; limited vertex lights to 6 Added el cheapo scattering/fog to "Particles/Lit Smoke Emissive Flame"
9 Years Ago
heli crates are now lootable if the fire is extinguished in water
9 Years Ago
More data vis testing
9 Years Ago
Prevent infinite loop in finding best goal recursively.
9 Years Ago
- Control work
9 Years Ago
added new stone floor textures and mesh to unity project
9 Years Ago
finished texturing stone floor, added stone floor small lightmap