2 Years Ago
Minor optimisation
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2 Years Ago
Fixed circle level 2 dealing 0 damage + have it use a standard singleton class
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2 Years Ago
Add debug sounds ui to test sound scripts
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2 Years Ago
Comment
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2 Years Ago
Agro/Target cleanup, preperation for threat/score calc
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2 Years Ago
Add wm_teamvoiceannounce and test playing of sound scripts
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2 Years Ago
Fixed score UI always showing
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2 Years Ago
Guards no longer protect all the animals
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2 Years Ago
Fix ambiguity after file rename
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2 Years Ago
Rename File to ScriptFile
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2 Years Ago
Remove end line token from script lexer, clean up script file parser
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2 Years Ago
Add wolfet sounds file parser
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2 Years Ago
Added support for randomising npc skin textures Fixed NPCs considering other NPCs with no assigned faction to be hostile NPCs longer see dead people
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2 Years Ago
Cleaning up warnings in my code
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2 Years Ago
Added racing line nodes and patch up code
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2 Years Ago
data
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2 Years Ago
Fixed flee timeout not being used
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2 Years Ago
data
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2 Years Ago
Evil predatory animals no longer fight each other
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2 Years Ago
Nav agent radius exposed in defs, data cleanup NPC vs NPC melee range checks have a little extra padding to account for the nav agent radius
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2 Years Ago
Boards no longer run away from guards
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2 Years Ago
Guards will no longer attack pigs and chickens for no reason
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2 Years Ago
AI fixes
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2 Years Ago
Senses forgets dead/nulled/destroyed entities
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2 Years Ago
AI senses debug gizmos
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2 Years Ago
testbox
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2 Years Ago
Apex repair (namespace change)
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2 Years Ago
NRE fix
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2 Years Ago
Exposed ServerProjectile radius
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2 Years Ago
Testbox
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2 Years Ago
Simplified some magic projectiles.
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2 Years Ago
NRE fix
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2 Years Ago
Senses refactor
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2 Years Ago
LODs for Guards
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2 Years Ago
Add Detach that isn't an RPC, make transform setters not check collisions
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2 Years Ago
Missing file
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2 Years Ago
Ogre stuffs
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2 Years Ago
Fixed the broken npc sound paths. A few superficial new library prefab changes.
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2 Years Ago
More progress on wolfet script parsing
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2 Years Ago
Progress on wolfet script parser
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2 Years Ago
Add FileSystem.ReadAllText. Start on wolfet script lexer and parser.
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2 Years Ago
early exit out for dismount position checks only driver can turn boat on/off or access fuel
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2 Years Ago
Add Vector3.SafeToNormalize
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2 Years Ago
Add Matrix4x4.FromOriginAndBasis. Fix ibsp normals and tangent vectors.
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2 Years Ago
Testbox bits
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2 Years Ago
NPC gizmos NRE fix Arena crap
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2 Years Ago
Added ProBuilder and ProGrids Rebuilt the testbox arena w/probuilder
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2 Years Ago
Simplify point_message by checking distance from player instead of costly collision triggers
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2 Years Ago
Add simple radio entity to sandbox gamemode Fix ProjectWorldLocationToScreen (broke in 4.19)
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2 Years Ago
Moved some plugins to standard assets/third party
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2 Years Ago
manifest now generates objectList assets for all types of Definition<T> Defintion<T>.All no longer uses Resources to load assets project cleanup (namely moved a bunch of stuff to /Content, nuked Moss.Ai and Rust.Ai folders, moved all scripts to /Scripts) manifest
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2 Years Ago
Use world cache in the editor by default as well when running only the client
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2 Years Ago
Fixed rare orphaned client side entities
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2 Years Ago
Getting car to network, still have some bugs Also fixed the tilt direction from braking
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2 Years Ago
More nav debug exposure
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2 Years Ago
Scene apparently
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2 Years Ago
Various combat related improvs. Testbox is a singleplayer test arena.
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2 Years Ago
Various wip
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2 Years Ago
add background color to player panel portrait set default portrait if null
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2 Years Ago
Removed junkpiles & junkpile code. Some Rust tree assets. Rainy weather isn't as dark during daytime. Manifest.
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2 Years Ago
Some more car stuff (braking, leaning, other fixes)
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2 Years Ago
Dragon fixes
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2 Years Ago
Fixed giant spider invalid navagent type
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2 Years Ago
npc data
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2 Years Ago
Stopping distance and autobreaking in NPC defs
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2 Years Ago
fix
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2 Years Ago
2 Years Ago
More vis
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2 Years Ago
Gizmo fix
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2 Years Ago
Save
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2 Years Ago
Scenes cleanup NPC debug vis
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2 Years Ago
Reworked faction raids setup, now picks closets hostile faction camp. Factions can be flagged as non-raidable and/or unable to raid others
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2 Years Ago
Removed un-used agro strats
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2 Years Ago
Save group by setting
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2 Years Ago
Misc editor Removed TownGuard test NPC
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2 Years Ago
UIUnit cleanup
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2 Years Ago
NPC editor bits
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2 Years Ago
Fixed NPCs not roaming (IsStopped fact wasn't being set on init, no longer gates roaming behaviour) Cleaned up NPC agro logic significantly NPC defs hold default faction NPCs can define natural enemies Added Ruin/NPC Editor tool
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2 Years Ago
Update some js libraries, cleaner map list, center the item pickups in deathmatch
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2 Years Ago
▉▄▄▍ ▅▋██ ▄▅▄ !▆▊▋▌▌▉▊▍ █▄▉▇▌▍▆ ▄▅▆
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2 Years Ago
Added SetFloat action, renamed SetIntValue to SetInt Added support for custom float properties Merge branch 'master' of SpaceUsurperUnity
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2 Years Ago
update mod display
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2 Years Ago
Compound gate greybox
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2 Years Ago
Added additional info to entity console commands Added entity.find_status console command
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2 Years Ago
Cherry picking 26399
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2 Years Ago
Merge from main 26393
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2 Years Ago
Fix some levels being wrong underwater
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2 Years Ago
replacing bullet recipe properties with funcs
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2 Years Ago
Updated Facepunch.ExpressionStrings
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2 Years Ago
Better support for using enum values in expressions returning an enum type
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2 Years Ago
Treasure HUD
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2 Years Ago
progress backup house ruins greybox models
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2 Years Ago
Updated Facepunch.ExpressionStrings
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2 Years Ago
Added enum tests Fixed expression strings containing only an enum name Fixed enum string coercion
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2 Years Ago
wip AI squad building improvements
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2 Years Ago
Coins spin again Some treasure basics
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2 Years Ago
loot panel strings
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2 Years Ago
Disable merchant component on NPCs not spawned with the settlement system (for now)
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2 Years Ago
Attack range includes stopping distance Aggro strat cleanup
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2 Years Ago
Updated Facepunch.ExpressionStrings
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