133,529 Commits over 4,262 Days - 1.31cph!

11 Months Ago
Rename and move tiger protection asset
11 Months Ago
Set up crocodile required gameplay assets
11 Months Ago
Use FastDebugDraw to draw debugging information of IndirectInstancing
11 Months Ago
Merge from /fast_debug_draw
11 Months Ago
Merge from /main
11 Months Ago
First iteration of the FastDebugDraw component, shader and material
11 Months Ago
Collect debug information about whether the color supplied by RendererBatch matches the color in the material property block
11 Months Ago
Restructure handling of debug code in IndirectInstancingCamera
11 Months Ago
Indirect Instancing: Initial support for material propery blocks (only _Color so far)
11 Months Ago
- Media Cloth
11 Months Ago
Fix shader compilation issue in Particles/Pixel Lit 6-Point shader
11 Months Ago
Submitting tiger rig fbx with fur LODs
11 Months Ago
Fix compilation error in StandardLayers.cginc
11 Months Ago
Renname ConVar.Batching.renderers → ConVar.Batching.enabled
11 Months Ago
Fix pass by reference in IndirectInstancingRenderer
11 Months Ago
Refresh RendererLOD, MeshLOD and MeshCull individually to reduce side effects
11 Months Ago
Set battering ram seat to mobile, changed dismount hold type
11 Months Ago
Merge from main
11 Months Ago
Improve and clarify Add() and Remove() handling in RendererBatch
11 Months Ago
Implement GetActiveComponent() to avoid processing disabled components when refreshing LODs
11 Months Ago
Merge from main
11 Months Ago
Merge from main
11 Months Ago
Pass instancing handle by reference to ensure it's always up to date
11 Months Ago
Rename LODCell.Timestamp → LastRefreshTimestamp
11 Months Ago
Pass instancing handle by reference to ensure it's always up-to-date
11 Months Ago
Make LODComponent's Hide() and Show() public
11 Months Ago
- Greatly improved the smoothness of swapping between states during reload - Fixed flip that was happening mid way through - Cleared up a lot of the artifacting
11 Months Ago
Delete unused tiger static mesh
11 Months Ago
Merge from wip_quality_size
11 Months Ago
Missed files
11 Months Ago
Finished off quallity based slots, fixing some bugs and refactoring.
11 Months Ago
Update manifest
11 Months Ago
Make LODComponent's Hide() and Show() public
11 Months Ago
Generate root motion data for existing anims
11 Months Ago
Setup tiger required gameplay assets (it has the wolf mesh for now while I wait for the new tiger mesh)
11 Months Ago
Added Pie Textures and Setup Pie Materials
11 Months Ago
merge from lunar branch, changsets - 111037 (fixed uvs on lod2 wallframes) and 111016 ( fixed default wall divider appearing in the crafting menu without ownership)
11 Months Ago
fixed small uv issue on wood trim on wallframes LOD2s
11 Months Ago
Setup Pie Folder Structure
11 Months Ago
Removed Extra Bottle from Catapult Flammable Ammo LOD 0
11 Months Ago
Updated Medieval Single Door FBX to fix gap between the door and door frame
11 Months Ago
reordered viewmodel minicrossbow reload anims
11 Months Ago
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11 Months Ago
manifest rebuild
11 Months Ago
Added new options to rotate both directional lights for an icon render Rotations are saved to PropRenderer component Added light preview toggle in IconRender scene, shows current lighting intensity and rotation in game view
11 Months Ago
Manifest
11 Months Ago
Don't change scene when using the Scenes dropdown if cancel is selected (otherwise changes would be lost)
11 Months Ago
Fix wellipets hat skin id conflict with retro tool cupboard
11 Months Ago
Fixed default wall divider appearing in the crafting menu without ownership
11 Months Ago
Merge from primitive