140,457 Commits over 4,352 Days - 1.34cph!

12 Months Ago
Tests: GamePhysics tests now contain cases with both water and terrain ignore volumes This is kind of a bug fix, since it wasn't testing both paths, but ah well Tests: ran unit tests
12 Months Ago
Fix croc sometimes hovering above water
12 Months Ago
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12 Months Ago
Tesla coil prefab fix. Removed that entire siren light hierarchy from the tesla coil (lol?)
12 Months Ago
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12 Months Ago
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12 Months Ago
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12 Months Ago
Merge from foliage_wind_phase
12 Months Ago
Kapok tree polish / billboards / folder cleanup
12 Months Ago
Missing files
12 Months Ago
Clean: remove unused NativeList Tests: none, trivial change
12 Months Ago
Submitting adjusted height croc swim anims
12 Months Ago
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12 Months Ago
Added wood collision to jungle floor kits. Fixed inverted normals on two of the COL meshes.
12 Months Ago
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12 Months Ago
half_height shelf test setup
12 Months Ago
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12 Months Ago
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12 Months Ago
Removed old horses code and prefabs Renamed RidableHorse2 -> RidableHorse
12 Months Ago
Added null checks on min/max armour peices when toggling their state
12 Months Ago
main -> conditional_armour_meshes
12 Months Ago
Added token and names to jungle ruin scenes, enabled and enlarged the prevent building volumes - S2P
12 Months Ago
hooper_range_visuals -> main
12 Months Ago
Clean: removing dead code Tests: compiles
12 Months Ago
Handling only enabling one of DLSS, DLAA, or AA at a time when configuring settings, but not in the game yet
12 Months Ago
- Hopper now uses pre process associated collider step (makes it easier to add deploy volumes & modify them after setting them up) - Added extra tooltips
12 Months Ago
Setup for wall mounted weapon racks. Too small for other types.
12 Months Ago
Merge from boomerang
12 Months Ago
Visual fixes to jungle concrete walkway kit
12 Months Ago
replaced remaining loose models in ziggurat scene with their prefab versions
12 Months Ago
Merge from blowpipe
12 Months Ago
Update: add GamePhysics.TraceSphere and TraceSphereUnordered - added GamePhysics.Sort(NativeArray...) - replaced some inline code with TraceSphere call Works the same as Trace(>0 radius) and TraceUnordered(>0 radius) Tests: unit tests + staging demo playback
12 Months Ago
Blowpipe weapon racks setup.
12 Months Ago
fixed missing object reference in trumpet_tree_sapling_a and jungle_scaffholding_platform_150x300
12 Months Ago
Setup Hopper visual range
12 Months Ago
blowpipe worldmodel LODGroup
12 Months Ago
zigg s2p
12 Months Ago
Merge fix 2/2
12 Months Ago
Adding LODs for ziggurat bespoke pipes and cables, colliders and prefabs Updated zigg scene
12 Months Ago
Update: add GamePhysics.TraceRays and TraceRaysUnordered - works the same as Trace(0 radius) and TraceUnordered(0 radius) - Replaced some inlined code with a call to TraceRays Tests: ran unit tests
12 Months Ago
Better fix for croc emerging from water (didn't go through)
12 Months Ago
Better fix for croc emerging from water
12 Months Ago
Merge fix 1/2
12 Months Ago
1st pass viewmodel camera animations for a selection of weapons (deploy, admire & reload only)
12 Months Ago
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12 Months Ago
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12 Months Ago
merge from gibs_skin_fix
12 Months Ago
Fixed single armored and metal doors playing wood sounds when destroyed
12 Months Ago
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12 Months Ago
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