132,134 Commits over 4,232 Days - 1.30cph!

1 Year Ago
phrases
1 Year Ago
manifest
1 Year Ago
merge from high_external_wall_crafting
1 Year Ago
Merge from main and restore graphics options UI after conflict
1 Year Ago
merge from underwater_vis_increment
1 Year Ago
High external walls now craft 3 at once. - Stone high external walls now requires 1 sheet metal per craft - Stone high external gate requires 1 sheet metal, reduced gear count to 3 - Reduced crafting cost to 4000 from 4500 wood/stone to make inventory management easier
1 Year Ago
merge from main
1 Year Ago
Merge from hackweek_car_radio
1 Year Ago
Manifest
1 Year Ago
Merge from itemstoretesting
1 Year Ago
Server fix
1 Year Ago
Merge from itemstoretesting
1 Year Ago
Merge from main
1 Year Ago
Adjusted size of both wooden shield colliders
1 Year Ago
Fixed shields not rendering their shadows when in first person
1 Year Ago
Fixed being able to sprint while blocking with a shield
1 Year Ago
Manually add Socket_base tag to modular car cockpits so StringPool generation picks up the sockets on it
1 Year Ago
Merge from launcher reload bug
1 Year Ago
Merge from main
1 Year Ago
Fixed slack, colour, line anchors not carrying over Fixed skin switching to vanilla skin when switching from one redirect to another Much more robust IO slot copying method (and logic is entirely contained in IOSlot)
1 Year Ago
Ice shader: fix normals
1 Year Ago
Sculpture ambient fx & impacts. Tweaked SSS & optimized texture sizes/settings.
1 Year Ago
Localised all the text on new stats page
1 Year Ago
- Added time icon to show when item was purchased (time + date) - Colour and style improvements
1 Year Ago
Moved reload timing handling into unscaled time, fixes reloads being rejected by the server when a client is running at extremely low frame rate (< 15fps)
1 Year Ago
Merge from main
1 Year Ago
support for sculpture in ugc admin panel - command buffer mesh render of the data into an RT, arrow buttons to rotate around it and render from different angles - needs some more extensions to the file format to handle different grid sizes and density (need this for futureproofing anyway)
1 Year Ago
- Improvements, cleanup and optimisation - Support a cheaper protobuf
1 Year Ago
merge from main (keeping up to date)
1 Year Ago
Bring red+green industrial lights into 10k id range
1 Year Ago
Added support for IO entities to retain their connections when being reskinned with the spray can
1 Year Ago
twitch_rivals_flag initial model and prefab setup
1 Year Ago
Merge from main
1 Year Ago
Merge from scrap_exchange_dynamic_pricing
1 Year Ago
Save++ network++
1 Year Ago
Automatically set CPU affinity to preferred cores for 7950X3D, 7900X3D, etc
1 Year Ago
Art setup, icon Move category to fun Slight adjustmesnt of car radio in some cockpits so it doesn't clip through the windshield
1 Year Ago
Most Revenue now works
1 Year Ago
merge from qol_rad_pills_buff -> main
1 Year Ago
Adjust bandit buy value to 10 scrap per anti-radiation pills Increase radiation decrease amount from 25 -> 75
1 Year Ago
Fix two cockpits still having the radio socket in the shared hierarchy, possibly causing socket name pooling issues
1 Year Ago
- Get best sold items now works correctly - Ordered recent transactions properly
1 Year Ago
Merge from main
1 Year Ago
Decrease rad pill water consumption from 10 -> 5 Increase buy value at bandit camp from 1 -> 12 scrap
1 Year Ago
Removed useless override in base siege weapon
1 Year Ago
Fixed battering ram NRE
1 Year Ago
Fix all junkpiles despawning instead of only looted / empty ones
1 Year Ago
merge from qol_junkpile_despawn -> main
1 Year Ago
merge from main -> qol_junkpile_despawn
1 Year Ago
Force a code gen