131,552 Commits over 4,232 Days - 1.30cph!

1 Year Ago
Undo: of the previous undo to ensure we don't hold dangling references Although the resources are cleaned up, the pointers are not so we end up with stale pointers on entity recycle Tests: none, trivial undo
1 Year Ago
Only show warnings if in peacekeeper mode, powered, and player is not authed
1 Year Ago
fixed issues with non-square sculptures and increased height of ice sculpture by 25%
1 Year Ago
Undo: Partial undo of recent work to remove unnecessary DoClientDestroy callbacks - Turns out we already invoke cleanup for sounds that are attached to network entities - meaning we don't need to manually handle it in these cases. Was confused why pedal bike wasn't leaking it's sounds on destroy, and tracked it down to above mechanism. Tests: Tested compound bow and flamethrower still work and don't leak sounds
1 Year Ago
PowerCounter and ElectricSwitch minor optims
1 Year Ago
initial support for smoothing sculpture through a simple box blur on elements in a sphere - moved carving and blurring to jobs and running them directly on main thread, roughly 10x faster - upped carving radius and scaling hit guide properly to show it
1 Year Ago
increased size of sculpture to roughly 1m cube
1 Year Ago
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1 Year Ago
ElectricBattery server optims Fixed battery deplete and charge commands not replying with the correct battery name
1 Year Ago
Fix wolves leaping at players that didn't climb on anything, or dying suddenly for no apparent reason Add better failed path vislogs
1 Year Ago
Electric button minor server optims Cleanup and formatting
1 Year Ago
properly set texture sizes in the import settings
1 Year Ago
added mini crossbow bolt smaller mesh version of the wood arrow - same material
1 Year Ago
network++
1 Year Ago
merge from december24_art_fixes
1 Year Ago
Added a tool to dump all animation clips used by the player model to a csv Crawls through every state machine, sub state machine and override controller in the project
1 Year Ago
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1 Year Ago
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1 Year Ago
Merge from main
1 Year Ago
Update shader GUI
1 Year Ago
Don't spawn the node sparkle until the node is hit for the first time The first node hit is now considered a bonus hit so there will be no negative resource wise Slightly increased how much the sparkle moves as the node gets smaller so it doesn't get stuck in a single spot close to the end
1 Year Ago
Apply optimisations to metal and sulfur nodes
1 Year Ago
Merge from main
1 Year Ago
Merge from elevator_qol
1 Year Ago
Added a dedicated express button to the side of player placed elevators that can now be used to go to the top or bottom of an elevator
1 Year Ago
Added art to shield wearables so they're displayed correctly in player preview
1 Year Ago
Double the speed of player placed elevators
1 Year Ago
legacy_shelter_revoke -> main
1 Year Ago
Changed 'Server.max_shelters convar' to 'LegacyShelter.max_shelters'
1 Year Ago
Added PhysObj:GetIndex Add particle name to "unimplemented sprite renderer" warning Force tool classnames to lowercase at all times Fixes garrysmod-issues/issues/6078#issuecomment-2482015121 Apply potential filesystem micro optimization Implement `origin` for `playlooping`/`playrandom` in soundscapes Also 'ambientoriginoverride' for "playsoundscape" Do not apply spawnmenu names to map NPCs in kill feed This code is too error prone unfortunately Pull Requests (Community Contributions) * Micro optimization for Entity.__index * Micro optimizations for team library * Fixed "Bad SetLocalOrigin on gmod_hands" warning
1 Year Ago
siege tower lods
1 Year Ago
merge from main
1 Year Ago
reset menu tip state when component is enabled
1 Year Ago
Final'ish fire additive
1 Year Ago
Iterating
1 Year Ago
- Can now place a second shelter if you have a first shelter in the world, but the first shelter is deleted - Display a warning when hold placing the second shelter to tell you the first one will be nuked - Rebuilt phrases
1 Year Ago
Update: recylce RotateWhenOn's sound loop Tests: none, trivial change
1 Year Ago
Update: sanity-recycle sounds when procedural lift is disabled Tests: none, trivial change
1 Year Ago
Update: recycle SpinUp layer sounds on disable Tests: none, trivial change
1 Year Ago
Bugfix: Flamethrower now works if continuing fire after quickswitching Tests: in editor, did normal firing with quickswitching intermixed
1 Year Ago
mini crossbow viewmodel anims and skinning edits
1 Year Ago
merge from main
1 Year Ago
workcart_box -> main
1 Year Ago
Fixed compile errors
1 Year Ago
Initial work: - Shelter now takes 1.5 sewconds to place - Added logs
1 Year Ago
workcart_box -> main
1 Year Ago
- Force workcart to drop storage container loot
1 Year Ago
Bugfix: Flamethrower sounds leaking or missing, pt1 - Recycle sounds when destroyed or holstered - Start play pilot sound on deploy (used to only take effect after firing) - Cleaned up a bunch of comments and whitespaces There's one more bug to do with holding the fire button while quick switching away and back to flamethrower, that's next. Tests: in editor fired and quick-switched away then monitored audio.printsounds
1 Year Ago
Storage monitor server optimization
1 Year Ago
Fireball light animation tuning