141,141 Commits over 4,352 Days - 1.35cph!

12 Months Ago
Fixed foundation incorrect wallpaper socket name
12 Months Ago
Bugfix: return ProtoBuf.PlayerRelationships back to pool after client rpc is executed Think it was the only PlayerRelationships leak on client Tests: local session on craggy, opened&closed contacts - saw pool metrics stay stable
12 Months Ago
Update: using new RelationshipManager.ClearRelations to avoid potential pooling leaks Tests: none
12 Months Ago
Merge from protobuf_fixes
12 Months Ago
Fix possible race condition accessing NetWrite.Length after sending the instance to a network thread to handle
12 Months Ago
Bugfix: clear PlayerRelationshipInfo when returning PlayerRelationship to pool Tests: none, since it turns out that we don't have any code that stresses this path - one more thing to fix then
12 Months Ago
viewomdel and prefab update
12 Months Ago
cave scene tweaks for cave openings (overrides)
12 Months Ago
adjustments to some cave pieces that didn't get full coverage
12 Months Ago
Cherrypick 119366
12 Months Ago
Fixed max setup on new armor
12 Months Ago
Compile fix
12 Months Ago
Dont automatically add max skins to the viewmodel skeleton list
12 Months Ago
bunkers room dressing save
12 Months Ago
converted mine tunnels, bunker rooms, sewer tunnels
12 Months Ago
Outside/inside checks SocketMod_Inside can use custom ray dirs
12 Months Ago
Fix RPC error in CLIENT_SetTowId when detaching
12 Months Ago
Add code ready for a separate effect to be spawned on reposition to final position. Timing/tweaks.
12 Months Ago
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12 Months Ago
Arms VM test
12 Months Ago
Experiment with simpler covers, fix compile error
12 Months Ago
Bugfix: return PlayerRelationshipInfo back to pool when forgetting a player 2 more places to fix Tests: none
12 Months Ago
Bugfix: return to pool ProtoBuf.RelationshipManager.PlayerRelationships + nested types after client rpcs There's still one more server leak and a client leak Tests: local 2-player session. Made sure changed code is being stepped through.
12 Months Ago
Disable debug gizmo
12 Months Ago
Spawn leaf effect with correct direction
12 Months Ago
Improve cell culling on CPU using plane distances with approx cell radius as threshold, distance culling on GPU, better max distance calculation, improve debug view.
12 Months Ago
potential fix for sun passthrough in train tunnel entrance
12 Months Ago
Merge: from main Tests: none, no conflicts
12 Months Ago
Path improvement.
12 Months Ago
jungle ruins s2p
12 Months Ago
Reimplement vending machine fridge (on branch)
12 Months Ago
main -> vending_machine_fridge
12 Months Ago
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12 Months Ago
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12 Months Ago
merge from main
12 Months Ago
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12 Months Ago
converted cave pieces - cave scenes require S2P to update
12 Months Ago
Iterating
12 Months Ago
rug_tugboat_fix -> main
12 Months Ago
Fix not being able to place the rugs and new bear rugs on tug boats
12 Months Ago
S2P of Zigg Scene due to decal removal. Fixed incorrectly overwritten ruin walls mesh. Removed middle verts from jungle wall cols. More jungle ruin walls COL refinements.
12 Months Ago
ferry terminal
12 Months Ago
main -> cocoknight_armor_dlc
12 Months Ago
Final cleanups and extra comments
12 Months Ago
conditional_armour_meshes_viewmodels -> main
12 Months Ago
Comments + tooltips
12 Months Ago
Material improvements.
12 Months Ago
Fixed RepositionOnGroundMissing::OnGroundMissing NRE
12 Months Ago
Simplification of slot logic
12 Months Ago
Snake trail hide FX test.