139,450 Commits over 4,352 Days - 1.34cph!

1 Year Ago
Update: adding missing logic to BasePlayer.ServerUpdateParallel since the merge - also fixed the formatting in a couple places Tests: none, trivial changes
1 Year Ago
updated vertical slice loadout
1 Year Ago
Merge from fast_debug_draw: Fix shaders on Mac/Metal
1 Year Ago
Bugfix: check if ignore grids (terrain, water) are present - Covers cases in editor where they haven't been setup yet Tests: ran unit tests
1 Year Ago
Bugfix: invalid indexing of water infos when player is parented to a water blocking entity Tests: none, trivial change
1 Year Ago
Set wooden dart damage to 30 per design doc. Removed incorrect modifiers/scripts from wooden dart.
1 Year Ago
Merge: from main Tests: ran unit tests, played in editor with parallel update jobs enabled on Craggy - water was detected correctly
1 Year Ago
Incapacitate dart now requires snake venom for crafting
1 Year Ago
Updated Water Treatment Tank Materials and Textures
1 Year Ago
Bugfix: rename WaterVisibilityTrigger.Reset to ResetTrackedTriggers Old name conflicted with Unity's scripting api and generated errors in editor(problematic for tests) Tests: ran unit tests
1 Year Ago
- Play projectile effects even if you only hit the terrain - Fixed NRE on terrain hit - Remove unneeded logs
1 Year Ago
zigg scene hierarchy cleanup
1 Year Ago
Merge from jungle_update
1 Year Ago
Merge from snakes
1 Year Ago
Fixed viewmodel arms not getting tinted
1 Year Ago
Added ping leeway to GetReactionTime calculation
1 Year Ago
Bugfix: fix GamePhysics batched queries bugs - Was incorrectly indexing the array of results - GetIgnore(Vec3, float) was using a swept sphere instead of sphere overlap (like original code) Tests: ran unit tests - they now pass
1 Year Ago
Merge from snakes
1 Year Ago
Merge from main
1 Year Ago
Undo accidental changes
1 Year Ago
Temporarily throw some venom (bread) to the ground on snake death, until corpse/ragdoll is setup.
1 Year Ago
zigg jungle overgwrowth progress
1 Year Ago
Tests: Add missing layer for WaterVisibilityTrigger objects in WaterLevel tests This now stressed the execution path for the submerged head in GetWaterInfo and shows I have a divergence. Will fix shortly. Tests: ran all tests
1 Year Ago
Snake corpse. Spawn corpse.
1 Year Ago
Additional fixes for Metal API
1 Year Ago
Boomerang now sticks into whatever it hits, creating a pickupable world object like any other projectile
1 Year Ago
Added placeholder snake venom item
1 Year Ago
Remove some debug spam
1 Year Ago
Reaction time and chance to reposition tweaks
1 Year Ago
lerp direction changes rather than straight setting
1 Year Ago
Tweaked boomerang return arc
1 Year Ago
Merge from jungle_update
1 Year Ago
Fixed look rotation zero error on server projectiles
1 Year Ago
Update: making PlayerCache a server-only utility - Made some tests server only It's an intrusive collection (requires an int field on BasePlayer), and we only add it for server version of player. For now there's no need to generalize it anyway. Tests: compiled in editor
1 Year Ago
main -> Boomerang
1 Year Ago
Merge from softcore_update (deployable corpse preview, works on furnace, large wooden box and workbench 3) Rebased from main
1 Year Ago
Merge from high_walls_skins
1 Year Ago
Merge from main
1 Year Ago
Compile fix
1 Year Ago
Fixed frontier icons not mip mapping
1 Year Ago
Set snake population biome to jungle
1 Year Ago
Fixed frontier wall item move sounds
1 Year Ago
Fixed high external frontier walls not dropping gibs
1 Year Ago
Merge from snakes
1 Year Ago
Merge from blowpipe
1 Year Ago
Fix frontier wall not respawning properly when reskinned
1 Year Ago
zigg jungle overgwrowth progress
1 Year Ago
Bump protocol
1 Year Ago
Move some code
1 Year Ago
Merge from deployable_corpse