132,042 Commits over 4,232 Days - 1.30cph!

12 Months Ago
Merge from simple_upgrade
1 Year Ago
Call AttachToBuilding
1 Year Ago
merge from main
1 Year Ago
Merge from simple_upgrade
1 Year Ago
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1 Year Ago
set ID
1 Year Ago
Merge: from main Tests: none, no conflicts
1 Year Ago
Merged from siege_weapons
1 Year Ago
removing old autospawn cliff related prefab folders
1 Year Ago
merge ice_sculptures->main
1 Year Ago
merge from main
1 Year Ago
added ice block to iconrender scene's ice sculpture
1 Year Ago
removing some incomplete unused content folder
1 Year Ago
removing old cliffs, old formations except types still in use, test folders
1 Year Ago
Merge from simple_upgrade
1 Year Ago
Re-exported rock_formation_mid_b_nrm to get rid of import errors
1 Year Ago
Merge from launcher reload bug
1 Year Ago
Added separate mask tiling and offset and blending to the detail mask in the blend shaders
1 Year Ago
Apply the same fix when going from loaded-> unloaded (should never really happen in reality, but there's no reason for it to take 0.25s)
1 Year Ago
Adjusted duration between unloaded <-> loaded in crossbow viewmodel to possibly fix the 0.25s delay before firing when a reload on the server takes longer than the client Affects crossbow and speargun vms
1 Year Ago
added temp material values that I think make the ice look better - changes and request written up on task comments
1 Year Ago
Fixed the double reload bug for all weapons in BaseProjectile Store a new reload cooldown that is 50% longer than the normal cooldown, cancel it when the client receives the reload (the local ammo changes) Only need to store this new cooldown in case we don't receive a response from the server because the reload was rejected, in that case the regular reload functionality will start working after a few seconds
1 Year Ago
merge from main
1 Year Ago
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1 Year Ago
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1 Year Ago
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1 Year Ago
fixed colliders on sculpture that were blocking some placement and block upgrades
1 Year Ago
Pool for menu options
1 Year Ago
Add Ice shader tessellation to forwardAdd pass, and make transmission map triplanar
1 Year Ago
Fix compile error in none.
1 Year Ago
Remove some randomly added Usings
1 Year Ago
Remove redundant check
1 Year Ago
refactored door.DrawBridge_01,02,03 prefabs to include skinmesh LODs
1 Year Ago
Additional checks
1 Year Ago
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1 Year Ago
Ice shader tessellation with phong and bezier smoothing options
1 Year Ago
Merge from main (keeping main changes to external wall prefabs)
1 Year Ago
Don't show on default 5.56
1 Year Ago
Prototyping a way to show which ammo type is equipped on the itme icon, only hooked up on the assault rifle for now
1 Year Ago
Merge from oxygen_qol_tweaks
1 Year Ago
Fixed ItemModGiveOxygen working as an unintentional singleton and returning incorrect values to the oxygen time remaining vital if multiple dive tanks are in the players inventory Fixed some rounding issues when using dive tanks after the last commit
1 Year Ago
Increase depth required to start losing oxygen to 1 (fully submerged) Changed the Oxygen display on the vitals bar to a round instead of a floor, this should be more accurate (and now shows that you have 4s when entering the water instead of 3s)
1 Year Ago
Merge from main
1 Year Ago
Merge from launcher reload bug
1 Year Ago
Print reload time option now recommends a reload time based on a 0.34ms buffer Updated both rocket launchers again
1 Year Ago
Merge from modding_prefabs
1 Year Ago
Added new greybox scene containing all cube prefabs (for testing)
1 Year Ago
Backlog of unsaved mapping/modding prefabs: - More tiled cube prefabs; concrete, charcoal, gravel, ceiling, roof and plaster - Cold and heat volume variants (low, med, high) - Toxic/radiation water cube + cylinder prefabs - Admin spawnable invisible 3x3 cube + wall - Static fire prefabs (looping) - Static xmas light string prefab - Static spraycan decals - Birthday cake prefabs - Invisible static PressButton
1 Year Ago
Merge from main
1 Year Ago
forgot a file