132,177 Commits over 4,232 Days - 1.30cph!

1 Year Ago
▌▊▋▅▇ ▊▄▊▇▅▉▅ ▆█▆ ▄▍▉██▇/▋▋▌▆▉▇▊ █▋▉▍▄▍▉█▋ ▉▆▋▍ ▄▅/▋▅▅▍ ▄▇▍▄ █▄▊▋▅▌▌ ▌▌▆▇▆▊▉▉, ▄▆▌▋ ▆█▆▊▉▆▊▍ ▊▄▉ ▇▇▉▋▅▌█▆█▉ ▌▊█▉▉ ▋█▅▉▅ ▊▆▉ - ▊▊▅█▅█ █▍▅ ▌▆▍▄▊▌█▋▊ ▄▇▆█ ▋ ▌▄▍█▅▋▅▍▍ ▅▋ ▍▅▄▇ - ▆▋▍▊ ▊▌▅▉▉▅ ▉▋▌ █▉▌▇▅▌▆▇▆ ▍▇▅▄ ▌ ▇▌▇▋▋▇▇▇▇ ▇▊▋▍ ▋▉█▇
1 Year Ago
fixed river source prefab
1 Year Ago
merge from hackweek_car_radio
1 Year Ago
Car radio deploy sfx and impact effects
1 Year Ago
Prevent car radios being able to be deployed in eachother
1 Year Ago
sculpting doesn't consume item condition
1 Year Ago
cleaning up deprecated rocks references in prefabs and scenes
1 Year Ago
Mounted length set to 1.0
1 Year Ago
Refactored the battering ram door to be an interpolated body instead of a sub ent (wip)
1 Year Ago
adjusted binocular lod distance to be a bit more accomodating
1 Year Ago
Mounted length set to 1.0
1 Year Ago
Quick burst cloth setup on flag
1 Year Ago
car radio deployment is no longer blocked if the modular car is on a road
1 Year Ago
Restored detail layer albedo alpha to 0 on some battering ram mats
1 Year Ago
merge from main
1 Year Ago
compile fix + cleanup
1 Year Ago
missing v_hammer.mat
1 Year Ago
creation gibs list for floor and wall frames
1 Year Ago
foundation step doesn't need detail collider as it isn't see-through
1 Year Ago
merge from main
1 Year Ago
roof alignment fixes, eliminating zfight in a few places
1 Year Ago
Merge from simple_upgrade
1 Year Ago
Check item blueprint is unlocked.
1 Year Ago
Merge from main
1 Year Ago
Automatically setup temporary approved skins with correct item names. Bunch of debug log cleanup.
1 Year Ago
Update to walkway kit
1 Year Ago
Sculptures respect the Hide/Censor Signs setting
1 Year Ago
Updated the DLSS dll file to version 3.8.10.0
1 Year Ago
added more controls to ugc panel for sculptures
1 Year Ago
icon for twitch rivals flag
1 Year Ago
exported updated wolf ledge attack animation
1 Year Ago
made flag fabirc twitch purple, added world model, rebuilt male and female prefabs to use correct name
1 Year Ago
removed one side of the fabric so it looks more flag like, made backpack dark so it looks unique
1 Year Ago
fixed hammer tool texture after many, many years. no longer has nasty streak going down the side added ao texture and fixed specular texture
1 Year Ago
merge from main -> enable_monument_scenes
1 Year Ago
mp5 temp fix
1 Year Ago
fixed missing strap on lod1
1 Year Ago
fixing some lod distances
1 Year Ago
merge from birthday11
1 Year Ago
Cherry picked blend shader detail layer changes to main
1 Year Ago
tweaked transmission mask on birthday cake to be less glowy, made jam a bit more vibrant. Also reduced transmission mask texture size
1 Year Ago
fixing giblets with incorrect vcolor fixing some zfighting on corner meshes
1 Year Ago
merge from save262 - Staging wipe
1 Year Ago
phrases
1 Year Ago
manifest
1 Year Ago
merge from high_external_wall_crafting
1 Year Ago
Merge from main and restore graphics options UI after conflict
1 Year Ago
merge from underwater_vis_increment
1 Year Ago
High external walls now craft 3 at once. - Stone high external walls now requires 1 sheet metal per craft - Stone high external gate requires 1 sheet metal, reduced gear count to 3 - Reduced crafting cost to 4000 from 4500 wood/stone to make inventory management easier
1 Year Ago
merge from main