250,921 Commits over 3,959 Days - 2.64cph!
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remove files that should be ignored
Delete unicycle_frenzy.sln
Update .gitignore
Fixed crashes with huge font blur values
Fixed Color Modify post processing effect defaults not resetting invert
Fixed nav mesh generation generating invalid navmeshes
Fixed a self-crash with +vgui_drawtree
Fixed crashes with NPC debug features
Fixed crashes with huge font blur values
Fixed Color Modify post processing effect defaults not resetting invert
Fixed nav mesh generation generating invalid navmeshes
Fixed a self-crash with +vgui_drawtree
Prevent wall from being rotated when an explosive is attached to it (grenade, satchel, c4)
https://files.facepunch.com/jakerich/LNQthAh9I0tju90N/u5THoZxmUFpVoSSX.mp4
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Allow random move point usage as fallback
Support old uncompressed tags alongside newer compressed tags
Ignore .idea and .sln
Update with working Sdf2DWorld functionality
Cleanup
Use new project structure
Use new libpolygon API
HideInEditor -> Hide
Use WIP [Unicast] RPCs
player update. exported/set up 3p hmlmg weapon anim set
Added UnicastAttribute / codegen
Warn in OnObjectMessage if ActiveScene is not set
Fixed problem with monument crashing when there are no monuments in the map
Increased danger zone size
Flee positions have set height now
Fix nexus.transfer command incorrectly transferrying the ferry with you if you're standing on it
Fix transfer triggers near islands being able to transfer things parented to ferries
Fix transferring entities with a parent set incorrectly including the parent entity in the transfer
Patched issue where heli could go and orbit a random zone far away for no reason
April 18th - Skins and scene changes
Tesla Coils and Igniters no longer take damage when picked up
Merged doorcontroller_mergefix into main
Merge from favorites_fixes
Re-applied stone and wood gates changes
merge from electricity_power_fixes/2/doorcontroller - this is merge hell, Flavien to reapply some changes post merge
Use Json.Serialize/Deserialize for BaseFileSystem.WriteJson/ReadJson, instead of different serializer options which didn't support our custom converters
Fix storage adapters not able to be picked up when holding hammer
Way less liberal with the no go zone nearest edge calculation
Zone danger is now calculated with a concrete potential damage amount rather than the previous fixed amount for weakspot damage
Fixed case where the player might not have a weapon
Create PlayerBody component, move weapon to hold bone when it's set to current
Centre default window positions to the screen, or main editor window where it's present
merge from patrol_heli_floor_clip
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merge from RF_craftingcosts
Reduced no go zone size
Ensure all targets in zones are looked at before choosing the best one (should ensure heli definetly targets the worst offenders)
Squashed commit of initial standalone exe and wizard
Squashed commit of full exe implementation
Wizard cleanup, shares wizard code between publish/standalone
Rebase fixes
Organized some prefabs/resources
Increase RF frequency range from 4 to 6 digits
Swapped heli death detection to an overlap sphere centered on its transform
Updated RF items crafting costs:
RF Broadcaster:
Metal Fragments 100 -> 150
Tech Trash 1 -> 0
RF Receiver:
Metal Fragments 100 -> 150
Tech Trash 1 - 0
RF Transmitter:
HQM 5 → Metal Fragments 100
Tech Trash 1 → 0
RF Pager:
Metal Fragments 50 → 100
Tech Trash 1 → 0
Added console command to spawn vendor near road
Wheel colliders rotated
Collision detection moved to continuous
Fixed animator hasAmmo param not getting populated
Cherry picking various changes from client_server_fields (fixes various serialization layout compile errors)
Merge from gate_serialisation_fix
Stomp gates.external.high.stone and gates.external.high.wood with the versions from
96185 and manually apply the change from
96208