239,359 Commits over 3,837 Days - 2.60cph!

10 Years Ago
Made standard refraction shader blending physically correct (alpha only affects diffuse)
10 Years Ago
made foliage texture flatter and more cartoony
10 Years Ago
Changed camera orbit setting
10 Years Ago
- Increased playership acceleration again, from 550 to 800
10 Years Ago
Test scene for Unity shader/material and lighting set-up. A starting point, not an end point.
10 Years Ago
Post-build deployment, GUID: f62c90ed-824f-49d9-a4c1-4f79bddb61e7
10 Years Ago
Server executes server.cfg properly Server saves "saved convars" to serverauto.cfg, which runs right before server.cfg Fact check player counts
10 Years Ago
Adding UnityAnalytics
10 Years Ago
merged from main
10 Years Ago
fixed the bug with the player animating like a complete retard
10 Years Ago
just incase of NRE
10 Years Ago
fixed dumb error
10 Years Ago
Bug fixes
10 Years Ago
merged from main
10 Years Ago
Deploying non buildingblock entities with planner tool
10 Years Ago
added flinches for bear and some more flinches for human.
10 Years Ago
autosprint after 2 seconds
10 Years Ago
each strike with eoka increases chances next strike will make it fire
10 Years Ago
protocol++
10 Years Ago
fixed some warning msgs regarding flinches
10 Years Ago
You can remove unlocked locks from doors
10 Years Ago
new icons for meat
10 Years Ago
improved the 3rd person running animations for pistol/rifle/rock
10 Years Ago
Added Igor anims ( excluding runs),clips & events
10 Years Ago
brightened the watersplash effect.
10 Years Ago
Cleaning up
10 Years Ago
Removed old transition
10 Years Ago
Updated SSAOPro to 1.3.4
10 Years Ago
Added loader to test court
10 Years Ago
Updated Igor.fbx
10 Years Ago
Deleting old Igor placeholder anim fbxs
10 Years Ago
backup
10 Years Ago
added net to test court, added wip foliage, added rocks to all test court play areas,
10 Years Ago
Made the game scene load additive with courts to workaround lighting issues
10 Years Ago
Updating Igor source anims
10 Years Ago
Socket Fixes
10 Years Ago
- Online leaderboard work - Added arena leaderboard UI
10 Years Ago
Signs text surface should now share the normal map UVs of underlaying wood
10 Years Ago
Merge fixes
10 Years Ago
Fixed various cases where the river mesh could overlap itself
10 Years Ago
Added a text surface and material to signs
10 Years Ago
playerskin1 material
10 Years Ago
hands prefab
10 Years Ago
merged from main
10 Years Ago
updated water footstep effect
10 Years Ago
feet prefab
10 Years Ago
Updated how conditional models work, to keep up with Vince's 200 object skins
10 Years Ago
Post-build deployment, GUID: 1f1306d8-9c1d-4343-bec2-a443f09b663d
10 Years Ago
Signs, final meshes with LODs and collisions
10 Years Ago
Scene stuff