131,797 Commits over 4,232 Days - 1.30cph!

1 Year Ago
added early return when trying to load a sculpture data-set with a non-matching size
1 Year Ago
marked marchingcubemanager to not be destroyed on load (fixes ice disappearing when after disconnecting from a server)
1 Year Ago
Fix catapult boulder exploding instantly in some cases
1 Year Ago
codegen
1 Year Ago
Consolidate some code, cleanup. Setup upgrade menus.
1 Year Ago
Removed unused audio components on the catapult
1 Year Ago
Never cull battering ram wheels
1 Year Ago
assigning new ice material to block
1 Year Ago
manifest + code gen
1 Year Ago
removed old dev dpvold prefab (unused)
1 Year Ago
jungle building skin - prefabs for each block, prefab assignment in building grade script, building grade added
1 Year Ago
Add ice shader GUI, many colour tints, fix normals, and smoothness, and improve parallax effect
1 Year Ago
subtracting 108209
1 Year Ago
Subtract 108215
1 Year Ago
Merge from main
1 Year Ago
Merge from main
1 Year Ago
Merge from shred_helicopters
1 Year Ago
Fixed tread animator changes affecting bradley
1 Year Ago
Fixed magnet crane modifying the on disk materials when moving, resulting in changed tread materials when checking in Minor performance improvements in how we update the tread material, fixed visual tread speed being double calculated resulting in material animating twice as fast
1 Year Ago
Merge from cinematic_gestures
1 Year Ago
Merge from main
1 Year Ago
Can now pick up minicopter, scrap transport helicopter and attack helicopter with the magnet crane in junkyard as long as they are turned off These helicopters can be fed into the shredder for scrap, scrap is multiplied by the current health of the helicopter (eg. 50% hp = half the scrap listed below) Attack Helicopter - 500 scrap Scrap Transport helicopter = 300 scrap Minicopter - 200 scrap
1 Year Ago
Allow junkpiles to despawn if any loot is taken from them / any barrels are destroyed instead of requiring everything to be looted before it can despawn - don't despawn if only the scientist is killed - don't apply to diving sites
1 Year Ago
BaseSculpture protobuf id 186 > 182
1 Year Ago
Merge from main
1 Year Ago
Codegen, protobufs, manifest Fix compile issue on Mailbox, allowedItems is now defined in StorageContainer
1 Year Ago
Merge from main
1 Year Ago
Adjust siege weapon protobuf ids to remove conflicts with other branches Catapult 180 > 183 SiegeTower 181 > 184 Ballista 182 > 185 BallistaGun 183 > 186 BatteringRam 184 > 187
1 Year Ago
When tracking scrap being purchased with items, track how many items are sold rather than the scrap (inverse of normal behaviour)
1 Year Ago
Merge from main
1 Year Ago
Reduced temp radio size to 0.05m to prevent overlapping interaction with central locking system
1 Year Ago
Merge from main
1 Year Ago
Include System reference, fixes compile error
1 Year Ago
Clean out old textures
1 Year Ago
Merge from main
1 Year Ago
Revert all cockpit prefabs to their version from main Reapply socket change
1 Year Ago
more wip
1 Year Ago
Underwater visibility increase.
1 Year Ago
merge from queue_improvements
1 Year Ago
merge from analytics_rcon_improvements
1 Year Ago
Fix lock typo
1 Year Ago
Fix compile errors on client
1 Year Ago
merge from analytics_identity_mgmt
1 Year Ago
Dropped gun test Cleanup
1 Year Ago
Cleaned up old tests
1 Year Ago
Added unloadweapons command
1 Year Ago
First pass of gun tests: deploy, aim, reload, fire, examine
1 Year Ago
WIP
1 Year Ago
Fix anim montage generation not properly ignoring locomotion anims