225,833 Commits over 3,714 Days - 2.53cph!

1 Year Ago
▊▅▅ ▅▆▉▉▋▌▋▊▌▌▍▅█▇▍█ ▍▌▊▄▍ ▇▉▆▌▌█▄▄ ! ▊▌ ▇ ▄▇▍▍▋▍▆▇▍ ▊▅▅ ▌▆ ▍▌▅▅▇▇▍▅▅▋ ▋▇▋▍ █ ▊▉▅▍▊▅▄▇▍ ▊▄▉ ▆▄ ▇▅██ ▉▍▉▍▍▇ "▉▇▍▅▅▆" ▇▆▇ ▍▆ ▄▄ ▅▆▅▌█▅█ ▇▋ ▊ ▄▌▊▇▍▅▍▌▋ ▊▌█. ▆ ▆▌▆▋ ▆▌▆▇ ▋ ▆▅▆▆█▅ ▅▋ █▍▋▊▌▇ ▉▌█▄▇ ▅▉ █▆▋▍ ▌ ▍▅█▅▉█ ▇▆▊ █▄▊ ▋▌ ▊▍ ▅▌ ▋▉▇▉▋▌▋▋▍▅ ▆▋▍▉▆▉▅▍▇ ▆█▆▇▊ ▊▄▌▋ ▆█▉▉▆▇▍ #██ ██▉▇ ▋▉▅▍▍▉▉█▅/▋▊▊_▍██▅_▋▍▋▄▄██▊ ! ▊▉▉ ▉▌▄▊▉▌▌▊▋▅▊▋█▆▇▅ ▋▌▍▆▍ ▉▆▋█▊█▇▇
1 Year Ago
Final tweaks now that the screenspace camera code feature is in.
1 Year Ago
▉▉▋▋▇▌▊ ▋▉▄▅▆█ - ▌▋▅█▊ ▇▅▉▅.▊▆▅▆▉▊▇▌▇▉▌▌() ! ▊▍▋▉▉▊▇▊ ▆▋▊██ ▋▅ ▊▊▆▋▍ ▍█▌ █▉▅▇▄█▋ ▊▊▇▊▆ ▌█▍▄▋▋▌▍▍
1 Year Ago
▄▆▄▉▍▍▆ ▆█▊█▉▋▇▄▉ ▄▄▇▋█▍█▍▄▊ ▊▍▄▄▍▆█▋▆ ▌->▌
1 Year Ago
▉▍▇▇█▄▋▋▇▆▋▋▄▌▇▍ ▊█▇▇▆▊▇▉▍ + ▍▌▇▋▆▊ ▄▄▋ ▍▌▄▅▆█▌▅ ! ▄█▉▊ ▋▋▍▇▇▇▆▉▉▌▊▋▇▉▆█ ▄▅▊ ▊ ▊▇▍▉▌█▅▌▉ ▅▊▌▄ ▇▆▄█▇▌▆▋▉ ▆▄ ▆, ▆▌▋▅█▄▍▌▌ ▄█ ▌▇▉ ▍▅█▄▇▆ ▋▋▄▆ ▆▍▊▆█▍▄▅▌▇ ▉▉█▊▄ ▄▊▄▅▆▋▆▅▌. ▍▄▇▉▌▌█▉ ▌█▍▉█▊ █▍▍ ▇▍▄▍▇ ▋▋▍▇▊▋, ▊▋▉▄▌ ▋▇▇▉ ▉▆▄▌ ▄▋▍▋▉ ▊▍▊▅▇▇ ▆▄▍▉▇▊ ▉▉▆▋▌▄▍ ▍▊ ▋▆▄█ ▇▄▍ ▆▌▊▋ ▄▇▋▊▅ ██▅▋▋▋▌▍▍ ▄▋ ▌▄▆▊▄ ▋▍▍▊▉▋▍▇
1 Year Ago
coin model xp floaters tweak xp coin sizes/colors
1 Year Ago
Generate triangle lists for all lods Revert to uncompressed vertices because it totally broke map compiling Remove On Escape Button spam Fix map build dialog hanging with too many asserts
1 Year Ago
Leaderboard backup, run #2976
1 Year Ago
Added tarpaulin mats
1 Year Ago
Ceiling plaster
1 Year Ago
Return scoreboard to hold for open
1 Year Ago
New scoreboard style
1 Year Ago
Add BBox Rotate and Transform because I'm always needing it
1 Year Ago
Only look for DevCamera and control HUD visibility from RootPanel
1 Year Ago
Create trace data for procedural meshes Fix back of stairs primitive builder
1 Year Ago
Use award system to show big notification that the game is over
1 Year Ago
Add PlayerDeathCamera, switch to it when running DeathCam.Show
1 Year Ago
Don't clamp ammo count on HUD
1 Year Ago
Fixed ammo count being fucked
1 Year Ago
Fixed crash on deleting an Sdf2DWorld Fixes sboxgame/issues#3276
1 Year Ago
Iterate on virtual texture API, get allocations working
1 Year Ago
Add more stuff to MeshTrace.Result https://files.facepunch.com/garry/5598a5d8-0988-4770-abb9-f03b747ba722.png
1 Year Ago
Allow more control over SDF layer quality
1 Year Ago
▊▇▄ ▆▍█▆▆▍▆▋▌▄▍▄▄▊▊▋ ▄▋▄▅▍ ▅▋█▉▉▍▉▄ ! █▆ ▆ ▄▇▆▍▊▆▌▆▇ ▉▍▇ █▄ ▌▅▋█▊▋▉▆▅▅ ▅▄▊▋ ▄ ▊▊█▋▊▄▋█▊ ▅▋▍ ▌▋ ▇▅█▄ ▉▊▋▌▉▋ "▉▊▋▅▄▌" ▊▉▅ ▅▊ ▌█ ▉▋▍▅▋▅▇ ▍▌ ▋ █▋▍▊▄▅▄▇▌ ▅▊▆. ▍ ▆▉▇▌ █▅▌▊ ▅ ▉▊▌▆▉▉ ▍▊ ▆▌▋▍▇█ ▅▅▊█▄ ▌▋ ▋▌▇▌ ▊ ▉█▇▌▋▄ ▄▇▆ ▆▌▋ ▉▉ ▇▅ ▌▌ █▄▍▅▅▊▋▊▌▌ ▇▋▌██▌▍▉▇
1 Year Ago
Remove "RayTracingEnvironment has leaked" stuff
1 Year Ago
▄█▍▊▉ ▌▍▋▊▅█▉▍▇▍ / ▆▇▋▋▌▇▇▊ ▌▌▌▌▋▊ ! ██▆▆▆▆▌ ▌▅█▍ ▍▍▉▍▍▆▆ █▋█▌█ ▆▄▅▋ ▌▄▋▋▍▅▄▅▊▆▇??? ▋▅▄▇ ▅▇▋▌▇▋▊▍ ▉▉ █▍▆▊▄ ▍▅▄█ ▄▋ █▋▄▋▍▇▇▊'▍▉▆ ▊▅▊▅▉
1 Year Ago
Don't set the model's trace object structure up on creation, set it up when it's going to be used
1 Year Ago
Leaderboard backup, run #2952
1 Year Ago
Enable mesh tracing in game
1 Year Ago
█▉▌▍▆ ▆▉ ▆▆▄▆▆ ▍▌▌▇ ▅▍▊▊▍▉▅ ▌▉ ▍▇▌▌ ▄▇█▄ ▅▅▋▇▅▍ ▆▊▅▋▊▇▊ ▆▇█ ▄█ ▄▄█ ▉▍█▄█▆ ▍▊ ▇▅ ▊▌▅▋ ▊▅▍▍▍ ▇▄▋ ▋██ ▌▊▍█▋ ▊▆▇▉ ▉▆▆▇ ▋▊▇ ▍▋▊▍ ▉█▉▋ ▇▅▉ ▅▋█▋▅▄▉ ▉▊▍ ▆▉▉▇█▉ ▅▇▌ ▊▆▆▄ ▄▄ ▅█▍▇▅ ▆▄▊▅▅▊ ▅▌▅▆▋▅▄ ▇▊ ▅▄▊▄▌ ▇▇██ ▆▌▋▇▋ ▍▉▊▅▉▋ ▅▍ █▆▌█▇ ▆▊▍▅▆ ▊▇▌▅▌▌ █▋▌▊▆▌ ▇▍▌▄▅, ▊▄▍█▊█, ▆▉▇▆█▍▄ ▌▉▅ ▉▄▍▍▌▋ ▋▊▋▌▉▋ ▉▌▌▊▆ ▅▄▌▅▌-▄▌ ▉▉█▊▄▋▌ ▋▋▋▋ ▍▌▅▆▍ ▆▆ ▊▋▍▉▄-▉▇ ▌▋▍▌▊▍ ▋▍▄▇▇▆ ▄▊▍▄▌ ▍▌▄▍ ▋▅▌▄▉▌▅▇▍, ▍█▍▇▅ ▄▌▍ ▄▌▄▍▌ ▋▌▊▆ ▊▋▊▅▉▅ █▇ ▅▉▄▋▄ ▄▊, ▊▄█ ▌▇▋█▍▅▌/▍▄▄▄▍ ▇▄█▇▆▇ ▊▌█▇█ ▄▄█▌▆▄▋▇▆, ▋▇▍▇█▅▋▉ ▆▊▅█▆▆▅▄ ▆▊▌ ▆▄▅▍▉▌▊ ▇█▇▉▍ ▆▊▌▅▄▄▄ ▌▄ ▊▄▊▋▅ ▄▌▌▆▋▍▇▌ ▅▅▊▇▇█▌▋▇▅▊ ▋▌ ▋▇▄▅▍-▆▋ ▌▊▍ ▉▆█▋▋ ▉▅▉▊▊▇▉ ▊▉▊▋ ▉▄▆▆▍▍ ▄▇▇█ ▋▅ ▌▋▉▄█ ▅▄▅▍▊▄▆▆▉▄ ▅█▆▊▉ █▆ ▊▋▉▇▄▉.▅▅ █▆▋▍▋ ▍▄▇▄▉█▉ ▋▌▍▍▄▇▍▍▌ ▅▌ ▆▋▊▅▋-▉▅ ▅█▍▌ ▆▋█ ▆▌▄▄▅▅▅ ▄▌█▋▋▉▇ ▊▊▆ ▆▇█▉▆-▄▌/▇▋▍█▍ ▊▌▊ ▆▉▌█▌▌ ▊▍▊▅▌ ▅▇▄▍▌ █▌▊▉ ▌▆▍▍▌▆ ▋▇▆▋ ▄▆▉▄▉▄█ ▅▌▇ ▉█▋ ▇█▌█▇, ▌▅ ▍▅▍▇ ▌▍ ▉▍▊▉ ▅▇▋▍▅ ▉▊▇█▍ ▇▆▄▇▍ ██ ▉█▍ ▌█▉▄▋-▌▇ ▆▅▊█▉█▆▅ ▆▊▌▆▍ ▆▄▌▍ ▋▊▅▉ ▇██▍█▋ ▊▋▋ ▊▅▆▆ ▇▅▌█▋▋▋ ▅▋ ▋▊▇ ▉▊▋▉▊ ▇▅▋▋▍ ▋▅█▅▋▉██ ▄▋▄▊▍▍ ▍█▍▌█ █▊▋▌▊▌▄▍ ▅▅▇▄████▋▍ ▊▄▅▋▆ ▋▍▆▌▋▌▊ ▅▇▆▆▇ ▆▍▇▌▆▊▊ ▆▆▊▊▉▆█ ▉▆█ ▇▌▆ ▊▇▄▌▇ ▍▇▅▉▄▄▌ ▆▅▅█▇ ▅▇▇ █ █▍▄▆▋▊ ▆▇ ▇▊▍▇ ▍▊▌▍ ██▆ ▇▉▋▆▊▌▇ ▅▇▄ ▌▆▍▉▋ ▆█▍▊ ▊▇▄▋▆▇ ▄█ ▆█ ▆█▍▋ ▅▄ ▍▋▊ ███▉▍▆█ ▇▄▌▅██ ▄▋▋ ▍▆▋▉▍▉█▄ ▊▄▊▍▉▌▉▌█▋ ▉▆▆▌▄▉ ▋▍▄▊▄ ▍▌█ ▅▄▅ ▋▅▆ ▋▌▄▇▌ ▍▊▉▌▅▇▇ ▄▊▉▉▉▄▆▆▋▍ ▉▋▍▋▅ ▆▋▉▊▋▊▆ ▄▊▆▍ ▄▅▌▅ ▄▌▆▋▍▅▌▊ ▉▄ ▉▍█▋▇ ▆▇▄▋▇▌ ▇█▉▊▋ ▊▌▇▉▄▄▇ ▊▍▊▉▆▋▍ ▇▄▄▊▆▋, ▋▆▇ ▄▉▍▇▉▇▋ ▇▊▅ ▅▉▄▆▍▍█▉▌▌▊▊ ▅▇▋▄▋▇▌ ▇▌▄▇█▇▄ ▅▋▌▆▅▆▌ ▅▉█ ▆▌▄▊▌ ▅▌█ ▋▇█▉ ▉█ ▉▇▉ ▇▆▅▆▊▍▌▌▋▋▉▊ ▇▋▄▋▇▌▍ ▆▆▉'▊ ▅▌▊▍▊ ▉▅█▋▋▋▉▌█▅ ▊ ▌▆▋▄█▆▋▇ ▉▇ ▌▆▊▊ ▅▆ ▌▉▍ ▇▍▍▆▆▊ ▇▌▌▉▆'▅ ▇▅▅▄▄█ █▅ ▌▄▇ █▆▋▍ ▋▅▊▉▊ ▆█▌ ▊▍▍▉█▅█▍▌ ▆▆▉▄█ ▉▄▋▇▇▄▇▊▉ ▍ ▉▋▉ ▋▆▄▊ ▌▌▇▉ ▅▄▍ ▄▄█▅ █▅▄▆▌▇▉ ▉▌▆▍▇ █▄█▄▍▋▊▋ ▊▌ ▊▇▊▋▍ █▄▋▇▇/▊▅▅▇▍▇▌▆ ▅▊▆ ▇▍█▌█▋▄▄▆ ▇▋█▊▉▋▉ ▅▇▅▉▄▌ ▉▋ ▇▌▄▄ ▊▌█▉ ▄▉▆▇▆ ▌█▊▍▋▅ '▍▌▊█▋▆▌▋-▌▄▄▅▉-█▊'
1 Year Ago
▍▇▅ ▋▋▇▅▋▅▊▉█ ▆▇▅▋▊▇▊ ▇▌▇▍██ ▆█ ▆▉▆▄ ▅▊▅▌
1 Year Ago
Chatinterface, server header
1 Year Ago
Remove crafting bench from dev map Iron plate prefab, update miner & smelter recipes Inventory bugfixes
1 Year Ago
Hub Design
1 Year Ago
Scientists now sometimes turn and run to cover instead of retreating slowly backwards. More likely if low on health or ammo. Fixed bug with scientists shooting when not facing towards their target. Scientists will now sometimes charge players if they have enough ammo and health. Fixed action timer not resetting and slightly reduce the time.
1 Year Ago
Backup (excluding terrain.obj)
1 Year Ago
Initial commit
1 Year Ago
▇▆▆▆▉▆▍▆▆▅ ▇▍█ ▊▆▇▋▍ █▉▌▊▋ ▄▋ ▋█▍▊ ▊█ ▇▌▍'▇ █▋▊▊ ▋▉▍▆▋▅▊▉ ▆▊ ▄▉█▆ ▌▍▋█▆▉ ▌▌▄ ▉▊▊▄▅ █▆▌▊▄▇▊ ▄▍▇▍▌▅. ▆▅▆▊▄ ▍▄▍▍▊▍.
1 Year Ago
Crafter prefab Miner / smelter prefabs Fix crafting recipes not taking more than 1 of each input from inventory Tidy up building ghosts
1 Year Ago
▆▊▌▌▊█▄ ▆▄▇▍▇▄▊▌ ! ▄▍▋▇▌▊▅ █▇▉█▋▊▄ , >= ▄ ▊▌▄▌▊▇ ▄▇▆▉▍▇▄ >= ▉ ! ▅▌▌▆█ ▋▇▉▌ █▉▅▆▉▆▆ #▋█ ▅▍▊▅ ▇▅▍▉▄▉█▋▌/▆▄▌▆▋▊▉_▅▇▋▅▍▉▇▉ ! ▄▉▄▄▌▉▆ ▄▌▍█▋▆▍▋
1 Year Ago
▋▇▅▊▆▊ ▊▋▌▄▅▊▇▅▅█ █▅ ▇.██
1 Year Ago
Less ugly styling for the question list picker
1 Year Ago
▊▋▋▅▇ ▌▋▋▊▆▋▄▍ ▄▋ ▆▊▌▆▊ ▆▇▍▆▆/▉▅▌▆▊▉▄▌
1 Year Ago
Tweaks, quick hook in to occlusion culling but disabled.
1 Year Ago
Don't log an error when disposing the websocket
1 Year Ago
More UI polish
1 Year Ago
▊▊▄ ▇▉▇▍ ▋▅▋▋▍ ▆▍▍ ▋▍▇▅▅▊▇▆▌ ▌▍▊▇▅ ▇▅▍▆▋▆▄▆▉ ▄ ▊▊█ ▄▋█▊ █▄▌▌ ██▋ ▍▅▆▇ ▅█▉▊▊▉▋
1 Year Ago
▄▇▇'▅ ▄▉▉▆▄ █▄▅▉█▆▄▉▋▅ ▋ ▉▅▄▉▋▇▌▋ ▌▉ ▋▊▋▊ ▍▍ █▌▌ ▄▌▅█▊▌ ▌▅▄▋▊'▇ ▍▍▋▍▍▆ ▋▇
1 Year Ago
Reworked field of view for Scientists to make it possible for them to not notice you. Lowered their FOV considerably so they don't instantly detect players behind them and also applied a random offset to it. Fixed rear vision detection and simplified it, always detect out of vision but very close players.
1 Year Ago
Hide crafting menu after crafting something Simplify Inventory giving code PlayerControllerMechanic filename reflects class anme Add built-in building placement tool Remove build hammer Fetch inventory items by slot in UI Crafting successful event UI notification system, OnEvent attributes Add prefab reference to crafting recipe Sync BuildToolComponent target, use for building placement Miner prefab tweaks Use warning instead of error for prefabs without tags Hide placement debug stuff behind debug_buildsystem convar Cleanup