198,677 Commits over 4,140 Days - 2.00cph!

1 Year Ago
Fixed sidecar bikes pulling to the right, while keeping the previous fix to them passing through bases
1 Year Ago
Merge from dynamic_vendor_pricing
1 Year Ago
Update printAllPriceChanges to print out current and historical averages
1 Year Ago
Merge from parent
1 Year Ago
Merge from snow_effects_roll_back_and_meshLOD_conversion
1 Year Ago
Fixed a selection of containers in Harbor_2 having misconfigured DeferredMeshDecal components, with some LOD levels having the component and some levels missing it Resulted in side of container company decals appearing/disappearing at some LOD levels
1 Year Ago
Merge from main
1 Year Ago
Parent merge
1 Year Ago
Merge from main
1 Year Ago
Driver twists hand when accelerating
1 Year Ago
Fixed bollards on cargo ship render batching
1 Year Ago
Merge from creative_mode
1 Year Ago
Merge from main
1 Year Ago
1 Year Ago
Merge from tutorial_map_fix
1 Year Ago
Apply proper tutorial map view clamp on the death screen Increase the size of the water backing again
1 Year Ago
Minor edits
1 Year Ago
More suspension smoothing, improve jitter
1 Year Ago
Damage threshold edits
1 Year Ago
Adjust all bike world colliders
1 Year Ago
Merge from scrap_spotfix
1 Year Ago
Fixed scrap transport spotlight issues. No longer run the spotlight without a shadow LOD, for better perf.
1 Year Ago
S2P everything again because somehow arctic research base got missed
1 Year Ago
Merge main -> Bikes
1 Year Ago
Merge from condition_based_unlock
1 Year Ago
Override CanHit
1 Year Ago
Finished initial implementation
1 Year Ago
I've made it worse but the lights are using the correct UV on the glass now. Petur please save the day
1 Year Ago
Rearrange placement checks so "Can't Place On Road" always shows first
1 Year Ago
Fix SocketMod_RoadCheck not checking for custom tags
1 Year Ago
Use new custom tag system since Ring Roads already use the "IgnoreCollider" tag
1 Year Ago
Block all 4 barricades from being placeable on concrete roads (inside or outside of monuments) but allow it to be placed on dirt paths / dirt roads
1 Year Ago
Tag all generated road meshes with "Road" tag (ring road) Add new component "SocketMod_RoadCheck" which prevents building on roads
1 Year Ago
Optimized probably 20-30 mb out of the texture sizes. Should look about the same. Fix if weird/noticable changes spotted.
1 Year Ago
Fix road check so it works on both TerrainCheck and SphereCheck (different prefabs use different building checks)
1 Year Ago
Unlock and destroy handcuffs when reduced to zero condition
1 Year Ago
Applied Matt's blinker fix.
1 Year Ago
Allow barricades to be buildable on roads
1 Year Ago
Add support to allow prefabs to be placed onto roads
1 Year Ago
vm handcuffs - blendshape setup for scaling up cuffs when wearing gloves
1 Year Ago
condition based unlock progress saving
1 Year Ago
S2P all monuments
1 Year Ago
Improved wheel traction Default physics layer checks on roadside (Should pickup those roadsigns)
1 Year Ago
manifest
1 Year Ago
merge from building_skins_3/wallpaper
1 Year Ago
Tag trail paths in monuments so barricades can be placed
1 Year Ago
Updated Legacy Wood Log Pile variant FBX
1 Year Ago
Modify the placement checks to take into account the new tag, barricades can now be placed onto rocks inside monuments
1 Year Ago
Imported Legacy Wood Log Pile Models Basic Setup for Legacy Wood Log Pile Prefabs
1 Year Ago
Set the device ID config UI input field to alphanumeric, so it behaves like computer station and ignore any special characters