133,643 Commits over 4,262 Days - 1.31cph!

11 Months Ago
Merge from main
11 Months Ago
Merge from workshop_perf
11 Months Ago
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11 Months Ago
Can now specify individual menu panels that will return to the main options panel when closed. Added Item store, inventory and workshop menu panels to this list.
11 Months Ago
exported tree climbing anim tests for tiger
11 Months Ago
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11 Months Ago
Use GetCurrentGroundTypeNoAlloc in all VehicleChassisVisuals
11 Months Ago
Added TerrainConfig.GetCurrentGroundTypeNoAlloc, compare the physics material by instance id instead of by name For 100 catapults, from 3.9 KB 0.2ms -> 0.1ms
11 Months Ago
Make sure to stop any stationary siege weapon chassis visual update tick
11 Months Ago
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11 Months Ago
- Minor mini crossbow animation cleanup - Reduced some noticiable flickering - Added more lerp time
11 Months Ago
Additional improvements: Fix download status icons being displayed before buttons load when changing pages. Fix blank buttons appearing on first load before page finishes refreshing.
11 Months Ago
Make tiger weave less than wolves when attacking, as it doesn't fit its personality as much
11 Months Ago
Assign store icons
11 Months Ago
Updated pumpkin world model collider so they no longer roll indefinitely when dropped on the ground
11 Months Ago
Update fsm speeds, fix other roar NRE, reduce tiger sprint speeds
11 Months Ago
Update: DemoServer - properly dispose resources on playback end Tests: played back a server demo - no new errors
11 Months Ago
Removed ballista pulling interaction
11 Months Ago
Update tiger speeds
11 Months Ago
Fix NRE when roaring
11 Months Ago
4ShotMiniCrossbow -> primitive
11 Months Ago
Implemented new quicker animations
11 Months Ago
Added more visual flair and punch to tiger attack impact
11 Months Ago
Battering ram headlight toggle
11 Months Ago
Cleaned up ziggurat blockout FBX and other related assets. Cleaned up ziggurat scene. Started adding blockout bamboo scaffolding kits.
11 Months Ago
exported edited tiger gait anims
11 Months Ago
Merge: from main Tests: none
11 Months Ago
Update: new ProtobufCodegen bins + ran generation Moved my utility funcs for reading u64 from buffers from Rust project to the library itself Tests: played back craggy demo
11 Months Ago
Buildfix: remove no longer existing method Tests: editor compiles in Client+Server
11 Months Ago
Submitting panther rig to tiger branch
11 Months Ago
Cache workshop item state and only query if needed. Reduces workshop screen button Update() from over 4ms a frame to 0.04
11 Months Ago
Tweaked battering ram cockpit colliders
11 Months Ago
Ballista material fix
11 Months Ago
Have tiger often retreat into stealth after landing an attack
11 Months Ago
Make tiger slower 90% of the time (but keep explosive sprint), fix incorrect hurt anim direction, fix sharp speed changes, balance vision and encounter timer for stalking, reduce charge range
11 Months Ago
merge from main
11 Months Ago
Hook tiger prowl idle
11 Months Ago
Water and food handling
11 Months Ago
Merge from surrender_gesture_restart_fix
11 Months Ago
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11 Months Ago
Switch call to avoid rpc
11 Months Ago
Cancel any active gesture on player disconnect
11 Months Ago
merge from primitive_gm -> primitive
11 Months Ago
Fix tech tree buttons returning the wrong tier of tech tree
11 Months Ago
Refactor into `TechTreeData.IsAllowedInEra( era )` to keep logic clear
11 Months Ago
merge from lunar_new_year_2025
11 Months Ago
Add rotation toggle and face cullmode options in foliage billboard shader. Update all relevant materials which had the old unused _Cull property with the default off.
11 Months Ago
When running "Populate T0" in tech tree editor tool, ensure that only items that are allowed in the era populate the tech tree
11 Months Ago
Merge from cmbrainenabled
11 Months Ago
Fix cmBrainForceDisable convar running in edit mode