2 Years Ago
Publish Fixes
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2 Years Ago
Add Sound.ConcurrencyLimitToOwner. Add camera ProjectionMode (perspective, ortho) OrthoWidth, OrthoNearClipPlane and OrthoFarClipPlane.
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2 Years Ago
Experiment with sound concurrency (example: limit weapon sounds to 1 so they don't play over each other)
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2 Years Ago
removing some bullet_reaction stuff slow motion powerup, fixed bullet hotloading
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2 Years Ago
Compile fixes
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2 Years Ago
Fix
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2 Years Ago
Potential Definition<T>.All NRE fix
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2 Years Ago
Fixed another build error
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2 Years Ago
New water supply stat, Water Tank prop Added tech tree icons Standardised prop preview thumb generation
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2 Years Ago
Build fix
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2 Years Ago
New loading screen background image
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2 Years Ago
Added a hud element that shows your current team and the HP of the other team's boss NPC
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2 Years Ago
Added support for custom loading screen images for game mode.
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2 Years Ago
Fixed item tooltip leaving some weapon stats on if mousing over a spell immediately after mousing over a weapon
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2 Years Ago
Added infinite mana cheat
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2 Years Ago
Spell casting now uses the cast and release animations
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2 Years Ago
Forgot to save
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2 Years Ago
Reworked some logic in PhysicsForceCurves to use non-allocating physics and use local forward/up when calculating directions
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2 Years Ago
Tidied up caching
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2 Years Ago
fixed bullets not ignoring collision with source pxc BulletRecipe is now HotloadedData removed Custom stage and Custom unit PatternRecipe is now HotloadedData stop caching bullet recipes for now SpriteAnimRecipe is now HotloadedData tweaked snake pattern
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2 Years Ago
Hud improvements. Other minor things.
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2 Years Ago
Minor cleanup
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2 Years Ago
Fix mounted controllable position in vehicle, disable vehicle collision with pawns because of a replication race
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2 Years Ago
Tuning
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2 Years Ago
Various combat arena related. Gravity spell WIP.
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2 Years Ago
Gravity spell WIP
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2 Years Ago
Team equipment Scene stuff Manifest
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2 Years Ago
Team setup WIP
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2 Years Ago
stage.SpawnBullet circle skew is now based on distance not velocity make sure bullets referencing other bullets in the same volley arent gettin a reused pool bullet instead
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2 Years Ago
Scene Nav links
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2 Years Ago
Various
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2 Years Ago
Add Animation.ClearNotifies
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2 Years Ago
Experiment with using animation events for playing reload sounds
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2 Years Ago
Add frame rate to animation library settings
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2 Years Ago
Pistol viewmodel anim state machine
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2 Years Ago
Merge
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2 Years Ago
Missing files.
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2 Years Ago
Various
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2 Years Ago
Fixed verify errors.
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2 Years Ago
Added deferred mesh decal instancing
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2 Years Ago
WIP
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2 Years Ago
Removed some unused stuff
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2 Years Ago
Team vs team assets Scene
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2 Years Ago
bullet onHitPlayer callback renamed some bullet properties (pxc -> pixel) transform pixel effect when bullet hits pixel pixel splash damage effect from json Spark pixel effect from json bullet lifetime finished callback; bullets with 0 lifetime never expire player shoot pattern with json powerup powerup can remove effect bullets when finished
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2 Years Ago
tweaked igniter anim add burning trap model/mat /texture fixed unit squad button death particle sorting
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2 Years Ago
WIP
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2 Years Ago
Scene Cone spell collider fix. Proper underground HDR test
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2 Years Ago
Test viewmodel animations. Add viewmodel swing
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2 Years Ago
Spawn viewmodel before giving weapon Don't create mdl physics if .phy file doesn't exist
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2 Years Ago
Add test gamemode and weapon to ShooterBase. Handle movement input in BaseWeaponControllable
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2 Years Ago
ShooterBase weapon view models
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2 Years Ago
Serialize method implemented
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2 Years Ago
Add wm_removeteamvoiceannounce
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2 Years Ago
Add wolfet teams. Play team voice announcements on team join.
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2 Years Ago
Enabled gpu instancing on a couple hundred materials
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2 Years Ago
Gravitational Orb WIP Less obnoxious hit marker sounds Defaultinventory changes
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2 Years Ago
Removed some old code
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2 Years Ago
Updated language files
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2 Years Ago
GetDiff implemented
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2 Years Ago
bullet onKeyframe action bullet hurtPlayer func stage SpawnPowerup method for bullets to call bullet trying to call player method Merge branch 'master' of github.com:Facepunch/SpaceUsurperUnity
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2 Years Ago
Spells Added multi-vectors to the physics force script.
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2 Years Ago
Fixed nullable constructor shit
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2 Years Ago
Merge from main
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2 Years Ago
Started fixing C# code gen of expression strings
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2 Years Ago
Good shit spell stuff Scene
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2 Years Ago
More spell stuff. Manifest.
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2 Years Ago
Spell work
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2 Years Ago
residential buildings update texture sets added: windowdoor_wood/ windowdoor_conc compound scene2prefab
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2 Years Ago
Moved Go To Smart Object out of SetDestination and into its own class. Updated loads of data with the new action. Added spaces to DataAsset logs.
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2 Years Ago
Support for deserializing objects for CallMethod parameters
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2 Years Ago
Various
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2 Years Ago
IsValid method done.
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2 Years Ago
Spell improvements
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2 Years Ago
Various spell & anim improvs. Scene
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2 Years Ago
Casting and null checking of the action in the callback in ItemAction. Logging if it fails.
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2 Years Ago
way less drag for platform velocity
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2 Years Ago
separate player input velocity from velocity applied by platforms
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2 Years Ago
Scene. Asset nav exclusions.
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2 Years Ago
Updated Facepunch.ExpressionStrings Now using `rand.Int` / `rand.Float` in scriptFuncs Now using `rand` instances in script funcs Merge branch 'master' of SpaceUsurperUnity Fixed error after merge
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2 Years Ago
▄█▄▍▆ ▌▄▆▄▅▆▌ ▊▆▇▍▉▋▍ ▅▍█▅▇▇▄██▇ ▍▆▉▊█▌▅▅ ▋▋▊▌▋▊▇▉▆ ▉▊▄▄▌▆▄ ▌▋▊▇▊▉▅█▊ ▍▄▌▊▅▅█▅▌▋ ▍▇▆▆▋▋▌▅█▌ ▇▆▅▍▉▋▋ ▅▌█▆ ▉▅▆▌▉ █▌▄█ ▆▌▅ ▄▆▋▉▉▌▉▋█▋▉ ▆▊▌▌▄█ (█▆▇▇▉█) ! ▅▄▇▆▇ ▍▄▄▊█▄▄▋▌▅ ▆▇▆▋▋▌▊▍ ▅▋▉▌▊▍▍ ▉▋▉▌▉▉▅ ▊▆▌▇▊▍▋▉▋ ▅▆▆▅▌▄▊▋▉▉ ▄▆▉▋▅█ ▄▊▍▇▉ ▌▆▊▅ ▋▄▌▇▅▋▆ ▊▍▇ ▊▇▋▄ ▉▅ ▌▇▄█▌ (▅█▊▌▉▆)
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2 Years Ago
powerup charge decay Merge branch 'master' of github.com:Facepunch/SpaceUsurperUnity powerup effect bullet removed some bullet vars removed bullet blinking when despawning bullet target pos func, simplified bullet Init params bullet targetDirection func bullet targetDirection -> targetAngle, simplified some bullet code
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2 Years Ago
Better support for instance method calls
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2 Years Ago
BaseSound has an internal sound base instead of sound wave
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2 Years Ago
Arena wip
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2 Years Ago
play sound bindings take a sound base instead of sound wave to make it possible to play sound cues etc in the future
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2 Years Ago
Sped up casting progress bar so it could keep up with new spell speeds
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2 Years Ago
Add test soundscape scripts to sandbox gamemode
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2 Years Ago
Don't load script manifests if file doesn't exist
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2 Years Ago
Use ShooterBase for Sandbox gamemode
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2 Years Ago
▆▇▄▄▋ ▊▉▆▆▋▉▊▉█▇ ▆▋▍▆ ▄▆▌▌▌▇█▄ ▊▄▄
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2 Years Ago
Got payer characters to de destroyable without ragdoll etc as well.
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2 Years Ago
Support subsoundscapes in env_soundscape
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2 Years Ago
Added an onKeybindingsChanged event to GlobalMessages, updates string displays when invoked
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2 Years Ago
▇▉▋▍▉ ▅▇▆▋▆▉ ▋▇█▅ ▋█▇ ▇▉▌▌█▆▋ ▄▉▄▅ ▆▇ ▆▆▌▊▋▋ ▇▅ ▉▊▊▊▍
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2 Years Ago
NPCs don't generate ragdolls at end of round anymore either
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2 Years Ago
▇▅▅▇█ ▌▆▆▄▄ ▄▇▊▉▉▍ - ▆▊▇▇▄ ▇▌▍▍▇▆▇ ▋▌▅▌ ▄▍▇▌ ▇ ▊█ ▊, ▅▅▋▅ ▍▇▄▌ ▉▅▊ █▊▅▍▄ ▇▆█ ▅▊▌▉▅ ▌▅▆▋▅▊ ▊▉▅ ▊▆▌▉▊▄▉ ▇▇▋▉▆▊▅▍▍▇▉ (▅▆▇ ▄▆▊▊▆▋▄▆▋▍▉▅▇▍▍▄▉ ▊▆▌▌▆▅ ▍▍ ▅▄▇▌▌▅█ ▆▋▊▍▆)
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2 Years Ago
Got rid of vehicle wreckage at end of round
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2 Years Ago
Added vehicles option to game mode, and destroying vehicle at end of round. Although I need to deal with the wreckage issue.
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2 Years Ago
Another bugfix
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2 Years Ago
Bugfix for criminals
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