225,833 Commits over 3,714 Days - 2.53cph!
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Final tweaks now that the screenspace camera code feature is in.
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coin model
xp floaters
tweak xp coin sizes/colors
Generate triangle lists for all lods
Revert to uncompressed vertices because it totally broke map compiling
Remove On Escape Button spam
Fix map build dialog hanging with too many asserts
Leaderboard backup, run #2976
Return scoreboard to hold for open
Add BBox Rotate and Transform because I'm always needing it
Only look for DevCamera and control HUD visibility from RootPanel
Create trace data for procedural meshes
Fix back of stairs primitive builder
Use award system to show big notification that the game is over
Add PlayerDeathCamera, switch to it when running DeathCam.Show
Don't clamp ammo count on HUD
Fixed ammo count being fucked
Fixed crash on deleting an Sdf2DWorld
Fixes sboxgame/issues#3276
Iterate on virtual texture API, get allocations working
Add more stuff to MeshTrace.Result https://files.facepunch.com/garry/5598a5d8-0988-4770-abb9-f03b747ba722.png
Allow more control over SDF layer quality
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Remove "RayTracingEnvironment has leaked" stuff
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Don't set the model's trace object structure up on creation, set it up when it's going to be used
Leaderboard backup, run #2952
Enable mesh tracing in game
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Chatinterface, server header
Remove crafting bench from dev map
Iron plate prefab, update miner & smelter recipes
Inventory bugfixes
Scientists now sometimes turn and run to cover instead of retreating slowly backwards. More likely if low on health or ammo.
Fixed bug with scientists shooting when not facing towards their target.
Scientists will now sometimes charge players if they have enough ammo and health.
Fixed action timer not resetting and slightly reduce the time.
Backup (excluding terrain.obj)
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Crafter prefab
Miner / smelter prefabs
Fix crafting recipes not taking more than 1 of each input from inventory
Tidy up building ghosts
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Less ugly styling for the question list picker
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Tweaks, quick hook in to occlusion culling but disabled.
Don't log an error when disposing the websocket
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Reworked field of view for Scientists to make it possible for them to not notice you.
Lowered their FOV considerably so they don't instantly detect players behind them and also applied a random offset to it.
Fixed rear vision detection and simplified it, always detect out of vision but very close players.
Hide crafting menu after crafting something
Simplify Inventory giving code
PlayerControllerMechanic filename reflects class anme
Add built-in building placement tool
Remove build hammer
Fetch inventory items by slot in UI
Crafting successful event
UI notification system, OnEvent attributes
Add prefab reference to crafting recipe
Sync BuildToolComponent target, use for building placement
Miner prefab tweaks
Use warning instead of error for prefabs without tags
Hide placement debug stuff behind debug_buildsystem convar
Cleanup