131,984 Commits over 4,232 Days - 1.30cph!

11 Months Ago
Experiment with dark pie menu colors
11 Months Ago
Fixed ballista choppy 3rd person reloading
11 Months Ago
Horses equipment (armor, shoes, saddle) and speed mods
11 Months Ago
Fixed NotImplementedException on the client when a ragdoll collides with something
11 Months Ago
Fixed jittery movement when noclipping
11 Months Ago
Setup rotation through animation curve
11 Months Ago
Swap over to using Quaternions instead
11 Months Ago
Xmas menu background video
11 Months Ago
Renamed back to testbulb in case it is hardcoded somewhere or not updating with manifest or whatever.
11 Months Ago
Ass rotate implementation. Setup anim events. Moved everything over to a Viewmodel script
11 Months Ago
Tweaked catapult seat mount point Allow handcuffed player to be forced mount Reloading level change player corpse throwing force
11 Months Ago
Editor exporting of presets as default configs. Load defaults before convars.
11 Months Ago
merge from legacy_shelter_description_change
11 Months Ago
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11 Months Ago
merge from lanternfixes
11 Months Ago
merge from xmas2024
11 Months Ago
merge from xmas_light_uncrappification
11 Months Ago
battering ram - model update export
11 Months Ago
battering ram - updated animator to remove additional broken anim loop
11 Months Ago
updated battering ram anims
12 Months Ago
Delete unused resource/chromium/ folder Remove non existent commedit.dll from sdkenginetools.txt Minor micro optimization in VRAD Added MAX_EDICT_BITS global enum Updated Run Map dialog in Hammer https://files.facepunch.com/rubat/2024/December11-872-GenerousSkimmer.png Added NPC:GetLastPosition Added NPC:SetMoveDelay/GetMoveDelay
12 Months Ago
merge from increase_vis_entity_buffer -> main
12 Months Ago
Increase collider buffer from 8k -> 32k - allows copypaste to copy large bases
12 Months Ago
Didn't save Catapult.cs
12 Months Ago
Can't mount the catapult if its loaded Minor ballista cleanup
12 Months Ago
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12 Months Ago
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12 Months Ago
edited shield impact animations and edited theiranim transition lengths on player controller. Also applied missing impact melee anims on v shield override controllers
12 Months Ago
Renaming crouch to duck for consistency
12 Months Ago
First pass on scientists peeking out of tall and low cover
12 Months Ago
Cleaning up the last of the TAA code
12 Months Ago
Use constants from BasePlayer and PlayerEyes for NPC cover generation and selection
12 Months Ago
Submitting new ballista rigs
12 Months Ago
merge from main
12 Months Ago
Changed how we detect the entities to damaged when using the battering ram, works better
12 Months Ago
handling item condition properly on ice sculpture deployables
12 Months Ago
Fixed battering ram door not cancelling its busy tick
12 Months Ago
BallistaGun.Update and ServerTick nre fix
12 Months Ago
Battering ram button animation
12 Months Ago
made smoothing less aggressive (still destructive, just less so)
12 Months Ago
fixed sculpting operations being too aggressive near border edges (resulting in additive not adding)
12 Months Ago
Fixed battering ram hit anim
12 Months Ago
Fix Awake() and OnDestroy() not being called for IndirectInstancing in standalone builds
12 Months Ago
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12 Months Ago
battering ram - new broken state - animator updates - added 'broken' bool
12 Months Ago
Have scientists only crouch when their cover is low
12 Months Ago
jungle_ruins_e more complex layout design
12 Months Ago
main -> 4ShotMiniCrossbow
12 Months Ago
Implemented battering ram rig and animations