252,045 Commits over 3,959 Days - 2.65cph!

10 Months Ago
Code changes
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CurrentVersion, ProjectSettings
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quick level fixes
10 Months Ago
Update art_showcase.scene
10 Months Ago
Type updates on demo_02_level
10 Months Ago
player update. exported edited 3p thompson anim set and set up holster position for it and the mp5
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Fixed editor compile
10 Months Ago
latest topologies
10 Months Ago
Add homing projectiles (https://files.facepunch.com/tony/1b1611b1/sbox-dev_HxO746PgRX.mp4)
10 Months Ago
updated monument, blend map, painting building topologies. Added bits of forest topology as a test for undergrowth
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Include library dll in publish
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merge from mission_improvements_may_24
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merge from christmaslights_menu
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merge from io_entity_snapping/fixes/2
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merge from io_entity_snapping/fixes/2
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merge from barrel_leak
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merge from minigun_fixes_may_24
10 Months Ago
Move addon asset locations, fix tests Fix not mounting base/citizen
10 Months Ago
Leaderboard backup, run #11082
10 Months Ago
Added TutorialIsland.OverrideTutorialLocation which allows us to change where a tutorial island will spawn to try and debug the terrain splat issues we're seeing Fixed renderers using MaterialConfig appearing as snow covered when on the tutorial island based
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Display how much the minigun slows down the player in the gun information panel
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Assigned the minigun a unique description
10 Months Ago
Dynamically update the item slots shown on the gun information panel, instead of always showing 4 slots
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Fixed missing animator parameter warning when equipping a minigun Fixed exception when quickly switching between a weapon with a sight and the minigun
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Leaderboard backup, run #11080
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Fixed Deluxe Christmas Lights inconsistent UI behaviour, it now displays the five options and select the current mode by default when opened
10 Months Ago
Don't show the current mission objectives on the map screen (they overlap with the markers UI) Add a section to the markers UI that shows the current missions, clicking on the mission entry will focus the map on the current misison objective marker
10 Months Ago
Fix nav mesh generate trying to add bodies with no shapes
10 Months Ago
Fixed Timer Switch being triggered by circuit updates even when the power amount didn't change
10 Months Ago
Leaderboard backup, run #11077
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First pass on mission + conversation
10 Months Ago
Unobsolete obsolete code Fix crash on start / gave myself more work todo Fix null reference when ball physics body is null Fix crash on AnimateIntoPocket / Fix ballhistory duplication Merge pull request #1 from Louis-Ladd/main Fix current crashes and networking issues
10 Months Ago
Fixed AND, OR and XOR switches emitting light when unpowered
10 Months Ago
We should be able to get away with not copying these manually, asset system should handle it We need a few files from core, though Clean up, slightly improved wizard
10 Months Ago
10 Months Ago
Merge from mission_improvements_may_24
10 Months Ago
Add a UI panel listing all of the objectives and rewards for a mission when the player is about to accept a mission
10 Months Ago
Use a mono mix buffer without volume scale to process lipsync, allows sound with zero volume to still drive lipsync
10 Months Ago
Fix concave shapes not combining friction and restitution
10 Months Ago
Consolidated a bunch of localization strings, several mission objectives had descriptions with the same english text but different keys
10 Months Ago
Update lumberjack harvest wood description string to use a new localization key and adjusted text to not mention the required count (as we add that dynamically now)
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10 Months Ago
Subtract 95838 - was meant to be on a sub branch