139,276 Commits over 4,352 Days - 1.33cph!

1 Year Ago
missing file
1 Year Ago
lots
1 Year Ago
blowpipe ammo update updated ammo projecticles for scatter and incapacitate darts updated icons, updated .item and other ammo specific prefabs cleaned up folders of unnecessary prefabs
1 Year Ago
opaque bg except for missed rays
1 Year Ago
Print out content as warning if HTTP request fails and slight cleanup
1 Year Ago
Switch PremiumStatusResult from struct -> class because it seems IL2CPP can't deserialize JSON into a struct
1 Year Ago
Backup
1 Year Ago
Started work on graphical texture optimisation tools (very much WIP). This will come in handy for future tuning of the texture streaming system. Especially once we get back to instancing. Hoo boy.
1 Year Ago
Enable building atlasses for mip level streaming. This might be a pandora's box, but it brings non-streaming texture memory to less than 1 GB, leaving plenty of room for streaming textures.
1 Year Ago
merge from premium_servers -> main
1 Year Ago
Cherrpick rest of commits from `manual_refresh` -> `premium_servers` after the merge from main (so we don't take staging updates onto `premium_servers`)
1 Year Ago
merge from manual_refresh -> premium_servers (before the merge from main)
1 Year Ago
Show "Error" when manually refreshing premium status if the API threw an error instead of `$0/$0` Don't update the local premium status from manual refresh if it threw an error
1 Year Ago
Ensure premium status is always saved to registry when it's changed
1 Year Ago
Fix manual refresh only showing the new status in the UI but not updating the premium status across the whole client
1 Year Ago
Merge from croc (fix client/server compile errors)
1 Year Ago
Merge from tiger (to fix trophies)
1 Year Ago
Have croc not bother to approach prey if it's already too far from water, instead of starting to approach it but then give up
1 Year Ago
Previous changeset didn't go through
1 Year Ago
Have croc match their prey aggression Which means they'll be hyperagressive if sprayed non-stop Pause sometimes when not hit for a while Take their time if not hit at all This helps the croc feel more balanced when faced with different player loadouts Also make croc belly flop side-steppable again as the primary counter play
1 Year Ago
backup
1 Year Ago
Client update fix
1 Year Ago
Added some missing shaders to always included shaders
1 Year Ago
Added Crative.alwaysOnEnabled bool convar to toggle the feature entirely. Add some extra safety checks behind alwaysOnEnabled.
1 Year Ago
manifest
1 Year Ago
codegen -> main
1 Year Ago
code gen
1 Year Ago
show_sprinkler_range -> main
1 Year Ago
Added convar to allow enable/disable
1 Year Ago
Remove unneeded ddraw commands
1 Year Ago
Flags
1 Year Ago
Fixed inaccurate sprinkler radius
1 Year Ago
Added toggleAlwaysOnRadius command
1 Year Ago
Fixed volume guide being slightly offset towards the player
1 Year Ago
Update: use PlayerCache for ServerUpdateParallel Should enable us to optimize for data persistence - will attempt next CL. Tests: played back staging server demo twice, got same analytics numbers
1 Year Ago
- Huge code cleanup - Ensure spheres and hemisphere prefabs can be correctly swapped between
1 Year Ago
Volume guide now disables properly when turning off
1 Year Ago
dilate palette textures, fixes black pixels bleeding into bilinear sampling at ray intersection
1 Year Ago
Further heater zone placement refinements
1 Year Ago
edited crocodile sprint and swim attack anims
1 Year Ago
Added toggleAlwaysOn single entity command, sets flag for the IAlwaysOn entity you are looking at.
1 Year Ago
Updating reload animation with correct dart movement
1 Year Ago
Corrected some incorrect heater growable sizes
1 Year Ago
Corrected a bunch of incorrect visual sprinkler radius size calculations
1 Year Ago
Ensure sphere prefab loads into memory correctly
1 Year Ago
- Proper prefab based volumes support - Ensured prefab scales properly
1 Year Ago
Flipped combat knife mesh in v and w to have parity with the workshop downloaded combat knife model, and now text doesn't appear flipped on the in-game combat knife. Have tested with all approved knife skins. This does mean some unapproved knife skins will have flipped text/symbols if they uploaded their skin with manual flip compensation.
1 Year Ago
Fixed client not granting premium status when value is exactly 15$ (matches API)
1 Year Ago
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1 Year Ago
Added Ziggurat Water Treatment Tank Prop Setup Basic Materials for Water Treatment Tank Prop