139,719 Commits over 4,352 Days - 1.34cph!

1 Year Ago
Bugfix: Properly calculate grid dimensions for TreeManager Fixes NRE caused by trees close to/outside of world bounds (modded) Tests: throw away unit tests that sampled edge locations
1 Year Ago
crossbow_arrow_fix -> main
1 Year Ago
- Crossbow Weapon script dynamically enables/disables arrow renderer since the animator isnt handling it (same solution as MiniCrossbow) - Added Mesh Cull for the arrow
1 Year Ago
Correct arrowhead now turns on when Crossbow is placed into turret
1 Year Ago
Remove debug drawing
1 Year Ago
▆ ▉▆▆▅▊ ▋▋▇▊ ▇▉▍▌▌█▍▇▆▊▄▉▌▄▋▊█▌▉▇▅▄█▆
1 Year Ago
▋ ▆▉▍ ▊▋▇▆▅▆▊▋▆▇▅▌█▋▆▆▌▇▊▊▊▍▉▆▆▉▋▋ ▄▅▄▊▄█▆ ▅▉▌▉▋▌ ▉▇ ▌▆ █▅█▋▋▌█▊▍▇ ▊▆▄▍ ▊█▍ ▊▄▇ █▋▍█▄▊▄▌ ▌▌▄▉▊▍▋█▆ ▄▆ ▇▉ ▄▅ ▅▉▍ █▌▌▆▍▌▇▉
1 Year Ago
Merge from main
1 Year Ago
Rework dart effects vital UI
1 Year Ago
Merge from fast_debug_draw: More fixes
1 Year Ago
Various fixes and assertions to prevent further issues. I think we're good now. (Famous last words)
1 Year Ago
Crossbow - Continuing with the 3P Entity UV Fixes (fixes all workshop skins), now fixed the arrow being invisible in 3P, swapped the arrow for the one used in the bow, stretched the arrow a bit so it goes all the way back like in 1P
1 Year Ago
merge from jungle ruins
1 Year Ago
Skin pass for player rig update sash
1 Year Ago
unpack all clothing prefabs for vertical slice :(
1 Year Ago
Merge: from active_tooltip_nre Logs to help track down mystery NREs. Tests: booted into bootstrap scene
1 Year Ago
Update: reinforce Tooltip language changing logic Instead of throwing an NRE report an error. I don't see how we can end up in this situation, but our logs show it can rarely happen. Tests: booted into bootstrap scene
1 Year Ago
Female head LODs
1 Year Ago
Fix other compile errors
1 Year Ago
Fix compile error
1 Year Ago
seismic_sensor_radiusvolume -> main
1 Year Ago
Visualise seismic sensor range when placing
1 Year Ago
Added playermodelskin to male body lods
1 Year Ago
Male head lods
1 Year Ago
nuclei_compost -> main
1 Year Ago
Beehive Nuceli can now be composted
1 Year Ago
fridge_additions -> main
1 Year Ago
Manifest
1 Year Ago
Allow Bota Bag in Fridge Allow Honeycomb in Fridge
1 Year Ago
shelter_icon_scale -> main
1 Year Ago
Make Legacy Shelter icon a more sensible size
1 Year Ago
Male body LODs
1 Year Ago
Prevent tiger from coming back after fleeing in some scenarios (player unreachable, in safe zone, in water, encounter too long)
1 Year Ago
Also deform spine on croc snap attack
1 Year Ago
Merge: from baseplayer_dispose - Fixes the error log spam on staging Tests: local 2 player session, 2nd player disconnected, triggered GC - no errors
1 Year Ago
█ ▄▅▉▌▅▊▊ ▌▇▌█▅▅▊▍▋▄ ▆▋▆ ▋▋█▅██▉▉ ▇▌▉▍▇▋▅▄▊▆▆▋ ▅█ ▌▇▋█▇▌ ▌▄▊▆ ▊▌ ▋▆▊▇█▋▄▅█▉▇ █▌▇ █▍▅▋▄ ▄▅▆▍▄█▍▅▊▋▇▅ ▆▇█▄▌ ▇ ▆▌▉▊▄▍ ▇▄▇▊▍█▍▍ ▍▆▊ ▋█▇▊▍█ ▉█▇▅▇▅▄▇▆▉▉▌▌ █▇▄▆▊▍▄▇▅ ▆▌ ▇ ▅▍ ▋▋▉▉▋▇
1 Year Ago
Fix animations being re-imported multiple times
1 Year Ago
Add more logging for null anim NRE (as no anim seem to be null from inspecting croc)
1 Year Ago
Merge from jungle_update
1 Year Ago
Merge from fast_debug_draw: Fix memory leak in DamageTracker
1 Year Ago
Merge from main
1 Year Ago
Fixed memory leak in DamageTracker
1 Year Ago
created a bespoke rig for adobe gate as the frame was made non standard. This allows the hinges to be in the correct place and avoid relying on pivot offsets to clear frame. updated prefab and relevant models
1 Year Ago
Use blue channel vertex colour as phase offset to wind when DisplacementOverride is enabled
1 Year Ago
Added server.pvpBulletDamageMultiplier Modifies all incoming bullet damage if the attack initiator is a player (will not apply if either the attacker or the victim is an NPC) Set to 0.75 on on softcore, which reduces pvp bullet damage by 25%
1 Year Ago
merge from softcore_update -> tc_changes
1 Year Ago
merge from tc_changes -> softcore_update
1 Year Ago
Merge from coop_improvements
1 Year Ago
Another attempt at fixing the ShouldDropEgg chicken NRE Adjusted the egg drop process so it ejects backwards from the chicken, not from the side
1 Year Ago
Missing file.