139,210 Commits over 4,352 Days - 1.33cph!

1 Year Ago
main -> boomerang
1 Year Ago
bee_rebalance -> main
1 Year Ago
Balance multiswarm damage
1 Year Ago
Update hit animation frame range to remove double swing
1 Year Ago
Update: converting GetWaterInfos to indirect form - Not propagating indirection params yet - running on dummy forward range - Sprinkled ReadOnly usage in prep for cleanup Tests: ran unit tests
1 Year Ago
Working rebalance for single swarm attacks
1 Year Ago
Merge from blowpipe
1 Year Ago
Ensured time since spawned swarm is set on init properly
1 Year Ago
1 Year Ago
Update: make GetWaterFactors internal NativeArrays persistent Tests: unit tests
1 Year Ago
Fixed another bug with master swarm spawning multiple at once (this time in general and not in editor)
1 Year Ago
Fix editor spawning two bee swarms at once
1 Year Ago
Optim: prepare params for WAterLevel.GetWaterInfos using a burst job Helps shrink the managed loop, and gives us minor savings - about 0.5ms for 10k case. Also prepares us last indirect conversion. Tests: ran unit tests Tests:
1 Year Ago
fixes for shake from deploy to idle on ak
1 Year Ago
weapon updates
1 Year Ago
Optim: GetWaterFactors now maintains a stable transform cache - We now use a burst job to gather transform info for all players (ends up being fast enough to not care) - Updated perf test to count for a "warmup" run, since we incrementally build the transform cache Previous updates slowed down code from 9ms to 12ms, this optim brings us back to ~7ms for 10k cases and enables more optims Tests: unit tests
1 Year Ago
Constrain croc and tiger to jungle biome Increase croc population
1 Year Ago
Fix compile error
1 Year Ago
Syntax error
1 Year Ago
Hazmats still nullify all damage coming in from bee stings (stab damage)
1 Year Ago
Merge from crocodile + tiger
1 Year Ago
Fixed incorrect PremiumClientCache refresh delay
1 Year Ago
Merge from main
1 Year Ago
Fix warning spam on tiger Remove test script from craggy
1 Year Ago
rocket factory model changes against boosting
1 Year Ago
Most clothing will now provide some resistance against Bees, resulting in substantially lower damage per second (bees now do standard stab damage rather than bee sting damage)
1 Year Ago
merge from main
1 Year Ago
temporarily reverted combat knife invert so we can debug the workshop tool before any fixes
1 Year Ago
Update: rewrite FinalizeTickParallel in indirect form - GetWaterFactors interface adapted to take indices, but internals are still in gather->process->scatter - Expanded TestWaterFactorsConsistency to cover for various indirection scenarios This simplifies the internals of FinalizeTickParallel and allows for more Burst jobs, but also allows for conversion of GetWaterFactors in indirect mode and state caching. Tests: unit tests + mul-tiple server demo playback (numbers within range)
1 Year Ago
added wood dart to viewmodel projectile and worldmodel setup etc
1 Year Ago
Set usable in turrets. Added muzzle point.
1 Year Ago
edited crocodile swim idle height/pose and made an additive mouth open pose for walk forwards
1 Year Ago
ibc texture brightness tweak
1 Year Ago
ibc tank - adjusted moss
1 Year Ago
Fixed culling issues related to occlusion culling and deferred indirect lighting
1 Year Ago
Merge from main
1 Year Ago
Horse Costume prefab setup
1 Year Ago
- Add croc death anims - Fix croc not caring about threats when eating - Fix NRE after killing player - FIx animal death stats and achievement not working for wolf/tiger/croc
1 Year Ago
fixed sharp seam on ibc tank and adjusted tank to soften edges of body
1 Year Ago
network++
1 Year Ago
Delete test healing dart files/folder to avoid confusion. Removed duplicate dart definition on VM.
1 Year Ago
Apply ViewModelRenderer script to vm darts
1 Year Ago
Merge from main
1 Year Ago
chenged the jungle ziggurat prefab to world layer
1 Year Ago
1 Year Ago
Merge from main
1 Year Ago
merge from jungle ruins
1 Year Ago
Merge from main
1 Year Ago
Remove the equals sign, add "c" for temperature tea consumable display.
1 Year Ago
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