141,017 Commits over 4,352 Days - 1.35cph!

12 Months Ago
Cancel 3p animation if hits the ground
12 Months Ago
Added controller
12 Months Ago
duration & speed tweeks
12 Months Ago
Assigned correct texture reference to cocoknight arms material
12 Months Ago
more wip
12 Months Ago
Test
12 Months Ago
Mat fix
12 Months Ago
merge from main
12 Months Ago
Merge: from main Tests: none, no conflicts
12 Months Ago
Update: Made GamePhysics.CheckCapsules and related consistent with CheckCapsule around sphere queries - Added a defaulted param(true) that controls whether we should scan for sphere-like capsule queries or not - Added a couple comments to clarify things This adds ~1ms on 10k player perf test scenario, but should silence Unity's warnings Tests: unit tests + staging demo playback
12 Months Ago
Improve script notes.
12 Months Ago
Reassigned Material and texttures
12 Months Ago
Improve Boomerang hit detection. Fix movement code taking excess velocity from the server projectile movement. Can now turn on/off server projectile movement code (boomerang only uses server projectile for its initial thrown section, client predicted on curving)
12 Months Ago
enabled r/w on ziggurat gate colliders
12 Months Ago
some tweaking of the jungle_ruins_e alpha map
12 Months Ago
Remove rotating logs
12 Months Ago
Dont fly to a player thats ran too far from the starting position
12 Months Ago
Aim slightly higher up than the feet
12 Months Ago
re-balanced erosion splat values to be less intense, included oceanside and lakeside to ignore mask to avoid wiping out beaches with stones
12 Months Ago
Client predicted returning to player
12 Months Ago
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12 Months Ago
Corrected environment volume bounds calculation to prevent culling issues
12 Months Ago
Quicker return speed (again)
12 Months Ago
Merge from parent
12 Months Ago
Merge from jungle_update
12 Months Ago
updated snake idle and created test escape anim
12 Months Ago
Restored playground terrain
12 Months Ago
merge from maxauth_clear_fix
12 Months Ago
'ent auth' command works with tugboat
12 Months Ago
merge from main
12 Months Ago
merge from containercorpse_slots_fix
12 Months Ago
Fixed container corpses incorrect inventory slots count
12 Months Ago
enabled spatially aware environment volumes in Ziggurat
12 Months Ago
more splats painting polish for jungle ruins - eliminating grass as it doesn't belong in jungle monument perimeter fixed some lootspawn juxtaposition
12 Months Ago
Merge from parent
12 Months Ago
Respect ai.ignoreplayers and ai.addignoreplayer for attacks
12 Months Ago
merge from main
12 Months Ago
Merge from jungle_update
12 Months Ago
Apply Impostor safety checks
12 Months Ago
Possible fix for floating players after vine tree is destroyed
12 Months Ago
Merge from main
12 Months Ago
Update X marker data for vine tree, much more accurate now thanks to new colliders
12 Months Ago
Added a small player movement bump to the bottom of the vine tree, prevents some noclip violations Adjusted the collider of the stump to prevent players being stuck in them
12 Months Ago
Stop descending before hitting a vehicle
12 Months Ago
Add distance checks to vine interactions
12 Months Ago
If a players current gesture doesn't match the allowed gesture conditions of a mountable, cancel the gesture when mounting
12 Months Ago
Fixed climb interact option appearing when mounted to a vine
12 Months Ago
Vine swinging icons
12 Months Ago
More obvious difference between medium and high state of charge on battery PFX.
12 Months Ago
Mild polish on the programmer art electric wire flow overlay.