133,454 Commits over 4,262 Days - 1.30cph!

11 Months Ago
40% ~ increase on mini crossbow projectile velocity
11 Months Ago
- Fixed reload animations - Further polish and refinements to transitions
11 Months Ago
Exhaust fixes.
11 Months Ago
Update: Expand IServerCallback to include on-demand-save functionality - Changed relevant calls to propagate the implementation FullServerDemos will need to invoke these for relevant chunks Tests: compile only (though this is a torn submit - FullServerDemos will come in next cl)
11 Months Ago
added Swim/SwimAttack/SwimIdle/SwimSprint animations added temp crocodile fbx with all animations
11 Months Ago
New: SaveRestore can write to streams on demand - Refactored common functionality betweeen save-to-file and save-to-stream - Added thread-safe stream queue for stream requests - Added callbacks for when stream writing is complete Working on server demos having a save for each of it's chunks - this is a part of a larger submit. Tests: using a save of procgen map from staging(140k entities), tested manual full save via rcon, default automated save(every min) + frequent automated save (every second). Loaded all saves - no errors
11 Months Ago
Added some ramp colliders at the back and front of the battering ram to help with the ground clearance
11 Months Ago
Fixed SiegeWeaponVehicleAudio NREs
11 Months Ago
edited vm minicrossbow reload anims
11 Months Ago
Adjust tiger bounds
11 Months Ago
Setup look anim and spine anim
11 Months Ago
Setup tiger gait speeds
11 Months Ago
Add one-shot anims to animator
11 Months Ago
Create tiger skeleton assets (ragdoll not setup)
11 Months Ago
Incapacitate blindness tweaks
11 Months Ago
Restore incapacitate UI
11 Months Ago
Allow spawn.report command to pass true/false for detailed (to print off number of each prefab it spawns) and also pass a string filter (so you can return only ore populations)
11 Months Ago
Fix high tier loot spawning in loot containers as the server starts up - refresh all loot on the server when the era is changed
11 Months Ago
- Basic blockout for beehive
11 Months Ago
Spawn 50% of the sulfur nodes in primitive era
11 Months Ago
Add support for float weights for spawn populations Add support to give prefabs different weights based on the era of the server
11 Months Ago
update branch from prim
11 Months Ago
Fix view model spamming errors
11 Months Ago
Hook tiger model to prefab
11 Months Ago
Horse server optims, throttled auto avoidance Added convars to throttle the ground normal update too, so we can fine tune it Minor client optims
11 Months Ago
Rename and move tiger protection asset
11 Months Ago
Set up crocodile required gameplay assets
11 Months Ago
Use FastDebugDraw to draw debugging information of IndirectInstancing
11 Months Ago
Merge from /fast_debug_draw
11 Months Ago
Merge from /main
11 Months Ago
First iteration of the FastDebugDraw component, shader and material
11 Months Ago
Collect debug information about whether the color supplied by RendererBatch matches the color in the material property block
11 Months Ago
Restructure handling of debug code in IndirectInstancingCamera
11 Months Ago
Indirect Instancing: Initial support for material propery blocks (only _Color so far)
11 Months Ago
- Media Cloth
11 Months Ago
Fix shader compilation issue in Particles/Pixel Lit 6-Point shader
11 Months Ago
Submitting tiger rig fbx with fur LODs
11 Months Ago
Fix compilation error in StandardLayers.cginc
11 Months Ago
Renname ConVar.Batching.renderers → ConVar.Batching.enabled
11 Months Ago
Fix pass by reference in IndirectInstancingRenderer
11 Months Ago
Refresh RendererLOD, MeshLOD and MeshCull individually to reduce side effects
11 Months Ago
Set battering ram seat to mobile, changed dismount hold type
11 Months Ago
Merge from main
11 Months Ago
Improve and clarify Add() and Remove() handling in RendererBatch
11 Months Ago
Implement GetActiveComponent() to avoid processing disabled components when refreshing LODs
11 Months Ago
Merge from main
11 Months Ago
Merge from main
11 Months Ago
Pass instancing handle by reference to ensure it's always up to date
11 Months Ago
Rename LODCell.Timestamp → LastRefreshTimestamp
11 Months Ago
Pass instancing handle by reference to ensure it's always up-to-date