223,871 Commits over 3,684 Days - 2.53cph!
Fix mimic bots not copying player's action inputs
Merge branch 'master' of github.com:Facepunch/sbox
Fixed unloading IsolatedAssemblyContexts during fast hotload
In a fast hotload, DON'T unload outgoing, but DO unload incoming after the fast hotload
Added makeshift standing weapon rack
LODs/Gibs/COL/Materials & Textures
initial prefab setup for adam
UI: Create multiple samplers to reduce artifacting on repeat
Related to sboxgame/issues/issues/3182, decided that making 4 samplers was better than adding another dynamic combo
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Small pie menu description fix when "sidegrade" is blocked
Can no longer "sidegrade" except from default skin
Resolved multiple skins of the same tier not showing
Make GetKeyWithBinding / GetBindingForButton obsolete as they're useless now
override outdoor AI stats
Set output color to adjusted atoc opacity, recompile foliage shader for this
Updated for Input Actions
Updated for input actions
Added context menu event for ProjectRow, similarly to asset.contextmenu and folder.contextmenu events.
See example on sboxgame/issues/issues/3175
beer bottle - new glass shader material tweaks
Merge branch 'master' of sbox
Editor: Add revert button to project settings, don't have to re-open menu
Compile shaders for a project after importing it
Merge branch 'master' of github.com:Facepunch/sbox
Recompile citizen animgraph from editor, from contentbuilder cmd line it produces a 9kb file instead of 47kb?
Silly nob left debug msg in
Never recompile symlinked assets, e.g compiled asset from asset.party that you have the source file for
adding shipping container skin color lookup
material tweaks
Updated tooltip for notFlag to match the new behaviour
merge from nuclear_missile_silo
re-applied shadow proxies removal
Use PackageReference for referencing packages, References for referencing assemblies
The fuzzy search in FindCompilerByName was getting messy, so that's replaced with FindCompilerByAssemblyName / FindCompilerByPackageName.
Also this fixes changed library packages not marking dependent compilers for recompile (#956)
Fixed test passing for the wrong reason
Rename Compiler.PackageReference to PackageReferences
Don't fast hotload if a referenced assembly has changed
More assembly / package reference strictness
Made generic method resolving / comparing stricter
We need to re-resolve all member references in fast-hotloaded methods
This fixes references to types from fast-hotloaded referenced assemblies
More precise logic when deciding if a referencing assembly can be fast-hotloaded
Constructor resolution regression fix
Some cleanup in ILGeneratorExtensions
Hotload.GetMethods helper now matches name
Access control now caches assembly definitions by name + version
Fixes issues where hotload requires a specific old version
Assert that the correct assembly definition version is resolved
Keep exactly the outgoing assembly definition cached, but dispose older versions
Clean up AccessControl.Resolve a bit
WIP referencing fast-hotloaded assembly fix
Rebuild content - mainly for removing obsolete shader attributes from materials using blendable/glass/foliage
Use HasAny instead of HasFlag for the new notFlag check in EntityFlag_Toggle. It turns out the answer to "does something with no flags set have a flag which is no flags set?" is YES.
merge from missing_marker_fix
first pass outdoor/buildings cover data
re-texturing the floor frames and wall frame to be less like the wood tier
Move gizmos folder to engine
Run static constructors in sandbox.engine after bootstrap has initialized, because not everything will be loaded yet
Make some gizmo stuff public so it all compiles
Fixed Adobe U stair early culling issue - caused by left over LODGroup
Leaderboard backup, run #2497
Bit of a mess + FixedUpdate hack in Ragdoll but already rather good results. Link corpse and ragdoll directly, give corpse several ragdoll-matched colliders so it falls more nicely, other bits and pieces.
Added tiles cube 08
Fixed a few floating props
Disabled ext fluro distant flares (render issues)
Fixed portacabin building door blocking los of hatch button
Hidden bathroom
S2P
Minor edits re experiments
Cherry pick
81327 -> RagdollRewrite
Editor: Add confirmation window to input settings when deleting actions
Might be better to have a revert changes button for project settings as a whole, but this is probably fine for now.