198,617 Commits over 4,140 Days - 2.00cph!

1 Year Ago
Merge main
1 Year Ago
Made a kill entity trigger. Should swap over cargo/bradley/vendor for performance
1 Year Ago
main -> release
1 Year Ago
Updated Selection History editor tool
1 Year Ago
update client dash on load
1 Year Ago
shark not assuming non-vehicle mountables in water are inflatables
1 Year Ago
Merge from main
1 Year Ago
- properly using water level for driving the physics - added protobuf definition - fuel display - simple audio - changed mount pose
1 Year Ago
sb toolcupboard progress initial prefab, textures and materials
1 Year Ago
weekly skins
1 Year Ago
merge from IsMobileFix
1 Year Ago
merge from fishing_changes_june_24
1 Year Ago
merge from fix_barricades_train_tunnels
1 Year Ago
merge from sprint_seed_fill
1 Year Ago
Ferry Terminal S2P
1 Year Ago
Added mesh cull components on light leak fix shadow proxies at Ferry Terminal
1 Year Ago
Added a global S2P mode that updates all HLOD (Tools/Scene2Prefab/Update All Force HLOD) Global S2P with full HLOD update Also included the new lighting files unity seems to want to produce for scenes
1 Year Ago
Removed UI.Dialog.EnterLockCode scene (just use the prefab)
1 Year Ago
Increase DPV max mount distance to account for the very silly mount position (required due to mount pose)
1 Year Ago
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1 Year Ago
Relaxed bounds check when flood filling seeds (putting on a branch as it's slightly too risky for a hotfix) Resolves case where standing too far away from the planter would result in the player only being able to flood fill a selection of the empty slots
1 Year Ago
Changed colour of deploy volume gizmo to purple so it's not the same as the colour for entity bounds
1 Year Ago
Fixed a case where holding shift and placing seeds after looking at a planter would throw client side building errors
1 Year Ago
Fixed a case where seed flood fill would show incorreect guides when looking at planter behind a building block
1 Year Ago
New rotor wash FX prefab Applied to Scrap Transport
1 Year Ago
Heli ground effect raycast threshold changed to 40 from 80 in BaseHelicopter & PatrolHelicopter
1 Year Ago
Merge from main
1 Year Ago
Fixed some bait items not displaying a max stack size of 1 (raw bear meat, likely more) No actual gameplay change, just UI
1 Year Ago
Fixed items sometimes getting dropped in the world when caught in a fish trap intead of inserted into the inventory
1 Year Ago
Merge from main
1 Year Ago
merge from main
1 Year Ago
merge from CustomSkinFix
1 Year Ago
Fixed repair bench NRE when using custom skins
1 Year Ago
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1 Year Ago
merge from wire_slacking
1 Year Ago
Fixed vendors not working on fishing village a and c Thank you Alistair!
1 Year Ago
Changed vendor flags on fishing village a and c
1 Year Ago
Minor changes
1 Year Ago
Fixed RegisterMetaTable still creating a new table Try to encourage models to be unloaded on disconnect Minor cleanups Block path concommand Fixed unmounting GMAs leaving behind empty folders internally Fixed whereis sometimes not finding the culprit workshop addon
1 Year Ago
work on radtown storage building, reworked mats, added extra trims, rebuilt original prefab, created packed mask.
1 Year Ago
Distance check on vendor
1 Year Ago
Fixed whereis sometimes not finding the culprit workshop addon Fixed unmounting GMAs leaving behind empty folders internally Block path concommand Minor cleanups Try to encourage models to be unloaded on disconnect Fixed RegisterMetaTable still creating a new table
1 Year Ago
- Increased range to be classified at destination - Increased steering sensitivity - Added downforce based on speed - Tightened suspension springs
1 Year Ago
Vendor now destroys barricades that it runs into
1 Year Ago
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1 Year Ago
Commit marking more components as [MapGeneration]
1 Year Ago
Removed some weight from the vendor (took out the passenger seat) Suped up the engine (+50 horsepower) Added racing breaks
1 Year Ago
Base
1 Year Ago
Merge main
1 Year Ago
always applying stability/righting forces when mounted, rather than needing fuel