221,841 Commits over 3,653 Days - 2.53cph!

1 Year Ago
Fix team leader's pings being duplicated in team update
1 Year Ago
Asset Inspector 'Open asset location' selects the file
1 Year Ago
Vis3: Disable log message being spammed which is overwhelming builder output and causing hangs
1 Year Ago
Can draw new geometry with the box tool
1 Year Ago
Process assemblies from PackageManager instead of running through ServerContent bullshit Rename ServerPackages to ServerPackagesStringTable
1 Year Ago
MoveTool tweaks to stay aligned to the grid ToolBar options are now checkable Nicer behaviour when dragging nested CSGs into viewport
1 Year Ago
Fix specular on indexed lights Add tiled rendering tools debug vis mode Fix baked rect lights dot product eating what's behind it and leaving it black
1 Year Ago
Delete AddonProvision.Map.cs We'll find a better solution to this. For now we can consider this a niche issue - the solution to which is opening the map in the editor once. The best solution is to save the editor addon list in the vpk - but only install them if we can somehow detect that we're a standalone map. Add LocalProject unit tests Don't double mount citizen + rust content Remove symlink debug LocalProjects add and remove projects on enable/disable Project test fix Take RequiredContent from active "server" packages Delete SearchPath.cs, Content.cs
1 Year Ago
fixed road sign overhead gantry materials
1 Year Ago
Throw a warning if we try to allocate a null object
1 Year Ago
corrected the scale of the logistic warehouse model
1 Year Ago
Bail if we failed to install a package when dropped
1 Year Ago
Replace the zombie with a better one Add unit radius to unit data, walkable navigation space is determined by this
1 Year Ago
Leaderboard backup, run #1706
1 Year Ago
Spawn a rat army in each room Fix units not rotating when attacking Only find targets who are in line of sight
1 Year Ago
Fix getting stuck in pickup behaviour Add a giant rat enemy unit
1 Year Ago
Better spot to play the pickup sound
1 Year Ago
Ground item labels + unit behaviour to run and pick them up
1 Year Ago
Delete native info_visibility_box
1 Year Ago
Add start disabled and enable and disable inputs
1 Year Ago
Implement info_visibility_box in C#
1 Year Ago
Just recompile all assets now
1 Year Ago
Make stats a slide-out panel Asset recompile
1 Year Ago
Unsaved
1 Year Ago
Pings now appear on map (local + team) Refactored some ping/map marker handling on map view to reduce duplication
1 Year Ago
Nicer player stats panel Asset recompile
1 Year Ago
Show pings on the compass
1 Year Ago
Can only ping while using binoculars, drones or cameras Reduce default ping duration to 10s (was 30s)
1 Year Ago
Fix attributes not being applied on client
1 Year Ago
Silo area WIP. Related prefab tweaks.
1 Year Ago
Fix nre
1 Year Ago
Inventory item sounds
1 Year Ago
Inventory & items Big cleanup Don't spawn a zombie in start room
1 Year Ago
Add SceneCullingBox which will be used for the info_visibility_box rewrite
1 Year Ago
Select the file when using "open asset location in explorer"
1 Year Ago
Volumetric truncated radius clipping fix.
1 Year Ago
Hammer: Expose path node tangent values
1 Year Ago
Finalized another sector
1 Year Ago
Lighting prefab backup
1 Year Ago
Fixed rotation oddities
1 Year Ago
Vis3 (#888) New map visibility (Vis3)
1 Year Ago
Fixed gizmos being invisible
1 Year Ago
Fixed PTZ Security Camera world model collider Added High Velocity Rocket world model Setup High Velocity Rocket world model prefab
1 Year Ago
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1 Year Ago
Add some logging to AsyncTasks.TaskCancel2 To help investigate #210 Allow TaskSource async methods to persist, so they can cancel nicely Use framework methods to find async state machines / tasks A bit more protected against changes Bump up max async task cancellation count
1 Year Ago
Adjusted oil_drum_explosive health value
1 Year Ago
merge from main
1 Year Ago
merge from camera_fixes
1 Year Ago
PackageManager console commands
1 Year Ago
Oops, add line thickness & connections back