250,737 Commits over 3,959 Days - 2.64cph!

10 Years Ago
pistol and all the files!
10 Years Ago
addded work files to deuce art
10 Years Ago
tweaked bottle anims and ribcage ropes. added water drip anims, added tin cans, tweaked lighting
10 Years Ago
Fixed move back to catcher
10 Years Ago
entity pie menu ordered properly drinking direct from catcher
10 Years Ago
- Added noob-simple tutorial text panel to Area0 - Restructured Area0 and Area1_1 hierachy to support level swapping again - ChangeLevel can now toggle specific objects
10 Years Ago
missed
10 Years Ago
Water Catcher loot panel wip
10 Years Ago
- Area0 boss now drops a specific loot item - Reworked Area0 to be more open and noob friendly - Mission items for Area0
10 Years Ago
Updated building block prefabs to use draw call batching
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10 Years Ago
OSX Build 775
10 Years Ago
Added AssetPool Improved draw call batching
10 Years Ago
Added Lion-El run anims & clips
10 Years Ago
Re-exported Lion-El anims & character with updated rig
10 Years Ago
updated Lion-El anims & rig
10 Years Ago
- Item Refactor - ItemSettings, Item and ItemView no longer abstract - Added ItemComponent - Resource renamed to CraftingMaterial - Containers renamed back to Resource (TODO : Add generic Container that Resource and others will derive from) - Resource, CraftingMaterial, Consumable and Equipment all derive from ItemComponent - Added Editor tabs for different ItemComponents
bot
10 Years Ago
VPK Build 476
bot
10 Years Ago
Linux Build 638
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10 Years Ago
LinuxDS Build 647
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10 Years Ago
Windows Build 551
10 Years Ago
* Possibly fixed a physics crash * Fixed glass PHX panels igniting when shot * Fixed a PHX material (zc_tube.vmt) having bad symbols * Fixed models/noesis/donut.mdl erroring to console when spawned
10 Years Ago
Drop into item contents
10 Years Ago
Added anim randomizer
10 Years Ago
Fix ZoneEditor not persisting the correct Biome enum
10 Years Ago
Selected item HUD cleanups
10 Years Ago
updating Lion-El run maya files
10 Years Ago
Cleanup
10 Years Ago
added water ripples to swamp scene, tweaked anim play speed
10 Years Ago
Updated barricade.wood to use the generic texture atlas
10 Years Ago
gibs for mining quarry @helk Also adding a missing texture for oiljack
10 Years Ago
Arid Biome + Palm FloraGroup. ZoneSeasons editor update tweak (fixed biome editing preview)
10 Years Ago
Added Lion-El run north
10 Years Ago
Updated quarry bucket collision Added Oiljack gibs
10 Years Ago
Merge from ZoneResources
10 Years Ago
Merge from main
10 Years Ago
Removing Colliders from Zone in all scenes
10 Years Ago
added yesterday's changes to unity. (lanterns, bottle, water)
10 Years Ago
Missing parentheses.. Doh
10 Years Ago
First pass at bullet flybys
10 Years Ago
- Added AddToStockpile Action - Added DepositItem Action - Added ConsumableView, ContainerView - Added Placeholder Sticks and Wood Views - Added Constructable SO - Cleanup/Fixes
10 Years Ago
Added selection history editor window Unified itemicon's smaller icon Show contents on vessel item icons
10 Years Ago
Building construction requirements groundwork
10 Years Ago
ItemDef - maximum draggable amount
10 Years Ago
Testing possible reliability fix.
10 Years Ago
Removed ResourceType from DispenserSettings.Item Added ItemCategories enum Reworked Harvesting a bit to use ItemCategories when finding the item to harvest
10 Years Ago
First version of an optimized custom draw call batching system
10 Years Ago
Building now derived from Item (which feels wrong, might rename Item to Entity?)
10 Years Ago
10 Years Ago
Fixed a dict lookup error in BeforeEditorTab Better handling of MinMax sliders (float rounding to decimal places)
10 Years Ago
Vastly improved handling of AssetEnums in BeforeEditor (no more crap in SelectAsset) Added Editor designs for Resource (Dispenser) Item management