224,797 Commits over 3,714 Days - 2.52cph!
Add Package.Type.Collection
Asset Browser - cloud assets support filtering by more types
Show your organizations in the asset browser
fixed roof conditional end bits being swapped L/R
On login only return orgs that we've accepted membership to
fixed triangle frame gibs material definition
fixed sheet metal wall.left / wall.right conditionals
fixed incorrect shadow proxies on spiral stairs, incorrect collision offset, incorrect surface type
fixed custom normals on floor, triangle floor
fixed incorrect vertex normals on spiral stairs
WIP better handling of elevator interaction options
fixed uv seam on wall half
Leaderboard backup, run #2689
Added 5 pixels of padding around map markers, prevents multiple map markers being placed right on top of each other
Leaderboard backup, run #2688
Move kinematic/gravity setting to PinTo set method
Added an analytic event for pinging
Increased ping widget size slightly
Fixing more post-merge layer issues. A few bits of foliage needed reimporting to update correctly, which then necessitated S2P on monuments that used them.
Enabled crosshair on binoculars
Fixed pings getting placed slightly below the crosshair point
Don't allow multiple pings of the same type to be too close
S2P all, to remove tree imposter layer users again after merge.
Updated LOD4 textures of the quarry deployable
Added sfx slots for each ping type to the ping widget (Assets/Content/UI/GameUI.Hud.PingWidget)
Refined the vertex painting across the LODs of the quarry deployable for consistency
Merge Main -> RagdollRewrite
Updated normal map for quarry deployable LOD4
Improved ring road path interest point handling
Updated the diesel engine files
merge from rustplus_changes
Stop sending crate and explosion map markers to Rust+
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Fix auto refresh clientside in singleplayer
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merge from nuclear_missile_silo
Add StringFileInfo to hl2.exe and srcds.exe
So we get a fancy name in the Task Manager, rather than hl2.exe
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Only allow viewing cameras from Rust+ when not connected to the server
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Randomize entity IDs and order in Rust+ CCTV data stream
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progress
EventScheduleWipeOffset baseline
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