223,871 Commits over 3,684 Days - 2.53cph!

1 Year Ago
Fix mimic bots not copying player's action inputs Merge branch 'master' of github.com:Facepunch/sbox
1 Year Ago
Remove some logging
1 Year Ago
Fixed unloading IsolatedAssemblyContexts during fast hotload In a fast hotload, DON'T unload outgoing, but DO unload incoming after the fast hotload
1 Year Ago
Added makeshift standing weapon rack LODs/Gibs/COL/Materials & Textures initial prefab setup for adam
1 Year Ago
UI: Create multiple samplers to reduce artifacting on repeat Related to sboxgame/issues/issues/3182, decided that making 4 samplers was better than adding another dynamic combo
1 Year Ago
▄▊▅ ▄▌█▍█▅▌▋▍█ + ▍▊▊▌▋▌ (#▉▉) * ! ▊▄▌ ▊▌▇▊▉▆▄▊▄█ + ▊▋▅▌▅▊ ! █. ▋▅▇▋▋█▉██ █▋▌▅▅▇▊▇▇▄ ▄▆▍▌▋▄ ▍▍▆▍█▄ >▉▆▅ ▌▉▊▅▍█▋▆▄ ▋▆▌▌▇▆ ▅. ▌█▅▉▆▌▆▉ ▊▋█▇█▄█▅▉▄ ▇▌▍▅ ▇▊▆ ▍▌ ▄█ ▆▄▊▄ (▌▊▉█▋▌ ▍ ▆▄█▆▍) █ ▋▄▆▅▆▋▍▇▅▊▅▉▇. ▆▄▅ ▄▇▋▌▆▊▇▍▋ ▌▅▇▉▌ ▋▅▊▋▅▌▋▇▄▇▊▊▊▍█▌█▊▍. ▅. ▍▄▉▅▆▅▊▇█▇▉▊▌▇▍▍▌▉ ▄▆▇▋▇▇▅▉▄ █▉▌ █▉██ ▌▊▊▉ ▉▄▅█▍▊▋ ▄▌▇ ▍█▄▌ ▊▋▋▆▋▅▍▊▅▅. ▋▉▍▄▅██▇▆▇▍ ▍▄▍▋▋▊▄▋▋ ▉▄▌▉▍▊▊ ▊▌▉▉▍▍ ▍. ▊▇▊▋▍█▌▉▅ ▊▍▊ ▊▌█▄ █▍▌█▊▋ ▋▇▅▉▋ * ! ▌▉▋▋▄▄▄▆█ ▄▍▅▇▌▍▍ ▅▊▆▍▋▅▌.▄▊ * ! ▄▉▇▍▉▇ ▉█▊▍ ▄█▍▍▊▊▊▄▍ ! ▉▌▉▉ ▋▌▊▋▌▉▍▋▊ ▋▅▍█ ▋.▆▌ ▋▇▋▊▌▌█. ▆▊▉▇▅▅▌█ ▋█▄▉▅ ▍▉▊▌ ▊▆ █▊▋▍ ▅▌▇▅ ▆▆ ▄▍▊▌▇ █▄▆▅▋▊▋▆▇▉. █▅▅▍▅▊▌ ▍▉█▌ █▋ >=▇. █▌▍▊▅▋▉ ▇▋▌██ ▇▊▍▊▊█▇ █▋▊▆▆▄ ▊▆▍ ▄▇█▄ ▇▍▊▍ ▊▄ ▄ * ! ▊▍▅ █▆▉▋▆▅▄▍▋ ▇▄ ▆▊▌▉▋▊▉█▊▆ * ! ▇▇█▅█▄ ▍▍▊▇▋█ ▊▆▍▋▇ ▇▄▌▅▊▅▍ ▄▆▌▇ ▍█ ▉▅▇▍▄▍▄▉▋▅ * ! ▅▍▅ ▄▇▌▄▉▊▄▇▅ █▋ ▄▋▆▉▅▆▅▉▍▅▌▉▅▊▆▄▊▋▊▍ * ! ▋▅█▄▉▆▅ ▇▋▍▅ ▇▋▉▌▆▊▉ █▉ * ! ▍▉▄▍▆▌ ▊▇▆▉▇▉ ▉█▄▍▇ ▆▍▌▄ '!▌▌' ▄▄ '!='
1 Year Ago
Small pie menu description fix when "sidegrade" is blocked
1 Year Ago
Can no longer "sidegrade" except from default skin Resolved multiple skins of the same tier not showing
1 Year Ago
Make GetKeyWithBinding / GetBindingForButton obsolete as they're useless now
1 Year Ago
override outdoor AI stats
1 Year Ago
Set output color to adjusted atoc opacity, recompile foliage shader for this
1 Year Ago
EngineGizmoInstance
1 Year Ago
Update for Input Actions
1 Year Ago
Update for Input Actions
1 Year Ago
Update for Input Actions
1 Year Ago
Updated for Input Actions
1 Year Ago
Updated for input actions
1 Year Ago
Added context menu event for ProjectRow, similarly to asset.contextmenu and folder.contextmenu events. See example on sboxgame/issues/issues/3175
1 Year Ago
beer bottle - new glass shader material tweaks Merge branch 'master' of sbox
1 Year Ago
Editor: Add revert button to project settings, don't have to re-open menu
1 Year Ago
Compile shaders for a project after importing it Merge branch 'master' of github.com:Facepunch/sbox
1 Year Ago
Recompile citizen animgraph from editor, from contentbuilder cmd line it produces a 9kb file instead of 47kb?
1 Year Ago
Silly nob left debug msg in
1 Year Ago
Never recompile symlinked assets, e.g compiled asset from asset.party that you have the source file for
1 Year Ago
adding shipping container skin color lookup material tweaks
1 Year Ago
Updated tooltip for notFlag to match the new behaviour
1 Year Ago
merge from nuclear_missile_silo
1 Year Ago
re-applied shadow proxies removal
1 Year Ago
Use PackageReference for referencing packages, References for referencing assemblies The fuzzy search in FindCompilerByName was getting messy, so that's replaced with FindCompilerByAssemblyName / FindCompilerByPackageName. Also this fixes changed library packages not marking dependent compilers for recompile (#956) Fixed test passing for the wrong reason Rename Compiler.PackageReference to PackageReferences Don't fast hotload if a referenced assembly has changed More assembly / package reference strictness Made generic method resolving / comparing stricter We need to re-resolve all member references in fast-hotloaded methods This fixes references to types from fast-hotloaded referenced assemblies More precise logic when deciding if a referencing assembly can be fast-hotloaded Constructor resolution regression fix Some cleanup in ILGeneratorExtensions Hotload.GetMethods helper now matches name Access control now caches assembly definitions by name + version Fixes issues where hotload requires a specific old version Assert that the correct assembly definition version is resolved Keep exactly the outgoing assembly definition cached, but dispose older versions Clean up AccessControl.Resolve a bit WIP referencing fast-hotloaded assembly fix
1 Year Ago
Rebuild content - mainly for removing obsolete shader attributes from materials using blendable/glass/foliage
1 Year Ago
Use HasAny instead of HasFlag for the new notFlag check in EntityFlag_Toggle. It turns out the answer to "does something with no flags set have a flag which is no flags set?" is YES.
1 Year Ago
merge from main
1 Year Ago
merge from WorldModels
1 Year Ago
merge from NMS
1 Year Ago
merge from main
1 Year Ago
merge from missing_marker_fix
1 Year Ago
first pass outdoor/buildings cover data
1 Year Ago
re-texturing the floor frames and wall frame to be less like the wood tier
1 Year Ago
Move gizmos folder to engine Run static constructors in sandbox.engine after bootstrap has initialized, because not everything will be loaded yet Make some gizmo stuff public so it all compiles
1 Year Ago
merge from nms
1 Year Ago
Fixed Adobe U stair early culling issue - caused by left over LODGroup
1 Year Ago
Merge from nms
1 Year Ago
Leaderboard backup, run #2497
1 Year Ago
hp bar delta
1 Year Ago
Bit of a mess + FixedUpdate hack in Ragdoll but already rather good results. Link corpse and ragdoll directly, give corpse several ragdoll-matched colliders so it falls more nicely, other bits and pieces.
1 Year Ago
Added tiles cube 08 Fixed a few floating props Disabled ext fluro distant flares (render issues) Fixed portacabin building door blocking los of hatch button Hidden bathroom S2P
1 Year Ago
Minor edits re experiments
1 Year Ago
Cherry pick 81327 -> RagdollRewrite
1 Year Ago
Editor: Add confirmation window to input settings when deleting actions Might be better to have a revert changes button for project settings as a whole, but this is probably fine for now.