198,617 Commits over 4,140 Days - 2.00cph!

1 Year Ago
Update phrases
1 Year Ago
Merge Travelling Vendor -> Main
1 Year Ago
Regen manifest
1 Year Ago
merge from native_memory_stream -> aux1
1 Year Ago
merge from detach_monument_children -> aux1
1 Year Ago
Add convar to toggle DetachMonumentChildren - enabled by default
1 Year Ago
Merge from main -> native_memory_stream
1 Year Ago
Disable "client scene" and "server scene" in S2P because they aren't implemented yet
1 Year Ago
merge from main -> monument_scenes
1 Year Ago
merge from audio_import_music_clips -> aux1
1 Year Ago
Update import settings of audio
1 Year Ago
Travelling Vendor -> Main
1 Year Ago
Ready to go
1 Year Ago
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1 Year Ago
Merged Jarryd's TerrainHeightSet changes
1 Year Ago
Removed terrain filters from cliff prefabs
1 Year Ago
Cherrypicked server override fix
1 Year Ago
Cherrypicked VehicleChassis Workaround
1 Year Ago
Cherrypicked event compile fix
1 Year Ago
Fixed codegen errors
1 Year Ago
Fix preload setting not being preserved after unity 2022
1 Year Ago
Start over on a new branch since we need to keep the original preload settings - cherrypick 99453 (music clips = compressed in memory + preload off)
1 Year Ago
Merge Main -> Travelling Vendor
1 Year Ago
Greatly improved the reliability of pull over checks. Now correctly notices electrical boxes, electric poles, cactus and junkpiles in basically all cases
1 Year Ago
Hill cliffs test
1 Year Ago
Fixed wire isolation resetting itself when looking away
1 Year Ago
handcuffs worldmodel - added static mesh version - added worldmodel prefab - added icon - all hooked up
1 Year Ago
Fixed rear wheels not moving Fixed indicators Vendor now destroys road signs that it comes in contact with
1 Year Ago
a start on set dressing the storage warehouse.
1 Year Ago
Adjusted wheel collider values. Appears to be more stable overall
1 Year Ago
Added cuffs specific wounded anim, hooked up in override controller
1 Year Ago
Dont force network update every fixed update. Seems to provide better results at first glance
1 Year Ago
Merge from force_mount
1 Year Ago
Move "Invalid model scale" warning to PhysObj creation Fixed warnings about bone access on player death Fixed case where particle materials would end up with artificial refcount Free font textures/materials when registering new fonts This would mean running CreateFont in a render hook no longer fills video memory, and font textures/materials are freed on disconnect properly, no longer accumulating.
1 Year Ago
Client now eliminates unsuitable mountables for force mount radial menu show check.
1 Year Ago
Merge from main
1 Year Ago
Distance & LOS checks
1 Year Ago
handcuffs 3p animations updated
1 Year Ago
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1 Year Ago
Prioritise potential mount targets by distancer
1 Year Ago
Redirect mount requests to any vehicle-parent when force mounting a player. Horse mount logic for restrained players to match vehicles (passenger only, never driver)
1 Year Ago
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1 Year Ago
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1 Year Ago
Fixed RF receiver gibs scale
1 Year Ago
merge from searchlight_fixes2
1 Year Ago
Fixed vending machine screens not showing anything
1 Year Ago
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1 Year Ago
Handbrake system to help prevent tipping over when first spawned Swapped collider checks from vis.colliders to overlapspherenonalloc to try and pick up electric poles Better error messages for when the vendor doesnt spawn
1 Year Ago
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1 Year Ago
More wip