142,539 Commits over 2,406 Days - 2.47cph!

1 Years Ago
Don't auto connect to local server when running as dedicated server Get rid of dedicatedserver and menusystem internal unreal maps, only empty bootstrap map is needed now
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1 Years Ago
Manager.StartGame determines game state based on main menu argument and Global.IsDedicatedServer instead of using internal unreal map names
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1 Years Ago
Don't attempt connection to a socket if it already exists, null out socket on disconnect
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1 Years Ago
HandleNetworkFailure not dependant on unreal Game.JoinServer connects directly to server instead of unreal client travel Create server socket with port from Global.Port. Make sure to connect using server port when connecting to your own listen server.
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1 Years Ago
Bail starting new game if game server is already initialized Shut down game server when going back to main menu or ending game
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1 Years Ago
[D11] Reverting a couple of font material changes that seemed to be causing the faint white box image behind text
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1 Years Ago
Send server info to client on successful steam auth Remove required gamemode, unused and sucks Init game server when starting new game instead of using unreal server travel. Create new client without unreal player controller bullshit after steam auth.
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1 Years Ago
No SLODs on server
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1 Years Ago
Removed debug code
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1 Years Ago
[D11] Fix for Frontend priority and focus messing up when forcing the menu back to Title Screen from ingame (usually caused by a profile sign out)
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1 Years Ago
Fixed some shader warnings
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1 Years Ago
Split Launch Site SLOD into 4x4
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1 Years Ago
[D11] [UI] Changed Star texture colour to white so we can tint it manually. Changed Server Row favourite and lock icons to off-colour white for now to avoid colour clash with selection.
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1 Years Ago
▄▆▌-▆▉▍▄▊ ▄▇▆▋█▆▄▇▌ ▇▅▇ ▆█▌, ▋▌█▆▅▍▆ ▋▊▇▍, ▇▇▍▄▅▊▊▊▅▅██▆▇▉▋▇██▉ ▊▊▇▄▇ ▄▊▌ ▊▋▉▉██ ▍▊█▌▆▉▊
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1 Years Ago
Reduced main menu load times
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1 Years Ago
[D11] [UI] Fixed UI translation "PVE (Player vs. Environment)" not having ending bracket. Removed Team Chat proximity option from Quick Chat Wheel. Reduced fumes texture size.
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1 Years Ago
merge
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1 Years Ago
[D11] [UI] art changes to piemenu
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1 Years Ago
Paperdoll background clear fix/hack
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1 Years Ago
Corporation bank accounts get merged as well now.
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1 Years Ago
Added eye_blinking and eye_movement convars
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1 Years Ago
Fixed remaining issues. All seems sound.
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1 Years Ago
Unload song master clips after splicing
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1 Years Ago
[D11] try to pull more stuff into the occlusion system - convert MeshCull into a LODGroup(2 state) + MeshOccludee setup (LOD grid is potentially redundant now), and where there is nothing but a "Model"+"MeshRenderer" (common to network objects), just added a MeshOccludee. Add debug option to OcclusionCulling "showAllInvisible" which helps identify exactly what is in the occlusion system by making them all vanish, though it doesn't work for instanced rendering which also uses the hiz chain.
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1 Years Ago
Don't need to reimport shaders on build now (plus it didn't work anyway)
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1 Years Ago
Background blur
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1 Years Ago
Underwater, Low Health, Hot, Cold
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1 Years Ago
Only have one song loaded in the main menu Force unload song when switching stage
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1 Years Ago
Added ScreenEffects Hooked up radiation screen effect
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1 Years Ago
[D11] Removed duplicate variable in SleepingBag.
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1 Years Ago
[D11] [UI] Uncommented temporarily disabled menu tip code.
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1 Years Ago
[D11] [UI] Adjusted translations for alternate control config menu tips. Loading screen now correctly shows tip inputs based on control config.
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1 Years Ago
1 Years Ago
Merge from playeranimator_swap_test
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1 Years Ago
1 Years Ago
Added cinematic_play and cinematic_stop
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1 Years Ago
[D11] [UI] Fixed translation for certain loading tips to include alternate controller schemes. Fixed beds not having a map marker reference
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1 Years Ago
Merge from main
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1 Years Ago
Update ProjectVersion.txt
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1 Years Ago
LobbyQuery Numerical Filters, NearValFilter, SteamClient and Friend OwnsLobby methods Added LobbyQuery numerical filters for WithLower, WithHigher, WithEqual, and WithNotEqual; added OrderByNear for near value filters. Added OwnsLobby method to SteamClient and Friend to test for ownership. Update LobbyQuery.cs NumericalFilter struct and suggested changes Added NumericalFilter struct, changed the dictionary for numerical filters into a list of the struct, removed IsOwner from Friend and SteamClient and added IsOwnedBy( SteamId ) to Lobby Update LobbyQuery.cs Update NumericalFilter.cs Removed unnecessary using statements Merge pull request #278 from thesupersoup/master LobbyQuery Numerical and NearVal Filters, SteamClient and Friend OwnsLobby
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1 Years Ago
Merged from main
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1 Years Ago
#rust_hdrp
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1 Years Ago
Merge from main
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1 Years Ago
oilrig scene2prefab (delete this before next merge from main)
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1 Years Ago
cherrypicking 36684 36685 36715 36716 36719
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1 Years Ago
cherrypicking 36666
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1 Years Ago
Backup
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