250,887 Commits over 3,959 Days - 2.64cph!

9 Months Ago
Write the version id with downloaded package Update library template Update library template Cleanup
9 Months Ago
Merge from fix_hidesightmeshes_nre
9 Months Ago
Merge from NudityNREFix
9 Months Ago
Merge from ScientistEyeCheck
9 Months Ago
Merge from viewmodelrenderers
9 Months Ago
Merge from arrowhead_fixes
9 Months Ago
Merge from cargo_ship_container_lod_fix
9 Months Ago
Reapply bradley_scientists_changes
9 Months Ago
Merge from powerlines monuments prefab rebuild
9 Months Ago
Merge from elevator_fix
9 Months Ago
Merge from junkyard_crane_col_fix
9 Months Ago
Merge from fix_triangle_foundations_offset
9 Months Ago
Merge from analytics_load_times
9 Months Ago
Merge from fix_f8_menu_author_stripped
9 Months Ago
Merge from nexus
9 Months Ago
Merge from fix_pve_tag
9 Months Ago
Merge from StickyPhysicsFix
9 Months Ago
PatrolHelicopterAI serialization fix (cc Ian)
9 Months Ago
Leaderboard backup, run #11322
9 Months Ago
Meta file fuckery
9 Months Ago
Another kinematic rigidbody velocity fix
9 Months Ago
Use Continuous Speculative on scrap heli as well (was Discrete)
9 Months Ago
Test out this iterator safe workset collection, this probably has some fancy standard name
9 Months Ago
Switched all boats and helicopters that used Continuous collision types to use Continuous Speculative collision instead of Continuous/Continuous Dynamic
9 Months Ago
Revert to the earlier, simpler HarborAudioFix
9 Months Ago
Fix `server.tags` convar not working with `pve` tag
9 Months Ago
Reapply helicopter changes from 71402, 71406, 71415 Fixes mini and scrap helis falling into the ocean when flying to another zone
9 Months Ago
Switch `Vis.Entities()` to iterate through `List<MLRSRocket>` Move `AddTargetSet()` from local method to private method Reduce random variance of `TargetScan()`
9 Months Ago
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9 Months Ago
Prevent Tesla Coils and Igniter from self-destructing, they are now disabled when they reach <10% of their max health https://files.facepunch.com/Flavien/jkXjJPRaeI8BdNez.mp4
9 Months Ago
fixing a few texturing and transform errors
9 Months Ago
better naming convention, skinny pieces, reorganization
9 Months Ago
big scene cleanup, recentred, scaled and positioned every drop, added mannequins to all clothing items, added some new mannequins for under hoodie and armour
9 Months Ago
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9 Months Ago
3p sks updates
9 Months Ago
Merge patrol helicopter improvements. Including monument crashing, and zone fixes.
9 Months Ago
Deleted old crane meshes
9 Months Ago
Removed debugging
9 Months Ago
Fixed crane texture
9 Months Ago
Compile fixes
9 Months Ago
Merged death clipping fix
9 Months Ago
Small fixes. Ready to merge.
9 Months Ago
Replaced junkyard crane prefab with the new mesh
9 Months Ago
Codegen adds Sandbox.Internal.IWantsOnUpdate etc. when those methods are found on Component derived classes New update mode, iterating over components with IWants interfaces Sandbox.Game convars work in editor again Run legacy game loop on older assemblies Make sure we run interpolation on the new loop, this is being rewritten atm so I don't wanna touch it Optimize GameObject.Network, we do not need to constantly find the network root, it should only be set on network spawns and parent changes Check Component.IsValid() just in case they've been immediately deleted
9 Months Ago
Add mutex on read/writing m_CulledLights, guarantees it won't be overwritten twice while doing a callback before finishing rendering next frame or would write while allocating lights
9 Months Ago
merge from electricity_power_fixes/2/doorcontroller
9 Months Ago
Fix baked fog on scenes, only enable volumetric fog if there are any fog volumes in scene https://files.facepunch.com/sampavlovic/1b2511b1/image%20%289%29.png
9 Months Ago
Added host_workshop_autoupdate (defaults to 1) Set to 0 to disable dedicated server workshop auto updates. Ignore \n and \t in player names Remove white background from server browser filters/sort Strip certain unicode character groups from server & gamemode names It's mostly the obnoxious blocks
9 Months Ago
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9 Months Ago
Field of view programmatic adjustments, force two-handedness for viewmodels, weapon function tags