250,613 Commits over 3,959 Days - 2.64cph!
diagnose the int64 NRE in status
Char11 assets. Final ZBrush sculpt. WIP BS ZTool. WIP Maya scene and textures.
added dylan's cowboy quickshot effects to dylan_effects folder
first attempt at wolf rig and added keyframes to all bones in bear animations to prevent export bug where non keyframed bones interited the wrong transation infomation from other actions
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Automated Linux DS Build #94
Automated Windows Build #94
Automated Linux Build #94
* Fixed Saves/Dupes exploit ( github )
* Fixed a crash on disconnect
First shore foam test experiment (close)
Displacement fade-out on planar, shallow water beds
Automated Linux DS Build #93
Automated Windows Build #93
Automated Linux Build #93
test #2 - fix singleplayer potentially
FOR FUCK SAKE ice asteroid model
!A ice wip floor block
FOR FUCK SAKE player ship laser not to trigger on collision
FOR FUCK SAKE WIP asteroid tile set
FOR FUCK SAKE camera fog setting
FOR FUCK SAKE quality setting, change to no cascade shadow and increased shadow distance
Cowboy - serve walks, breathe & clips
Cowboy - serve walks & breathe
back up daily progress plus new sand splat, new rock splat
Replicating state on clients.
Split data vis Node into its own file
Added "Open Visualiser" button to Before Inspector/Before Editor Tab toolbars
Merged changes meant for main branch
Increased hurt blood overlay intensity to 1.0
added temple level select image
working on stone blocks and stone props for temple court
Removed duplicate nodes in debug vis, added panning via MMB
More data vis, some Goal data tweaks
Just added a couple more comments to make the application of recursion in FindBestGoal slightly easier to grasp and understand.
Fixed vertex lit particles in dx9; limited vertex lights to 6
Added el cheapo scattering/fog to "Particles/Lit Smoke Emissive Flame"
heli crates are now lootable if the fire is extinguished in water
Prevent infinite loop in finding best goal recursively.
added new stone floor textures and mesh to unity project
finished texturing stone floor, added stone floor small lightmap