252,023 Commits over 3,959 Days - 2.65cph!

10 Months Ago
ActionGraph editor tabs (Facepunch/sbox-issues#4491)
10 Months Ago
ActionGraph editor tabs (Facepunch/sbox-issues#4491) Error list now shows messages from all open graphs https://files.facepunch.com/ziks/2024-04-16/sbox-dev_aRXgE6cHMs.mp4
10 Months Ago
adjust health bar ui
10 Months Ago
Effects have icons
10 Months Ago
AI stops when they hit a certain distance from the player
10 Months Ago
Spinout no longer tied to death state
10 Months Ago
AttackingState will try to shoot weapon items if AI has it Weapon items have an option for originating from its GameObject instead of the Camera
10 Months Ago
Build queue before copying (so we get compiled assemblies) Temp copy video.json (because I'm sick of it launching in fullscreen) Split out data dir and game data dir Don't need to save off absolute game data path, just use relative path Temp copy some more stuff
10 Months Ago
ActionGraph editor: View menu
10 Months Ago
AI: Clean up chase state, prep attack state
10 Months Ago
█▊▆ ▌▅▌▇▌▇▋▇ ▍▆▇▇▇▄▆▊▊ ▌▊▄▇▉▊▄▌ ▅▇ ▉▊▊▄█▄▍ ▋▋ ▌▊▆█▌▅, ▍▍▊ ▊▌▌▆▉▌▉▋▊▍ ▇█▌█▋▄▆▋/▇▆▍▆▇▆█▋▍▊▆▅ ▆▉▋█▆ ▆▉▇▅▌█▊█ ▄▇ ▇ ▄▆██▊█▊▋ - ▊▇▉▉▋▋▍ ▍▉█▋▌▊▇▅▉█ ▌▊▉▋ ▇▌▇▌▅▋
10 Months Ago
Fix raising an existing ActionGraphView ActionGraph properties panel refactor
10 Months Ago
AI: remove stimulus system, look for closest player and navigate to them
10 Months Ago
Merge from unity_2022.3.24
10 Months Ago
Don't hard-code these paths, do all setup inside StandaloneAppSystem Standalone wizard shows basic ETA Better ETA Mount everything we need, gets us as far as at least loading scenes (even if they're missing all content) Include gamecontrollerdb.txt in standalone build
10 Months Ago
more splats/terrain tweaks
10 Months Ago
Action graph editor layout fixes
10 Months Ago
Fix formatting
10 Months Ago
Don't show keycard in item scrapper Close button on item scrapper ui
10 Months Ago
Cull after, ensure move direct to last tx if query out of time but entries remaining
10 Months Ago
prefabed remaining of new building modular pieces, added temporary colliders accentuated dirt paths on terrain to make them come through in procmap rotated some doors for better flow in buildings lowered some windows for better peek while crouched
10 Months Ago
Only show the considered lights in the debug view, we don't cull the unconsidered lights so it'd show them as unculled
10 Months Ago
Coin Chest
10 Months Ago
Swapped weakspot pools over to using GetList
10 Months Ago
Fix Asset.CompileIfNeededAsync getting stuck Compile all non-existing and out-of-date assets on project startup Opening project progress gets reported to splash screen Bunch of resources that were out-dated Dead code
10 Months Ago
Minigun plus ammopack world model
10 Months Ago
Merge main
10 Months Ago
Meta files
10 Months Ago
Code changes
10 Months Ago
CurrentVersion, ProjectSettings
10 Months Ago
10 Months Ago
▍▆▌ ▅▅▊█▌ ▊▊▅▋▅▍ ▍▊ ▋▊▄ ▅▍▆▇▊▇▉▅ ▆▄▊█▌▋▉▋▄▋▋ ▄▇▌ ▅▌▇▉▉█▆█ ▍▆ ▇▉▇▅▊▌▆ ▌▊█▅▌▄▆ ▇▍ ▊▅▌▌ ▄▊▊▆ ▌█▍▅ ▋▅▌▌ ▄▇▅▇█▇▄ ▅▉▍▇▍▊▇
10 Months Ago
█▍▅▍ ▋▋▄ ▇▉▇█▄██▆ ▍▇▄▄▋▌▄▅ ▇▆▌▆▊▋ ▌▄ ▊▇▉▇ ▄▍▄ ▌▌▄▌▆▆▄, ▋▄▆ ▇▌▅▌▌▅▍█ ▋▌▋▌█▇▉▊▆▌▊ ▍▄▅▄▆▅▆ ▊▍▋ ▌▆▉▌▄▆▍▋ ▆▋▆▉▍▆▄▇
10 Months Ago
quick level fixes
10 Months Ago
Update art_showcase.scene
10 Months Ago
Type updates on demo_02_level
10 Months Ago
player update. exported edited 3p thompson anim set and set up holster position for it and the mp5
10 Months Ago
Fixed editor compile
10 Months Ago
latest topologies
10 Months Ago
Add homing projectiles (https://files.facepunch.com/tony/1b1611b1/sbox-dev_HxO746PgRX.mp4)
10 Months Ago
updated monument, blend map, painting building topologies. Added bits of forest topology as a test for undergrowth
10 Months Ago
Include library dll in publish
10 Months Ago
merge from mission_improvements_may_24
10 Months Ago
merge from christmaslights_menu
10 Months Ago
merge from io_entity_snapping/fixes/2
10 Months Ago
merge from io_entity_snapping/fixes/2
10 Months Ago
merge from barrel_leak
10 Months Ago
merge from minigun_fixes_may_24
10 Months Ago
Move addon asset locations, fix tests Fix not mounting base/citizen