221,841 Commits over 3,653 Days - 2.53cph!
Fix team leader's pings being duplicated in team update
Asset Inspector 'Open asset location' selects the file
Vis3: Disable log message being spammed which is overwhelming builder output and causing hangs
Can draw new geometry with the box tool
Process assemblies from PackageManager instead of running through ServerContent bullshit
Rename ServerPackages to ServerPackagesStringTable
MoveTool tweaks to stay aligned to the grid
ToolBar options are now checkable
Nicer behaviour when dragging nested CSGs into viewport
Fix specular on indexed lights
Add tiled rendering tools debug vis mode
Fix baked rect lights dot product eating what's behind it and leaving it black
Delete AddonProvision.Map.cs
We'll find a better solution to this. For now we can consider this a niche issue - the solution to which is opening the map in the editor once.
The best solution is to save the editor addon list in the vpk - but only install them if we can somehow detect that we're a standalone map.
Add LocalProject unit tests
Don't double mount citizen + rust content
Remove symlink debug
LocalProjects add and remove projects on enable/disable
Project test fix
Take RequiredContent from active "server" packages
Delete SearchPath.cs, Content.cs
fixed road sign overhead gantry materials
Throw a warning if we try to allocate a null object
corrected the scale of the logistic warehouse model
Bail if we failed to install a package when dropped
Replace the zombie with a better one
Add unit radius to unit data, walkable navigation space is determined by this
Leaderboard backup, run #1706
Spawn a rat army in each room
Fix units not rotating when attacking
Only find targets who are in line of sight
Fix getting stuck in pickup behaviour
Add a giant rat enemy unit
Better spot to play the pickup sound
Ground item labels + unit behaviour to run and pick them up
Delete native info_visibility_box
Add start disabled and enable and disable inputs
Implement info_visibility_box in C#
Just recompile all assets now
Make stats a slide-out panel
Asset recompile
Pings now appear on map (local + team)
Refactored some ping/map marker handling on map view to reduce duplication
Nicer player stats panel
Asset recompile
Show pings on the compass
Can only ping while using binoculars, drones or cameras
Reduce default ping duration to 10s (was 30s)
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Fix attributes not being applied on client
Silo area WIP.
Related prefab tweaks.
Inventory & items
Big cleanup
Don't spawn a zombie in start room
Add SceneCullingBox which will be used for the info_visibility_box rewrite
Select the file when using "open asset location in explorer"
Volumetric truncated radius clipping fix.
Hammer: Expose path node tangent values
Vis3 (#888)
New map visibility (Vis3)
Fixed gizmos being invisible
Fixed PTZ Security Camera world model collider
Added High Velocity Rocket world model
Setup High Velocity Rocket world model prefab
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Add some logging to AsyncTasks.TaskCancel2
To help investigate #210
Allow TaskSource async methods to persist, so they can cancel nicely
Use framework methods to find async state machines / tasks
A bit more protected against changes
Bump up max async task cancellation count
Adjusted oil_drum_explosive health value
PackageManager console commands
Oops, add line thickness & connections back