198,677 Commits over 4,140 Days - 2.00cph!

1 Year Ago
1 Year Ago
Merge issues fixed
1 Year Ago
Change default PriceDecreaseAmount to 5% (was 10)
1 Year Ago
tricycle and bicycle 4k cinematic textures and materials for paddy
1 Year Ago
radtown storage warehouse: added lod2 and fixed roofing mat
1 Year Ago
Don't allow movement when crawling and restrained
1 Year Ago
Merge from cleanup
1 Year Ago
Restraint item override for tick
1 Year Ago
merge from Hapis_cull
1 Year Ago
Moved Hapis prefabs into modded directory Deleted any broken, unused Hapis prefabs Deleted unused hapis military tunnel - this was being loaded causing some but very minimum memory and loadtime impact
1 Year Ago
removed a left over tickbox for a biome override on ground concrete foliage
1 Year Ago
fixed wall_300_pillar LOD1 rotation
1 Year Ago
More "_on.static" prefabs - Torch holder variants, legacy furnace, cauldron and mixing table
1 Year Ago
Cherrypick audio import setting changes
1 Year Ago
Run `Sound/Update Audio Clip Importers` tool to update optimal audio import settings - assuming the tool still applies good settings
1 Year Ago
Updated campfire_static to use latest campfire lighting and fx. Added campfire_on.static + latern_on.static - always on prefab variant for map makers/modders.
1 Year Ago
1 Year Ago
Added npcvendingmachine.printAllPriceChanges, outputs a nicely formatted summary of all of the active price changes on the server (won't show items that don't have a discount/surcharge)
1 Year Ago
Revert playground to original state Converted blueprintBaseDef from a field on every vending machine instance into an accessor that just accesses the cached version in ItemManager
1 Year Ago
Parent merge
1 Year Ago
Merge from main
1 Year Ago
Handcuffs_cinematic assets backup
1 Year Ago
Added npcvendingmachine.resetDyanmicPricing convar, resets the state of all discounts and surcharges from NPC vending machines (for testing)
1 Year Ago
Fixed map marker info not being properly updated when updating dynamic pricing Formatting change on map vendor
1 Year Ago
Fixed server projectile visibility check sometimes returning false when it shouldn't
1 Year Ago
Change WorldSerialization to deserialize into a NativeArray (NativeMemoryStream) instead of MemoryStream - reduces heap reserved memory by 500MB when deserializing map due to many MemoryStream allocations - add `loadmap` test command to load local map when profiling deserialization
1 Year Ago
Add NativeMemoryStream (MemoryStream backed by a NativeArray<byte> instead of byte[])
1 Year Ago
Merge from parent
1 Year Ago
merge from monument_scenes -> aux2
1 Year Ago
Generate manifest with new string pool
1 Year Ago
Get rid of checking for scene in standalone build - asset bundles don't want to tell you if scene is there - rare error: won't occur once build process is normal
1 Year Ago
IK trike passenger's hands when they're not holding anything
1 Year Ago
Enabled 'allow crouching' for rock paper scissors gesture
1 Year Ago
Merge bikes -> Main
1 Year Ago
Fixed pedaltrike not working with spawn command
1 Year Ago
Merge main -> Bikes
1 Year Ago
Fixed minicopter front wheel collider position
1 Year Ago
Adjust heli sleep threshold
1 Year Ago
Enforce delay between engine off and sleep checks
1 Year Ago
Parent merge
1 Year Ago
Mrege from main
1 Year Ago
textures that plastic forgot to commit in 99328
1 Year Ago
(more) final textures, deleted wip textures, set up materials correctly, added lights to prefab
1 Year Ago
Enable batching on low container walls
1 Year Ago
Use cdn hosted icons for Rust+ items instead of exporting them separately
1 Year Ago
Fix render batching not refreshing after color is changing Pass color to batching directly instead of pulling from MeshRenderer Fix batching not resetting detail color MaterialPropertyBlock when returning to pool
1 Year Ago
Merge scripts/talker/* with episodes
1 Year Ago
view model handcuff animation wip
1 Year Ago
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