141,059 Commits over 2,376 Days - 2.47cph!

1 Years Ago
Disable swipe rotate, pinch zoom, drag panning.
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1 Years Ago
backup shader/generic rock/cliff_field_b mesh and material
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1 Years Ago
Switch mouse input back to triggering actions on mouse down
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1 Years Ago
Lit Particle
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1 Years Ago
SLOD dithered fade WIP
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1 Years Ago
[D11] [UI] Recycler Icon update functions and callbacks.
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1 Years Ago
[D11][UI] Enabled rucksack icon messaging effects.
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1 Years Ago
Added option to disable board trim
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1 Years Ago
Image Slider component
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1 Years Ago
Icer attack FX fix
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1 Years Ago
Fixed Standard (Specular setup) upgrade Added (temporary) Standard Cloth (Specular setup) shader
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1 Years Ago
[D11][UI] [#2135] Further changes to the Hud to avoid overlap.
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1 Years Ago
Added BuildOptions.EnableHeadlessMode just to Linux server build to see if that eliminates the need for manually adding "-nographics"
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1 Years Ago
Save++ Network++
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1 Years Ago
[D11][UI][#1549] Stop held use action when assisting a wounded player who is killed before been revived
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1 Years Ago
switching to unity 2019.1.5 to fix UI images related error fix some error in the jumper and icer hierarchy preventing the anim to play
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1 Years Ago
Oilrig S2P
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1 Years Ago
Merge from main
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1 Years Ago
More material swaps More materials, fixed damaged effects being spawned on props Seal off interior/exterior spaces, place new exterior archway to connect these spaces Propogate floor level across hazards
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1 Years Ago
update icon renderer setting adding jumper and icer to career logo and trophies adding jumper and icer anim trophy pose , controller and item definition etc ... rebuild item database re render trophies icons for consistency
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1 Years Ago
Merge + Finished everything needed for the helicopter model (colliders, LODs etc) and set up most helicopter prefabs.
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1 Years Ago
Don't run hazard systems when there are no hazards Merge branch 'master' into floors Job popups now respect viewing floor
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1 Years Ago
stop turning on the spot when dismounted
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1 Years Ago
Don't run hazard systems when there are no hazards
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1 Years Ago
Fixed being able to delete or eyedrop the elevator Added a menu item to reset the clip level to max Reworked ceiling clip system to use new floor clipping system instead of the old ship shell faders Exception fix Railing improvements, less holes in the side of ships
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1 Years Ago
horse obstacle detection improvements animated laggy ass
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1 Years Ago
Update Lot Purchase interaction text and Lot Purchase UI to show correct green/red state for corp purchases in Cyka Blyat
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1 Years Ago
Revert my roof fix, added explanation comment
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1 Years Ago
Telemetry only used in debug builds Fixed some more divergence warnings
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1 Years Ago
Do not empty Lua cache on disconnect, it causes problems with retry command in local mp
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1 Years Ago
Move "Attempted to use an unsupported muzzle flash type" to DevWarning Gib transparency works
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1 Years Ago
1 Years Ago
"noclip" drive mode can be exited now Also clean up the files Searching full model path works now Trails are clamped in Dupe func, not tool Also discard 0 start 0 end size trails Added info_survivor_rescue spawnpoints Removed info_survivor_position for the time being, c1m4_atrium has one of those in a box under the map
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1 Years Ago
Fix some rotation and crouch problems etc.
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1 Years Ago
Added info_survivor_rescue as a spawnable location for L4D maps so you won't spawn inside walls (And removed info_survivor_position)
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1 Years Ago
[D11] [UI] Added new visuals for Recycler UI. (hooked up partially)
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1 Years Ago
You can now exit the noclip drive mode by pressing E
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1 Years Ago
Entering a FULL model path will find it properly in the Spawnmenu Search
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1 Years Ago
Trails tool clamps its values in the Duplicator function, not in the tool (Also 0 start and end size trails will no longer be created either)
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1 Years Ago
Fixed bug with loading json data that uses #include and has dictionary properties Merge branch 'master' of SpaceUsurperUnity
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1 Years Ago
basically works??!!!??
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1 Years Ago
1 Years Ago
[D11] [Audio] Checking in WIP ... XBox CrossLib compiles with headset functionality added. No routing yet.
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1 Years Ago
shit hitboxes v1
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1 Years Ago
StandardDecalUpgrade
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1 Years Ago
Testing NRE fix in lightLOD
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1 Years Ago
horse turn update
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1 Years Ago
Fixed RenameColor fail Find better, common paths for generated texture maps Print unhandled shaders Fixed unhandled smoothnessTextureChannel Better _Metallic handling
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1 Years Ago
...
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1 Years Ago
[D11] Fix for flashlight behaviour when equipped with a head torch that is out of fuel
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