143,763 Commits over 4,413 Days - 1.36cph!

12 Months Ago
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12 Months Ago
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12 Months Ago
If the guide rotation is different, allow the same wallpaper skin to be placed again
12 Months Ago
watergun_achievements_fix -> main
12 Months Ago
Route water splashable logic slightly differently so we can keep rad water logic preserved whilst allowing fun water cut offs
12 Months Ago
merge from iconrender_improvements -> iconrender_improvements/batch
12 Months Ago
merge from main -> iconrender_improvements
12 Months Ago
Removing more logs when changing AA, DLSS, and DLAA settings
12 Months Ago
watergun_achievements_fix -> main
12 Months Ago
Let DoSplash bypass new splash logic on a per call basis Liquid weapons no longer call the new DoSplash logic - just use the old Fun_Water system
12 Months Ago
simple_snow_usage -> main
12 Months Ago
Remove some debug stuff
12 Months Ago
Fix incorrect beehive boolean trigger
12 Months Ago
main -> simple_snow_usage
12 Months Ago
main -> syncvars
12 Months Ago
main -> new_menu
12 Months Ago
Added CompileSimulatorWindow - shows buttons to switch symbols / test compile (button colour feedback on pass/fail) Prefer having visual buttons to click to encourage me to use it
12 Months Ago
compile_simulator_window -> main
12 Months Ago
Tweaked brick foundation wallpaper pos again
12 Months Ago
Set pooling command to editor and listen server only. Let's us use server commands locally. Codegen.
12 Months Ago
pooling_test_command -> main
12 Months Ago
merge from adobe_floor_split
12 Months Ago
Adobe wood beams conditional models, hidden when wallpaper is applied
12 Months Ago
pooling_test_command -> main
12 Months Ago
Wrap whole thing in client block instead
12 Months Ago
Compile error
12 Months Ago
pooling_test_command -> main
12 Months Ago
Added a command to test for pooling NREs on the client by spawning and destroying an object locally one hundred times.
12 Months Ago
merge from main
12 Months Ago
Settings keybinds tab
12 Months Ago
adobe floor models split for ceiling wpp
12 Months Ago
cleanup
12 Months Ago
renamed some wallpapers, fixed incorrect icon references, tweaked mask on floorpaper
12 Months Ago
vine_pooling_nre -> main
12 Months Ago
Ensure vine renderer is not null
12 Months Ago
12 Months Ago
merge from wallpaper/floor
12 Months Ago
Can put wallpaper outside on triangle foundation too
12 Months Ago
merge from wallpaper/floor
12 Months Ago
Wallpaper tool stack size and category, craft one at a time
12 Months Ago
When creativemode.freeplacement is active, outside wallpaper isnt removed
12 Months Ago
Can put wallpaper on foundation outside
12 Months Ago
Removed ConVar logs when changing DLSS settings
12 Months Ago
Remove turntables from Wallpaper Starter Pack view
12 Months Ago
removed some jungle procedural components from empty procedural map
12 Months Ago
Floor and Ceiling pack page setup
12 Months Ago
Merge from parent
12 Months Ago
Merge from main
12 Months Ago
Cherry pick from 121916 (add spinning wheel to scene, setup)