140,459 Commits over 4,352 Days - 1.34cph!

1 Year Ago
merge
1 Year Ago
Hide Shoes - Added spec texture and pluggen in AO texture to material
1 Year Ago
Continuing progress on piper nigrum vines. Fixed COL issue with rubble asset.
1 Year Ago
network++ save++
1 Year Ago
fixed incorrect gibs assigned to L shaped stairs jungle skin
1 Year Ago
bread heal over time instead of instant heal
1 Year Ago
softened a crease in canyon_c terrain
1 Year Ago
updated cliff rock position at WTP
1 Year Ago
Merge from bag_changes
1 Year Ago
Made the new corpses immortal
1 Year Ago
Merge from bag_changes
1 Year Ago
Merge from parent
1 Year Ago
Bed corpse setup
1 Year Ago
Merge from main
1 Year Ago
Fix buffer clearing compute dispatch count, array disposal, add scale world to object matrix, restore old functionality for comparisons
1 Year Ago
Added icons to sleeping bag corpses on the map and respawn screens Pass whether a bag is a corpse in the respawn option data
1 Year Ago
Copy deployer id and bag name to destroyed version Hook up towel corpse
1 Year Ago
Hooked up dirt layer component on sleeping bag corpse, works with skins
1 Year Ago
Merge from clear_bushes_radius
1 Year Ago
Unsaved
1 Year Ago
Attack VFX (Not using IK script for now because script bug.)
1 Year Ago
Move where balloon force limit is enforced Update verbosity of "Out-of-range value" warnings Now includes parent array name, and the entity index Fixed pose parameters sometimes getting garbage values Balloon dupes check for missing values This isn't extensive enough, other tools still need to do this as well TTT: Crosshair Customization (Community Contribution) Fixed another potentially uninited variable issue Enable network protocol breaking changes Bump versions Reapply bone manipulate level transition fix Removed some more test entities that should've never been shipped Restore missing file used exclusively by this beta Fixed missing $bottommaterial material causing massive FPS loss It was trying to load the material every frame while underwater. Also fix potential NPE crash with water textures/materials. Also clear missing material list on map load, in case the material list changed (new addons,new map embedded files, etc) Added mp_weaponrespawn Moved some functionality tied to mp_weaponstay in recent change to a new convar. This is meant to affect HL2DM maps Added `Ignore Solid` for point_spotlight in FGD Updated TTT Fixed unintentional global variable Updated localization files Fixed a crash in trace code that could happen after a changelevel
1 Year Ago
merge from respawn_changes -> softcore_update
1 Year Ago
When respawning and trying to reclaim items, drop extra items in a dropped bag Switch dropped bag from white -> corpse bag when dropping extra reclaim loot
1 Year Ago
Merge from clear_bushes_radius
1 Year Ago
Clientside clear_bushes will now also remove foliage with "fern" in it's path. Fixes a few lingering arid ferns not getting deleted when using the command
1 Year Ago
Merge from main
1 Year Ago
Possible NRE fixes for RustEmojiLibrary.Shutdown
1 Year Ago
Fixed TSSAA getting turned off during normal res screenshots Ensure the screenshot process always returns to the old AA setting regardless of what happens
1 Year Ago
Don't respawn with items in softcore if you die inside building privilege - convar `reclaim_building_auth` controls it
1 Year Ago
merge from softcore_update -> respawn_changes
1 Year Ago
merge from tc_changes -> softcore_update
1 Year Ago
Fix codelocks spawning as locked but with no code after a deployable corpse is repaired if the lock was unlocked when the deployable was destroyed
1 Year Ago
added turntable prefabs for easter and abyss items but they need transform tweaks once the store is set up
1 Year Ago
fixed chicken suit world and worn prefab randomisers, and gave prefab groups more sensible names
1 Year Ago
fixed randomiser on horse costume, set up world model outline script on both horse and chicken costume, tweaked lod distances
1 Year Ago
merge from softcore_update
1 Year Ago
merge from main
1 Year Ago
merge from 117533 horse costume world model
1 Year Ago
removed old horsecostume model and set outline script on chicken costume
1 Year Ago
merge from softcore_update/deployable_corpse
1 Year Ago
changed ui sounds to cloth and burlap sack
1 Year Ago
Updated bounds of all container corpses
1 Year Ago
Fixed some rail / road / river intersection issues
1 Year Ago
LR300 - Fixed dust cover looking black/broken mesh normals in viewmodel. (Fixed model and rebuilt prefab from scratch)
1 Year Ago
- add biome overrides for river material parameters (blends to different parameters as river travels through biomes) - expose subsurface parameters on all water types (instead of sharing with ocean)
1 Year Ago
set pickup sound on sunken combat knife and original combat knife to metal deep instead of bone
1 Year Ago
Corpse ingredient tweaks
1 Year Ago
Collider fix on retro and shockbyte tc corpses
1 Year Ago
Disabled show health info on elec furnace corpse