198,663 Commits over 4,140 Days - 2.00cph!

1 Year Ago
Viewmodel initial code setup. Protobuf. Serialization. Debug logging.
1 Year Ago
merge from io_seismic_sensor - Art placeholder
1 Year Ago
merge from searchlight_fixes
1 Year Ago
Tweaked rockets vibration level
1 Year Ago
correctly assigned materials to .worldmodel.prefab and .entity.prefab
1 Year Ago
Green/red light behaviour Name and description Recipe first pass Updated placeholder model and icon
1 Year Ago
Merged main into io_seismic_sensor
1 Year Ago
Merge from hackweek_renderlod_collapse
1 Year Ago
Compile fix
1 Year Ago
merge from hackweek_renderlod_collapse
1 Year Ago
merge from boombox_toggle_fix
1 Year Ago
merge from wiring_near_vehicles_fix
1 Year Ago
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1 Year Ago
merge from lantern_fix_2
1 Year Ago
Move the update markers and previous life refresh process to happen 1s after the player dies, while the map is fading in rather than the instant the player receives their death RPC No real visual change but moves the heavy processing to after the player has visually died More thorough profiler coverage over the life infographic section
1 Year Ago
Merge from main
1 Year Ago
Added attack and dry fire states to prevent admire motion carrying over
1 Year Ago
Merge from main
1 Year Ago
Remove the Scene2Prefab components on the bbq, small refinery, furnace, large furnace and campfire prefabs in the LootPanels scene Changes made to these prefabs outside of this scene would be lost if we do a global S2P, sometimes leading to build breaking bugs
1 Year Ago
Set local scale to 1,1,1 on various wooden_crate props - used in lots of places and both child renderers were set to 0.99999994 scale on one axis, preventing collapsing. Will need a global S2P to take effect everywhere
1 Year Ago
Fixed trainyard as well
1 Year Ago
Fixed missing launch site HLOD generation
1 Year Ago
Sidecar bike setup, visual and physical, WIP
1 Year Ago
LR300 vm camera anims
1 Year Ago
Merge from main
1 Year Ago
Auto run and toggle crouch will now hold their state when the player opens the chat
1 Year Ago
Reduce wheel radius slightly so that the wheel sits a small amount in the ground. Looks more realistic
1 Year Ago
More suspension work. Should look smooth and good on both bikes and snowmobiles now
1 Year Ago
Revert suspension fix, was worse than the original bug
1 Year Ago
Fixed 'prevExtension' bug
1 Year Ago
Fix some missing deploy guides
1 Year Ago
merge invoke_execution_time -> analytics_server_profiling
1 Year Ago
Fixed train tunnels not rendering properly on the map
1 Year Ago
merge from main -> analytics_server_profiling
1 Year Ago
Suspension fix, doesn't break snowmobile suspension anymore but still works for bikes
1 Year Ago
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1 Year Ago
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1 Year Ago
Compile fix
1 Year Ago
Grid based detection
1 Year Ago
S2P Launch site
1 Year Ago
Modified the launch site scene - a few generators & the overhang on recycler building were overriding the RendererLOD state to 100m
1 Year Ago
Fix dockwall_stairs_600 missing a material causing the top to look transparent
1 Year Ago
Fix ticket booth windows going opaque past 60m
1 Year Ago
Fix pillar in front of triple boost building being culled past 75m
1 Year Ago
Set culling to 300m on tire stack, launch site grills in front of rocket building, walkways up the back, pickup truck Fix green card room windows going opague <300m
1 Year Ago
Min 300m culling for all the pipeline prefabs used in launch, the crate cover & the planters
1 Year Ago
Add `minDistanceMultiplier` to RendererLOD to prevent mesh.quality scaling down LODs for low settings - fixes windows becoming opague at low graphics settings Apply min LOD scaling of 100% to all the prefabs with windows (airfield towers, launch site warehouses, launch site rocket building)
1 Year Ago
Fix windows of rocket puzzle building becoming opague past 60m
1 Year Ago
Fixed not seeing gaps in windows in launch site warehouse buildings past 100m