132,082 Commits over 4,232 Days - 1.30cph!

1 Year Ago
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1 Year Ago
merge from main
1 Year Ago
merge from battery_fullcharge_slot
1 Year Ago
Merge from main
1 Year Ago
Restored medium battery power in slot importance
1 Year Ago
Swap seconds to minutes
1 Year Ago
siege tower construction mesh lods. lod fixes. guide mesh.
1 Year Ago
Setup with 4 spine bones (same as main)
1 Year Ago
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1 Year Ago
Dispose old entries
1 Year Ago
merge from battery_fullcharge_slot
1 Year Ago
Merge: from soundmodulator_leak Hopefully improving stuttering audio for ModularCrane in bad server conditions Tests: while connected to a local staging server moved the arm and rotated the cabin
1 Year Ago
Make sure the aux output drain can’t exceed 1
1 Year Ago
Update: simplify MagnetCrane's audio handling - this is an experiemental change, as in theory it should help stuttering audio, but couldn't validate in practice Tests: while connected to a local staging server moved the arm and rotated the cabin(though I couldn't reproduce the original issue anyway)
1 Year Ago
Send client selected timescale to the server. Request timescale for the client selected one
1 Year Ago
Make sure to set the full flag even when the current power in is 0 Fixed half full and very full flags not set correctly, this fixes the electric arcs effects not showing correctly on the medium battery
1 Year Ago
Battery code cleanup
1 Year Ago
Don't actually prevent short rcon passwords... yet.
1 Year Ago
Re-applied 107994: fixed battery deplete and charge commands not replying with the correct battery name
1 Year Ago
Added a "Fully Charged" output slot to all batteries Will output 1 power when the battery is fully charged
1 Year Ago
Added knight armour assets and set up prefabs.
1 Year Ago
Re-applied 107994: fixed battery deplete and charge commands not replying with the correct battery name
1 Year Ago
Battery code cleanup
1 Year Ago
Don't actually prevent short rcon passwords... yet.
1 Year Ago
Make sure to set the full flag even when the current power in is 0 Fixed half full and very full flags not set correctly, this fixes the electric arcs effects not showing correctly on the medium battery
1 Year Ago
merge from old_rocks_delete List of prefabs removed: https://files.facepunch.com/Alistair/127/11/2024/6F64/plastic_eKsHP1tlho.png
1 Year Ago
Merge from blend_shaders_detail_layer to siege_weapons
1 Year Ago
merge from queue_improvements_2 -> main ...this time without guid corruption.
1 Year Ago
frontier high wall and gate collider import options
1 Year Ago
car radio model and textures materials and basic prefab setup
1 Year Ago
merge ice_sculptures->main
1 Year Ago
merge from main
1 Year Ago
corrected carving bounds check - big performance gain
1 Year Ago
Shop name now reflected in stats page
1 Year Ago
Plushy crafting cost 50 cloth
1 Year Ago
Merge from simple_upgrade
1 Year Ago
Restore child entities. Allow gates with locks to be upgraded again, copy the lock across instead.
1 Year Ago
manifest update post merge
1 Year Ago
- Add empty feed entry if theres no data yet - Refresh colours
1 Year Ago
Fix in RustUI: Menu options now respect having no icon on them. Rather than defaulting to an information icon Force rebuild of the icon and text setup if the icon has no been swapped to no icon
1 Year Ago
Merge from simple_upgrade
1 Year Ago
Call AttachToBuilding
1 Year Ago
merge from main
1 Year Ago
Merge from simple_upgrade
1 Year Ago
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1 Year Ago
set ID
1 Year Ago
Merge: from main Tests: none, no conflicts
1 Year Ago
Merged from siege_weapons
1 Year Ago
removing old autospawn cliff related prefab folders
1 Year Ago
merge ice_sculptures->main