136,559 Commits over 4,324 Days - 1.32cph!

12 Months Ago
Fixed orchid and rose seed not being hittable when in a planter
12 Months Ago
Can no longer pet chickens if blocking with a shield or mounted
12 Months Ago
Merge from hopper
12 Months Ago
Remove the fx hierarchy from the server
12 Months Ago
Merge from crafting_update
12 Months Ago
Reapply hopper prefab changes, merge deleted a component somewhere
12 Months Ago
Merge from parent
12 Months Ago
Codegen
12 Months Ago
Merge from cookingv2
12 Months Ago
Adjusted prevent building on hopper, fixes being able to build a half height floor through a hopper mounted on a storage barrel
12 Months Ago
Added debug.clearPlayerModfiiers, clears all tea effects
12 Months Ago
Fixed chicken materials Remove old chicken rig from chicken prefabs (still in project, can remove next month)
12 Months Ago
Adjusted chicken coop deploy volume
12 Months Ago
Fixed being able to receive multiple skulls from a single corpse while the harvesting modifier is active
12 Months Ago
merge from faster_il2cpp_compilation -> main
12 Months Ago
Instead apply the IL2CPP arguments via `IPreprocessBuildWithReport` which allows you to override IL2CPP arguments per platform - only apply to windows
12 Months Ago
Revert the project wide IL2CPP arguments since it doesn't work on OSX with clang
12 Months Ago
merge from faster_il2cpp_compilation -> main
12 Months Ago
Pass argument to IL2CPP to increase number of cores Link.exe uses - reduces IL2CPP linking step by 22 min
12 Months Ago
fixed raw fish having incorrect material
12 Months Ago
relinked up small_junk human meat prefabs with new meat models and applied to underwater_labs module_1200x1200_4way_ladder prefab table and shelves
12 Months Ago
manual merge from cookingv2/meat #6 114426
12 Months Ago
manual merge from cookingv2/meat #5 114423
12 Months Ago
manual merge from cookingv2/meat #4 114422
12 Months Ago
manual merge from cookingv2/meat #3 114419
12 Months Ago
manual merge from cookingv2/meat #2
12 Months Ago
manual merge from cookingv2/meat #1
12 Months Ago
reduced all meat textures to be no bigger than 512x512
12 Months Ago
player_preview fixes
12 Months Ago
removed placeholder items from craggy
12 Months Ago
updated existing prefabs
12 Months Ago
overhauled meat prefabs, rebuilt all with updated meshes and textures, moved all meats to specific folders, tidied up folders, removed old and unused assets
12 Months Ago
Missed Bee Grenade Texture Files
12 Months Ago
Work In Progress of Bee Grenade Material setup
12 Months Ago
missing files
12 Months Ago
added meshes and materials for all new meat items, sss profiles
12 Months Ago
Correct eye bone positions/skinning on all current player seeds
12 Months Ago
merge from autoturret_servertick_optim
12 Months Ago
Toggle the client warning zone trigger based on the peacekeeper flag Set the exclude layers
12 Months Ago
Strip the massive target detection trigger from the client Set the exclude layers
12 Months Ago
merge from building_privilege_cache
12 Months Ago
▅ ▍▄▋▉ ▋▅▇▊▆▍▉▆ ▅▇▆▉▍ ▋█ ▇▉▍▉▊▋ ▇▆▆▉▌ ▌▍█▊ ▍▇▉▋▌▇▌▆█▅▄▆ ▇▊▍ ▊▋▋▄█▊▄▉
12 Months Ago
▉ ▊▇▉▄▌▋ ▌▉▌▆ ▋▉▊▊▊▅
12 Months Ago
Ensure beehive lootpanel humidity correctly uses humididy token rather than inside token
12 Months Ago
Longer clientside building priv cache when holding a wire tool + some optims
12 Months Ago
Fixed IsBuildingBlockedByVehicle cache return Increased cache duration on flame turret and shotgun trap
12 Months Ago
Custon cache duration for IsBuildingBlockedByVehicle and IsBuildingBlockedByEntity Comments
12 Months Ago
merge from autoturret_servertick_optim
12 Months Ago
Check if the autoturret has entities connected to its outputs before calling MarkDirtyForceUpdateOutputs This will drastically reduce the time spent on AutoTurret::ServerTick on server with a large IO queue Enqueuing turrets can be very slow because of the duplicate checks - temp solution until we back the IO queue with an hashset
12 Months Ago
LifeStoryUpdate::UpdateTimeCategory now uses a 45s cached server building privilege