141,681 Commits over 4,383 Days - 1.35cph!

1 Year Ago
renamed half height bamboo shelves and rebuilt manifest
1 Year Ago
better naming for emojis
1 Year Ago
added updated jungle emojis
1 Year Ago
Stick the MainMenuSystem component on the new menu so we can toggle it in game with esc
1 Year Ago
set up wip jungle emojis and moved to better folder structure
1 Year Ago
prefab header and social
1 Year Ago
converted mining warehouse
1 Year Ago
converted lighthouse
1 Year Ago
changed steam# on spray skins to be in line with other items
1 Year Ago
set up floor half shelves sitem
1 Year Ago
Make SamplePositionsInDonutShape static as it doesn't use any instance state
1 Year Ago
converted supermarket + some material tweaks on glass
1 Year Ago
added wood armor legs skinnable asset, renamed cocoknight armor legs to cocoknight armor pants, set up skin asset
1 Year Ago
converted gas station monument
1 Year Ago
wood armour jacket (chestplate) skinnable setup, and cocoknight armor torso set up as skin asset. Renamed cocoknight armor torso to cocoknight armour jacket
1 Year Ago
VPC changes Minor clean ups from x86-64 Minor clean ups from x86-64 Rename v_byteswap.h to byteswap.h more minor clean ups static prop physics have their contents set consistently between all versions of the game now
1 Year Ago
Update: ProfileBinViewer can now grok the new profile .bin files Tests: opened bin profile from editor
1 Year Ago
itemname correct on wood armor gloves skin asset
1 Year Ago
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1 Year Ago
temp forcing a rename
1 Year Ago
hat woodarmour skinnable asset setip, and cocoknight armour skinnable setup
1 Year Ago
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1 Year Ago
Resolve file name capitalization issue
1 Year Ago
Update: rewrite ServerProfile exporters to work with new data layour - expanded unit test - Core binary should be the same, but copied from the freshest release build - purposefully borked ProfileBinViewer - will fix next Tests: unit tests & took a snapshot on craggy
1 Year Ago
Minor clean ups (VPC) minor cleanups Minor cleanups basically removing unnecessary changes
1 Year Ago
wood armor gloves skinnable set up, description, changed name to armor (from armour), set up cocoknight gloves as skinnable - still needs proper stats and balancing on both #3
1 Year Ago
wood armor gloves skinnable set up, description, changed name to armor (from armour), set up cocoknight gloves as skinnable - still needs proper stats and balancing on both #2
1 Year Ago
wood armor gloves skinnable set up, description, changed name to armor (from armour), set up cocoknight gloves as skinnable - still needs proper stats and balancing on both
1 Year Ago
fixed world model outline on jungle rock
1 Year Ago
Fixed smoothed points ending up under the terrain Placeholder material
1 Year Ago
toggled hide in workshop upload on high external stone wall
1 Year Ago
Hunter vision buff reveals the trails
1 Year Ago
Fixed last trail point not being smoothed Only save a new pos if the animal moved more than x meters
1 Year Ago
merge from wood armour gloves
1 Year Ago
vine_animation_setup -> jungle_update
1 Year Ago
Added 3p vine and vine descend animations
1 Year Ago
rebuilt mannifest
1 Year Ago
First pass viewmodel camera animations for all pistols
1 Year Ago
Updated materials and textures for wood armour gloves
1 Year Ago
Jungle Rock - Prefab & Steam Asset Setup
1 Year Ago
Jungle Rock - Prefab & Steam Asset Setup
1 Year Ago
Jungle Rock - Prefab & Steam Asset Setup
1 Year Ago
Bamboo Salvaged Shelves - Small textures update
1 Year Ago
add vine 1st person decent animation
1 Year Ago
jungle ar viewmodel mesh - updated v_ak47_jungle.fbx added normal and ao maps for base materials.
1 Year Ago
restore changes
1 Year Ago
merge from jungle_update
1 Year Ago
Smooth the line renderer lines into nice curves
1 Year Ago
merge from jungle_update
1 Year Ago
3p_remove_curve -> jungle_update