2 Years Ago
Fixed a bug with reading parameter values
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2 Years Ago
Better exception logging for CallMethod actions Updated Facepunch.ExpressionStrings Can now use a list of FsmActions in event handlers in unit configs
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2 Years Ago
rebake workerbot model for igniter, merged texture/mesh, rerender proper portrait, updated prefab
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2 Years Ago
server defs
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2 Years Ago
vdfs
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2 Years Ago
Databrowser cleanup, search and grouping improvements
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2 Years Ago
Animals will no longer attack downed Units
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2 Years Ago
More progress on downed units
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2 Years Ago
Added Downed effect which disables Units instead of killing them. Added Revive interaction to get them back up (currently only happens through player command).
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2 Years Ago
Assigned camera and moved project method
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2 Years Ago
Projectile trail renderer is invisible for the first 6 meters
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2 Years Ago
Player voice affects their noise value, so you can shout at NPCs to agro them (probably) Player visibility and noise value exposure
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2 Years Ago
Fixed setting sfx for pixels in unit configs
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2 Years Ago
Add collision to prefabs, AI drivable car
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2 Years Ago
Enemy indicators show for anything being attacked by the player tribe
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2 Years Ago
Changed how pixel data properties are specified in unit configs
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2 Years Ago
Fixed unit leaving tribe UI popup having a "decline" button Enemy indicators now show for all hostile units (not just humans)
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2 Years Ago
Updated Facepunch.ExpressionStrings
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2 Years Ago
Fixed some NPCS with 0 vision
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2 Years Ago
Added failing ParameterCollection test Fixed switching ParameterCollections with the same compiled expression
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2 Years Ago
items
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2 Years Ago
Added FsmActionExecutor Merge branch 'master' of SpaceUsurperUnity
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2 Years Ago
missing texture
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2 Years Ago
update mortar impact FX/arc projectile fixed flipper FX oritentation
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2 Years Ago
team roster background is now only shown in modal views, so in tab view you can see through to the background like the other tabs.
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2 Years Ago
more units and mods available each week on the market
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2 Years Ago
pattern property funcs bullet uses parametercollection Merge branch 'master' of github.com:Facepunch/SpaceUsurperUnity bullet pattern properties (w/ issue) removed debugs
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2 Years Ago
light hair materials are now more blonde
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2 Years Ago
made test heads area with test heads materials
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2 Years Ago
Ogre knockback test Manifest.
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2 Years Ago
Stat tweak
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2 Years Ago
Parse playlooping and playsoundscape in soundscapes
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2 Years Ago
Ogre stat/anim/sound/material tuning Cleanup
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2 Years Ago
Add SoundScape.FromKeyValues
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2 Years Ago
Don't show healing combat log lines when self-healing
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2 Years Ago
Made the ogres work again
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2 Years Ago
Added TimerProcs to NPC's, triggers at set intervals while a NPC is aggroed
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2 Years Ago
Start to load sound scapes from manifest file
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2 Years Ago
Start parsing surface properties from manifest file
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2 Years Ago
adding particle dissolve shader adding particle textures WIP rework mortar impact FX WIP igniter tile top updated flipper FX update/optim burner flame BaseAttackViewAnimEvent, FX is now parented to world instead of unit to avoid moving FX when moving the unit right after attacking
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2 Years Ago
Added a new self proc chance field to NPC definitions, will proc an effect on self for each attack
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2 Years Ago
Only find physical material if $surfaceprop exists
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2 Years Ago
Fix zombie mode start countdown time
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2 Years Ago
Add default source physical material
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2 Years Ago
Fix for spectator stuff happening on the wrong client
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2 Years Ago
Pass physical material through hit result
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2 Years Ago
Another spectate edit
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2 Years Ago
Spectate player fixes
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2 Years Ago
Proper spectate cam for ragdolls
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2 Years Ago
Fixed combat log not displaying any logs from enemies with"corpse" in their name
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2 Years Ago
Fix build errors
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2 Years Ago
Add bindings for setting physical material
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2 Years Ago
Separated nav arrow code from the MainCamera script
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2 Years Ago
Missing file
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2 Years Ago
NPC stat/sound/animation improvs. Proper testbox navmesh.
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2 Years Ago
Update coherent.js version
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2 Years Ago
Ignore trace messages on console overlay because they're annoying and not that useful
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2 Years Ago
Adjust bot deathmatch brain to only attack players. No more pedestrian massacres!
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2 Years Ago
Updated vehicle camera attach
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2 Years Ago
Add some missing sounds to suicide barrels
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2 Years Ago
Add worldspawn and info_player_deathmatch to source addon
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2 Years Ago
Camera sort of follows player ragdoll, but need to add a distance like spectate cam has.
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2 Years Ago
Converted ValuePerSecond to ValuePerMinute on ItemStatsProperties (values are unchanged)
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2 Years Ago
Give owner player a death ragdoll
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2 Years Ago
Remove HaveInited check that's no longer needed
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2 Years Ago
Fix hl1 entity compile errors
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2 Years Ago
Properly namespace deathmatch addon
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2 Years Ago
Fixed armour protection being counted twice when calculating damage
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2 Years Ago
Add ShooterBase addon. Move first person shooter related code out of Engine addon.
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2 Years Ago
Attack movement improvement
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2 Years Ago
AI have a hearing sensitivity mulitplier Crab stats tweaks
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2 Years Ago
Loot tooltip now shows health/mana/stamina per second as per minute
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2 Years Ago
NPCs will consider others aggressive before they hit them if they're within double their melee attack range and targeting them
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2 Years Ago
Target/flee target/last attacker in debug
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2 Years Ago
Fix an NRE from Sentry
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2 Years Ago
AI debugg special case facts display
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2 Years Ago
Ctrl click entity in debug list to select gameObject in scene hierarchy
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2 Years Ago
Fixed combat log displaying damage as decay if the damage was fully blocked
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2 Years Ago
More
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2 Years Ago
Debugger
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2 Years Ago
AI senses resets all scores before scoring targets in query
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2 Years Ago
GUI save
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2 Years Ago
NPC debugger window
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2 Years Ago
Bailing from OnInitialize if already initialized (child entity spawning)
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2 Years Ago
See if this fixes the criminal NREs
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2 Years Ago
Fixed NPCS not fleeing Cloud tweaks
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2 Years Ago
less derpy boat jumps (waterfalls/foundation steps) via dynamic drag based on submerged fraction
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2 Years Ago
Cloud normal map blur
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2 Years Ago
Cloud texture improvements
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2 Years Ago
2 Years Ago
ddraw fail
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2 Years Ago
Rotate to face SmartObject when moving to an SmartObject interaction
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2 Years Ago
perception range condition now accounts for FOV and sleeping status
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2 Years Ago
added another form and made some tweaks to existing form
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2 Years Ago
stealthbox on menu
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2 Years Ago
mounting fixes
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2 Years Ago
playing around with an idea while trying to learn
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2 Years Ago
Detect closest points on racing line
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2 Years Ago
Stealthbox has its own terrain
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2 Years Ago
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