154,073 Commits over 2,649 Days - 2.42cph!

2 Years Ago
Fix keyboard covering chat textbox on iOS
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2 Years Ago
updated modules
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2 Years Ago
Fix PlayerHead not showing avatar on iOS because of out of range borderRadius
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2 Years Ago
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2 Years Ago
Add a <StatusBar> back in cause it maybe does stuff for iOS
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2 Years Ago
Add jarryd to the mocking data
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2 Years Ago
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2 Years Ago
2 Years Ago
NetworkImage will now show the placeholder image if the image fails to load for whatever reason
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2 Years Ago
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2 Years Ago
Add the top left back button back to the settings and pairing screens
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2 Years Ago
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2 Years Ago
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2 Years Ago
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2 Years Ago
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2 Years Ago
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2 Years Ago
[D11] New version of anti-cheat
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2 Years Ago
[D11] Merge with main
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2 Years Ago
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2 Years Ago
[D11] Anti cheat based on velocity
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2 Years Ago
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2 Years Ago
Fixed IStorageService.CreateFile(Domain.Local) standalone implementation Fixed regression causing some scores not to be submitted
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2 Years Ago
tweaks to camera size and player gun aim speed speech bubble size increased, FPS display Cleanup Jenkinsfile Unity fullscreen bug workaround Fixed long standing stage select UI visual bug Trying out some main menu optimizations for Switch Fixed menu load times on switch again Added nex ranking category IDs for every stage / campaign whitelisted lastpos & movedelta unit funcparams Added NexPlugin WIP refactor to support either nex or steam leaderboards etc Merge branch 'master' into switch-port Speech bubble text scaling now platform dependant Add switch-specific player / gun json files made unused Level param more useful Working on leaderboard abstraction More abstraction Missing metas circle-line intersection utils func Still abstracting added parallel/fan num properties for bullets tweaked slowmo visual effect Fixed sentry user id Almost finished abstracting This might even compile soon Finished off ProgressionManager cleanup Powerup binding storage refactor player facingSpeedMultiplier modifier Network services abstraction tweaks Some more steamworks usages replacements Updated Facepunch.Steamworks Steamworks backend implementation Some final refactoring player status velocityModifier player lookSpeedPercent modifier Updated Facepunch.Steamworks Steam re-implementation mostly working! Filled out Result enum Fixed Application.persistentDataPath being accessed on a worker thread Fixed pause menu leaderboards Nex leaderboard implementation Fixed switch builds Fixed standalone development build error Some temp implementations for FetchUsername / FetchAvatar Updated README.md / .gitignore for NEX native libraries Updated switchApplicationID Fixed not being able to connect to NEX game server Testing NEX leaderboard service Got rid of some redundancy in json data loading Example standalone default player overrides Started working on platform-specific json overrides Made sure baking codegen is ordered / stable Merge branch 'master' of SpaceUsurperUnity Merge branch 'master' into switch-port Fixed usages not being sorted / unique Fixed fuse stage baking error Merge branch 'master' into switch-port Merge branch 'master' of SpaceUsurperUnity edited some sprites initial stage -> none Fixed possible exception when loading json data Merge branch 'master' of SpaceUsurperUnity Fixed codegen when some methods can't be baked Fixed possible NRE on StorageService.OpenRead() Fixed IStorageService.CreateFile(Domain.Local) standalone implementation Fixed regression causing some scores not to be submitted
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2 Years Ago
updated modules
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2 Years Ago
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2 Years Ago
[D11] Fix for z fighting in Bandit camp control room
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2 Years Ago
dynamic shader compiler works
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2 Years Ago
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2 Years Ago
[D11] Fix for Walkways having incorrect LOD vertex colours
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2 Years Ago
Archipelago map
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2 Years Ago
Tweaked Patrol helicopter culling distance
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2 Years Ago
Fixed a bug with nametag distance check not correctly checking for same-team
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2 Years Ago
Throttle BaseHelicopter ground effects update rate based on distance
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2 Years Ago
Error fix
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2 Years Ago
Throttle Cargo Ship UpdateSounds frequency based on distance
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2 Years Ago
Increased SimpleFlare tickRate
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2 Years Ago
more
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2 Years Ago
SoundManager - call Elapsed.TotalMilliseconds as infrequently as possible
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2 Years Ago
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2 Years Ago
Merge from main
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2 Years Ago
Using SeedRandom to get hair types
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2 Years Ago
Moved ragdoll component caching to preprocess
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2 Years Ago
[D11] Bright fallen tree fix
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2 Years Ago
[D11] Fix for bandit guards clothes looking incorrect (May need further tweaking + Shirt still needs fixing as I cannot find it in filepath)
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2 Years Ago
[D11] [UI] Fixed translations on map having triple underscores visible.
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2 Years Ago
[D11] [UI] Tweaked message for controller disconnect popup.
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2 Years Ago
Arid foliage progress
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2 Years Ago
Don't bother sorting players by distance if there's less players than max elements
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