131,984 Commits over 4,232 Days - 1.30cph!

12 Months Ago
Cherrypick menu loading screen change
12 Months Ago
Cherrypick code changes from queue_improvements onto new branch
12 Months Ago
player preview fixes
12 Months Ago
Fix compile error by adding missing namespace
12 Months Ago
Delete .private files
12 Months Ago
Undo the subtract
12 Months Ago
Update: change indent_style to 4 spaces Tests: regenerated projects and tabbed a couple times - it's spaces
12 Months Ago
Update: PerfFwkManager can switch scenes - Done via a basic command interpreter (same as ConsoleSystem, just supporting coroutines) - renamed PerfFwk.IsReady to IsDone Tests: ran the LoadProcTest - asserts validated the switch is done, but no proc gen happening yet
12 Months Ago
merge from main
12 Months Ago
Use spine3 twice in spinebone list (temp solution for spineIK errors)
12 Months Ago
better gibs and saved better icon position
12 Months Ago
player_model prefab work
12 Months Ago
Remove now uneeded sound defs.
12 Months Ago
Fix double ifdef
12 Months Ago
Refactor to remove duplication.
12 Months Ago
Effects
1 Year Ago
More minor cleanups Check allocated edict count before allocating more this should prevent`ED_Alloc: no free edicts` crashes when spam spawning hundreds of entities per second.
1 Year Ago
Show building blocked message in upgrade menu.
1 Year Ago
Give box collider support to trigger radiation: - Ensured modding radiation cubes work - Applied Cube Prefabs
1 Year Ago
merge ice_sculpture -> main
1 Year Ago
updated ice sculpture icon - updated render scene as it needs custom tweaking to get an icon rendered
1 Year Ago
Catapult projectiles cleanup
1 Year Ago
Added new ballista bolt items
1 Year Ago
Compile fix
1 Year Ago
ice sculpture pedestal gibs first pass
1 Year Ago
re-baked construction guide mesh
1 Year Ago
Layer exclusions when upgrading
1 Year Ago
update deployment bounds
1 Year Ago
mesh collision for ice sculpture pedestal
1 Year Ago
merge from main
1 Year Ago
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1 Year Ago
Update: Executing deferred command and waiting for it's execution - also fixed the deferred command not being executed because it's missing the prefix (this took weirdly long to spot) Using it to pass control for the actual testing top the game assembly Tests: Ran LoadProcTest, it passed
1 Year Ago
lods and meshlod setup
1 Year Ago
mini crossbow viewmodel animations updated
1 Year Ago
Increase stone wall player deploy volume area to include collision area. Set time placed.
1 Year Ago
- Wrote a script to resolve duplicate bone names by appending digits - Removed the vast majority of duplicate bone warnings on siege tower (rest will need looked at after art pass)
1 Year Ago
- Fixed door NRE still happening sometimes - Changed my stupid OnChildAdded override
1 Year Ago
Siege tower prefabs
1 Year Ago
Fixed siege tower drawbridges replication Fixed SiegeTowerDoor NRE Manifest
1 Year Ago
merge from main
1 Year Ago
Disallow sending voice packets unless fully connected Try to mitigate server reconnect spam Also reset owner SteamID in more places don't throttle loopback connections Minor code cleanups
1 Year Ago
Initial setup
1 Year Ago
added GameTip for additional sculpting controls
1 Year Ago
able to switch tool into a smoothing mode with shift+rmb to smooth out the sculpture (desturctively) - hit guide changes colour and taost appears with current state - fixed issue where blurring was setting boundary values to true and causing holes to appear in the mesh
1 Year Ago
Added a detail layer property section to each of the blend shaders
1 Year Ago
Waterlogged methods cleanup Tweaked ballista waterlogged point
1 Year Ago
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1 Year Ago
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1 Year Ago
Hackfix: skip bootstrap smoke test at the start - Key here is skipping error logs, since they trigger test failures. Right now we build this weird mutant executable, and it tries to run server-side smoke test despite being on client. It emits an error, that we can't suppress that early, and which tips over the tests. I'll need to fix this properly once I got better build pipeline control. Tests: ran LoadProcTest - it passed (though it's mostly a dummy test)
1 Year Ago
- Removed doubled stats prefab - More logging - Setup feed object parent