133,986 Commits over 4,262 Days - 1.31cph!

11 Months Ago
Changed stone highwall physic material to rock (was using metal)
11 Months Ago
Angry bee swarm experiments
11 Months Ago
Have tiger freeze when they think their prey spotted them, and resume moving once it looks away If their prey stares at them too long or start aiming at them, they realize their cover is blown and fight or flight
11 Months Ago
Probable fix for backdoor dragging oddity. Exhaust while moving improvements.
11 Months Ago
Compile fix
11 Months Ago
Decreased minimum ragdoll velocity required to get up
11 Months Ago
Improved battering ram door joint breaking Fixed rotation mismatch when spawning the server gib
11 Months Ago
Battering ram damage effects
11 Months Ago
V4 roadsign kilt
11 Months Ago
V4 rig roadsign jacket
11 Months Ago
Battering ram can't take collision damage from the head
11 Months Ago
Catapult dry fire plays the smoke effect
11 Months Ago
Horse and BaseAnimalRagdoll NRE fix Untow when towing horse starts ragdolling Can't tow ragdolling horse
11 Months Ago
Battering ram fire dust.
11 Months Ago
Arm damage prefab.
11 Months Ago
V4 rig large backpack
11 Months Ago
Siege weapons handbrake Tweaked wheel colliders of all siege weapons Increased battering ram weight Increased horse forces when going up slope and towing
11 Months Ago
V4 rig metal chestplate
11 Months Ago
V4 rig metal facemask
11 Months Ago
Added clothing items to player update loadout
11 Months Ago
V4 rig hazmatsuit
11 Months Ago
Tweaked catapult physics, less wobbly, more reliable on uneven terrain Tweaked the interaction colliders so you don't push it by accident when trying to reload or fire
11 Months Ago
Fixed issues with speed calculation when wearing horse armor Added 'autopilot' editor convar to make horses move by themselves
11 Months Ago
Fixed StateLayerController never cancelling its FadeOutLayer invokes, causing client performance issue with moving horses
11 Months Ago
Some description tweaks
11 Months Ago
Siege weapon item descriptions
11 Months Ago
Catapult default pose set to idle, fixes the noticeable change when spawning them
11 Months Ago
Galloping speed bonus when on road
11 Months Ago
Firing the catapult will block the push interaction for 2 seconds
11 Months Ago
Can't feed swimming horses
11 Months Ago
GetCurrentIngredientProgressAmount NRE fix for client ahead of the server
11 Months Ago
Med ak item setup
11 Months Ago
Don't attempt to auto equip bags and shields when taking from weapon racks
11 Months Ago
Shield cannot be raised if the player has less than 1s of time in the progress bar
11 Months Ago
Hammer is no longer usable with shield (was a bit of a downgrade since you had to unequip the shield to access upgrade options)
11 Months Ago
Hopefully fixed recurring issue where the player would be stuck in blocking state if their shield breaks while it is raised
11 Months Ago
Recoil when a player sucessfully blocks a hit is now applied to the attacker, not the defender, only applied for melee Left in the screenshake for local player on blocking a hit as it looks good
11 Months Ago
Bucket FX WIP.
11 Months Ago
Applied a new collider to all shields to increase the amount of coverage the legs and head receive, particularly while blocking
11 Months Ago
Catapult firebomb fire spread/lifetime/damage matches the incendiary rocket Slower ballista hammerhead bolt Minor build cost indicator color fix
11 Months Ago
Stop leading when horse starts ragdolling Can't lead a ragdolled horse
11 Months Ago
Fixed repair cost UI not showing as red (caused by 111605)
11 Months Ago
Tweaked mounted ballista colliders
11 Months Ago
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11 Months Ago
Static ballista rig setup Updated icon
11 Months Ago
merge from primitive/deployable_ballista
11 Months Ago
Mounted ballista detailed colliders
11 Months Ago
Reverted 111575 (restored mounted ballista rig)
11 Months Ago
Constructable entities now require the correct amount of resources Added UI showing the required resources when aiming at a constructable entity
11 Months Ago
Crash FX.