198,677 Commits over 4,140 Days - 2.00cph!

1 Year Ago
merge from monument_scenes -> aux1
1 Year Ago
merge from optimize_prewarm_doors -> aux1
1 Year Ago
Made a new tool that looks for instances of MeshLOD's that are set to render shadows while also having a shadow proxy in their children (resulting in double shadow rendering) Fixed 79 prefabs where this occurred Didn't run a S2P so double shadow rendering will still be happening in monuments The MeshLOD converter will no longer allow this situation to happen
1 Year Ago
rain gutter set : adding models, textures, material updated gutter prefab and building
1 Year Ago
MeshLOD converter will no longer work if child renderers have different shadow casting modes and will now match the shadow casting mode of its children rather than just defaulting to shadow casting enabled Converted prefabs to MeshLOD: Towel, trousers, tshirt, jerrycan, book piles, plant pots, kettle, milkchurn, moonshine, metalsign, tarpsign, handsaw, horseyoke, rake, secret lab chair, table door poker, advanced loot box and reactive target Fixed incorrect scaling on secret lab chair deploy guide
1 Year Ago
Fixed door.hinged.industrial A and D incorrect materials (also now uses less gameobjects)
1 Year Ago
Bounce improvements.
1 Year Ago
Merge from bradley_fixes_6_24 (coax issues and some minor improvements)
1 Year Ago
Fixes for issues. Iterated on coax.
1 Year Ago
Merge Phrases
1 Year Ago
Update phrases
1 Year Ago
Merge Travelling Vendor -> Main
1 Year Ago
Regen manifest
1 Year Ago
merge from native_memory_stream -> aux1
1 Year Ago
merge from detach_monument_children -> aux1
1 Year Ago
Add convar to toggle DetachMonumentChildren - enabled by default
1 Year Ago
Merge from main -> native_memory_stream
1 Year Ago
Disable "client scene" and "server scene" in S2P because they aren't implemented yet
1 Year Ago
merge from main -> monument_scenes
1 Year Ago
merge from audio_import_music_clips -> aux1
1 Year Ago
Update import settings of audio
1 Year Ago
Travelling Vendor -> Main
1 Year Ago
Ready to go
1 Year Ago
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1 Year Ago
Merged Jarryd's TerrainHeightSet changes
1 Year Ago
Removed terrain filters from cliff prefabs
1 Year Ago
Cherrypicked server override fix
1 Year Ago
Cherrypicked VehicleChassis Workaround
1 Year Ago
Cherrypicked event compile fix
1 Year Ago
Fixed codegen errors
1 Year Ago
Fix preload setting not being preserved after unity 2022
1 Year Ago
Start over on a new branch since we need to keep the original preload settings - cherrypick 99453 (music clips = compressed in memory + preload off)
1 Year Ago
Merge Main -> Travelling Vendor
1 Year Ago
Greatly improved the reliability of pull over checks. Now correctly notices electrical boxes, electric poles, cactus and junkpiles in basically all cases
1 Year Ago
Hill cliffs test
1 Year Ago
Fixed wire isolation resetting itself when looking away
1 Year Ago
handcuffs worldmodel - added static mesh version - added worldmodel prefab - added icon - all hooked up
1 Year Ago
Fixed rear wheels not moving Fixed indicators Vendor now destroys road signs that it comes in contact with
1 Year Ago
a start on set dressing the storage warehouse.
1 Year Ago
Adjusted wheel collider values. Appears to be more stable overall
1 Year Ago
Added cuffs specific wounded anim, hooked up in override controller
1 Year Ago
Dont force network update every fixed update. Seems to provide better results at first glance
1 Year Ago
Merge from force_mount
1 Year Ago
Move "Invalid model scale" warning to PhysObj creation Fixed warnings about bone access on player death Fixed case where particle materials would end up with artificial refcount Free font textures/materials when registering new fonts This would mean running CreateFont in a render hook no longer fills video memory, and font textures/materials are freed on disconnect properly, no longer accumulating.
1 Year Ago
Client now eliminates unsuitable mountables for force mount radial menu show check.
1 Year Ago
Merge from main
1 Year Ago
Distance & LOS checks
1 Year Ago
handcuffs 3p animations updated
1 Year Ago
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1 Year Ago
Prioritise potential mount targets by distancer