139,173 Commits over 4,352 Days - 1.33cph!

1 Year Ago
Updated adobe wall in width and height. Added barbedwire on top with damage volume Fixed incorrect transforms on LOD3
1 Year Ago
Compile fixes for SERVER
1 Year Ago
Steam upload files for aux05
1 Year Ago
Update premium modal prefab Add blue refresh button style
1 Year Ago
Add manual refresh button code to premium modal
1 Year Ago
Implement route to manually refresh premium status
1 Year Ago
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1 Year Ago
Merge from horse_handcuff_fix
1 Year Ago
Fixed not being able to mount handcuffed players to the new horse when it has a double saddle
1 Year Ago
Merge from vehicle_optim
1 Year Ago
Changed RidableHorse2 IsSwimming flag to Reserved13, was overlapping with HasDriver Fixes permanently swimming horses
1 Year Ago
Merge from main
1 Year Ago
Merge from repair_bench_redirect_fix
1 Year Ago
Fixed being able to apply same redirect skin twice
1 Year Ago
Merge from repair_branch_redirect_fix
1 Year Ago
More init refactoring, should support proc gen placement now (in theory)
1 Year Ago
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1 Year Ago
More save+load work Fixed swings starting at wrong rotation briefly
1 Year Ago
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1 Year Ago
Fixed arc calculation getting inverted after loading a save Vine mountables now save and load
1 Year Ago
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1 Year Ago
HBHF emission polish & light radiation.
1 Year Ago
Progress / lotsa material and texture performance optimizations.
1 Year Ago
Swapped fully to using a server projectile instead so we can use all of the projectile systems
1 Year Ago
Viewmodel setup
1 Year Ago
Increase coarse cull epsilon, and improve debug logs
1 Year Ago
Spawn at the correct position + rotation
1 Year Ago
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1 Year Ago
test
1 Year Ago
Scene change
1 Year Ago
Hook up 3p anims Move animation files into vine swinging folder Change chair.static to use vine swinging anim for easier testing, animations appear broken
1 Year Ago
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1 Year Ago
Description for debug_dump and more info when ran. trigger_playermovement auto walk and no jump spawnflags Minor cleanups Port clientside trigger stuff from CS:GO Will allow trigger_playermovement to work with prediction more or less correctly Prepare networking code for env_wind radius Added env_ambient_light Minor cleanups
1 Year Ago
Proper throw setup with eye position validation and racyast before throwing
1 Year Ago
merge from premium_servers
1 Year Ago
subtracting disable_premium
1 Year Ago
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1 Year Ago
gantry kit
1 Year Ago
Change 4883 texture metadata for streaming
1 Year Ago
TextureOptimizationTools: Add function that changes only textures that should be streamable but aren't
1 Year Ago
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1 Year Ago
Various fixes to the texture optimisation tools