223,483 Commits over 3,684 Days - 2.53cph!
Don't sort generated code blocks inside class groups!
Whoops
Throw error when [ClientRpc] is added to invalid methods (not an Entity type, or EntityComponent type, or static method)
Merge branch 'master' of github.com:Facepunch/sbox
different enemy classes
Merge branch 'main' of sbox-sausagesurvivors2
Moved fences near one of the houses to allow for players passing through
Deleted z-fighting decal in the office room
Made one of the exit door static and added some props around it to make it clear it does not open
SceneMap (#870)
SceneMap adds the ability to render map geometry in a scene world for menus, ui and tools. SceneObjects are created for visual map entities.
Add missing comments to SceneMap
Remove map preview testing code from shadergraph
Make SceneLightProbe internal for now, not useful for users to create these without keyvalues from a map
Adjusted explosion particle
added more loops to warhead cones so they smooth nicer on LOD0
fixed elevator cabin button travel
merge from itemskins_convar_restrict
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Added wood braces to the adobe skin interior walls
Fix NaN rays on high quality reflections tracing
merge from nuclear_missile_silo
Tools: Add "New Shader Graph" to context menu & default graph asset
sboxgame/issues/issues/3149
Cherrypick
81122 to NMS. Fixes chair showing as mountable when it has no valid dismount.
Track reflection gbuffer history so that denoiser knows when to use mirror reflections
Added UsesAsOffset bool to LerpBetweenPointsBool to force offsetPosLocal to actualy work as an offset (defaults to false to preserve old behaviour)
cherrypicking
81009 - disable easter
Cherrypicking
81009 - disable easter
updated office elevator cabin call call buttons
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Leaderboard backup, run #2353
Citizen/clothing: updated tank top cut body meshes to latest rig + improved skinning along cloth edges
OnDestroy() not Destroy()
Fix spawn groups not being removed from SpawnHandler when destroyed
Fade the damage indicator in and out a bit more
Brightened up the avatar editing menu
Reinstate changes that
80221 merge ("merge from gameplay_metrics") accidentally stomped. Client and Server ValidDismountPosition calls now match exactly again.
Also using discards ("_") instead of creating a Collider for some TestNoClipping calls.
Merge from nuclear_missile_silo
Add repro library and game
USP attachments worldmodels + lods
fixed player items not updating
Add 'radial_menu_mode' convar
Add option to change radial menu from hold to toggle mode so it works on trackpads
tweak emerge particle
Fix reload button not working the entire length
updated map
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Fix pumpkin being equipped on head when you right click it from inventory