133,986 Commits over 4,262 Days - 1.31cph!

11 Months Ago
Manifest (~25 prefabs)
11 Months Ago
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11 Months Ago
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11 Months Ago
merge from primitive/catapult_scattershot
11 Months Ago
Fixed death screen not showing killed by scattershot
11 Months Ago
Damage and radius tweaks
11 Months Ago
honey jar world model lods and materials - intial prefab setup
11 Months Ago
Updated item name and description
11 Months Ago
Proper catapult scattershot implementation Tweaked projectiles randomized speed, gravity, spread, scale and rotation values
11 Months Ago
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11 Months Ago
merge from primitive
11 Months Ago
autoturrets can now use all bow types, baseline balance
11 Months Ago
Prototype swimming, reduce head turn range
11 Months Ago
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11 Months Ago
Translate constructable blocked by vehicle message
11 Months Ago
Ballista hits progress.
11 Months Ago
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11 Months Ago
merge from primitive
11 Months Ago
merge from main
11 Months Ago
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11 Months Ago
Fixed some compile warnings more warning fixes Fixed max player speed not being set in a certain case When holding your +wal slow walking key, and Player:setCanWalk being set to false Pull Request: Removing deprecated calls to AddControl Remove redundant arguments given to CPanel:NumSlider Fixed console warning when opening Options menu Warning about missing vgui/crosshair_bg
11 Months Ago
merge from Anisotropic_Horse_Materials
11 Months Ago
merge from primitive
11 Months Ago
Converted horse materials to standard anisotropic
11 Months Ago
merge from primitive
11 Months Ago
Merge from main
11 Months Ago
Tweaked ballista shooting point, easier to aim
11 Months Ago
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11 Months Ago
fixing ballista fire anims overshooting issue
11 Months Ago
Tweaked catapult deployment so deploying it on a cliff is easier
11 Months Ago
ballista weapon anim updates, added ballista mount anims
11 Months Ago
Fixing skinning for ballista mount rig
11 Months Ago
Added defines for each indirect lighting flag
11 Months Ago
Fixed indirect lighting for materials that used the Only GI rendering path
11 Months Ago
FastDebugDraw: Established compatibility with the current DDraw system (fixed)
11 Months Ago
FastDebugDraw: Established compatibility with the current DDraw system
11 Months Ago
updated minicrossbow viewmodel and world model rigs with latest weapon mesh and updated viewmodel prefab material paths
11 Months Ago
Reduce foot sliding, rebuild manifest, fix charge
11 Months Ago
Updated Textures LODs and guidemesh for static ballista
11 Months Ago
Setup crocodile fsm and animator
11 Months Ago
Fixed new horses not getting included in TriggerComfort, preventing them contributing to comfort
11 Months Ago
viewmodel mini crossbow - reduced dryfire repeat rate - cleanup, removed uneeded model prefab, renaming
11 Months Ago
Warming and cooling Tea variations added warming and cooling tea updated decal sheet to include warming and cooling tea icon
11 Months Ago
Texture updates and LODs for Ballista Mounts
11 Months Ago
Merge from tiger as there are a lof of shared improvements that need to be ported
11 Months Ago
Towing ropes now do a quick pass to ensure they are consistent lengths
11 Months Ago
Added debug.debugboatissue, prints out a bunch of stuff if the player is mounted to a rowboat
11 Months Ago
Bring over locomotion improvements from tiger branch
11 Months Ago
Merge from main