250,885 Commits over 3,959 Days - 2.64cph!

9 Months Ago
Prevent buiilding volume tweaks
9 Months Ago
Trail pass system
9 Months Ago
Fixed elevators preventing door controller deployment
9 Months Ago
Fixed parented wires not being updated correctly, for real this time
9 Months Ago
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9 Months Ago
Script to import crowdin translations to Assets/Bundled/Strings Automatically import merged Crowdin translations on build
9 Months Ago
Target returning dummy data if no player outside of zone detected
9 Months Ago
Fixed a few asset references Much faster FX decay time UI reflects entire inventory now. Add USP, fixed bug where all weapons would be active on startup
9 Months Ago
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9 Months Ago
4k sks texture sets and materials
9 Months Ago
added residential door to radtown houses tweaked valpha on windows bar for a tad more oomph
9 Months Ago
created a residential hinged door from previous residential building door
9 Months Ago
Temporarily use batch publisher for "Upload" button in AssetPublishWidget, since it's doing nothing currently Don't make asset metadata for cloud assets, since we're mounting downloaded cloud stuff first, asset browser tag code is generating fake metadata for all this cloud stuff and causing problems when we're wanting the real metadata
9 Months Ago
Removed whitespace
9 Months Ago
Removed debug spam
9 Months Ago
network++ save++
9 Months Ago
FootShuffle -> MoveRotationSpeed, drive it by actual rotation not desired target angle
9 Months Ago
CitizenAnimationHelper: FootShuffle becomes more generic MoveRotationSpeed, update docs for what this parameter is doing now
9 Months Ago
Citizen/animgraph: renamed "move_shuffle" to "move_rotationspeed" & made damping on the feet shuffle nodes more aggressive
9 Months Ago
Fixed parented wires not being updated when opening/closing the door when wiring
9 Months Ago
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9 Months Ago
powerlines ziplines prefab rebuilt
9 Months Ago
updated textures for legacy crate
9 Months Ago
Fixed heat haze artifacts on incendiary rocket explosion
9 Months Ago
fixed cargo ship harbor container displaying further than the others
9 Months Ago
View package details Fix local packages not showing detail Start on Uninstalling, Switching Versions Cleaner library adding
9 Months Ago
Fix errors when have no reference to items
9 Months Ago
Restored a method widely used by plugins
9 Months Ago
subtract 96396 bradley_scientists_changes until my Unity starts working
9 Months Ago
Implementing some of QA's first round of feedback on radtown redux S2P
9 Months Ago
primitive colliders for generic doors and windows frames
9 Months Ago
merge from huntingtrophygibs
9 Months Ago
merge from harbor_crane_ramp_fix
9 Months Ago
merge from bradley_scientists_changes
9 Months Ago
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9 Months Ago
merge from mission_improvements_may_24
9 Months Ago
merge from storage_adaptor_parent_fix
9 Months Ago
merge from physical_keys
9 Months Ago
Leaderboard backup, run #11298
9 Months Ago
Set use physical keys back to off, was possibly enabled as part of the 2022 upgrade
9 Months Ago
Functional motorbike kickstand, some refactoring
9 Months Ago
Crossbow & legacy bow fire arrow visual upgrades.
9 Months Ago
Compound bow 3rd/1st fire arrow updates.
9 Months Ago
Comment out PingEstimator spam
9 Months Ago
Fire arrow projectile visual revamp Trimmed the trail renderer from it for performance, since it's covered by smoke trail anyway Arrow now illuminates a little bit around it mid-flight.
9 Months Ago
Isolate EffectParent changes to the flamethrowers via a new separatedEffect field, should only be used if animators are causing interference
9 Months Ago
Fixed flamethrower vms getting strangely offset particle effect spawn positions Not entirely sure how but they seemed to be getting affected by the parent animator in a negative way, so they now live in a separate hierarchy and I've updated the EffectParent script to handle this situation
9 Months Ago
Tracking down a very weird NRE that we can't reproduce. Modified SpawnScientist in CH47HelicopterAIController
9 Months Ago
Fixed water bucket VM fluid sim not working with viewmodel camera Also did some general cleanup of the fluid sim script
9 Months Ago
Fixed sleeping bags preventing door controller deployment