249,469 Commits over 3,959 Days - 2.63cph!

47 Days Ago
Added lookingAtColliderNoPenalty in BasePlayer Set as the real collider the player is looking at, before we apply distance penalties based on available interactions Useful when you want precise interactions on vehicles with many colliders (like the catapult)
47 Days Ago
Leaderboard stat
47 Days Ago
Fix record struct not using primary constructor Make action graph prefab variables sort of work They don't set the right ISourceLocation yet, so they'll open the wrong asset when editing Fixes Facepunch/sbox-issues#6880
47 Days Ago
Admin Stats: - Setup ui dialog panel - Wired up open/close through admin panel - Prefabs for panel setup
47 Days Ago
Action prefab variable test Facepunch/sbox-issues#6880
47 Days Ago
exported updated wolf attack ledge animation
47 Days Ago
Clear the temporary RenderTarget cache after Present. It should be okay to grab one of these and not free it. Add ComputeShader.DispatchWithAttributes Remove unused commandlist.Dispatch uses the attributes from the commandlist, rather than the computeshader Fix RenderAttributes setting doubles as float2 😵 Clean CommandList RenderTarget api
47 Days Ago
Admin stats entry layout
47 Days Ago
blurring a slightly larger radius than the carve
47 Days Ago
updated exports for view and worldmodel
47 Days Ago
cleanup (wrong namespaces and nested jobs)
47 Days Ago
removed unused sculpture convar
47 Days Ago
each carve is followed with a box blur on the region, gives a much more natural result and makes the spherical carves come out much less square
47 Days Ago
Fix template again
47 Days Ago
Basic UI Setup
47 Days Ago
Catapult ammo projectiles speed and gravity tweaks
47 Days Ago
roof conditionals link
47 Days Ago
increase time before simplification starts - flickers less between hits with slower tools
47 Days Ago
Add action graph clean up tool
47 Days Ago
impact_brick files
47 Days Ago
Deleted old towing test prefabs
47 Days Ago
Added `LevelManager.LoadedFromMenu`
47 Days Ago
jungle building skin - prefabs for roof conditionals
47 Days Ago
manifest
47 Days Ago
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47 Days Ago
Fix particles alpha Update platform_stage_2b.scene
47 Days Ago
merge from main
47 Days Ago
running simplification on editor-generated default block - re-generated block
47 Days Ago
Super minor refresh to existing vending admin panel: Layout, alignment and some minor styling changes
47 Days Ago
Update: further readme changes Whoops, misunderstood why the list of links wasn't newlined properly. Fixed
47 Days Ago
adjusted deploy volume obb on ice sculpture
47 Days Ago
Update: adding missing newlines to Readme Should fix missing list in Documentation
47 Days Ago
Update: Improving readme
47 Days Ago
Merge from ai_wolf_iteration
47 Days Ago
re-baked default ice block
47 Days Ago
better editor support for marching cubes
47 Days Ago
merge from main
47 Days Ago
More door upgrade checks
47 Days Ago
merge from main
47 Days Ago
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47 Days Ago
Restored monument marker font
47 Days Ago
Improve the fidelity of the wolf high jump using a bespoke animation Add a telegraph before jumping Make it dodgeable with enough space by running before the wolf lands Give more time to hit the wolf before it jumps back
47 Days Ago
workcart_box_fix_2
47 Days Ago
- Fixed box appearing under workcart - Swapped item storage to item storage type rather than box storage
47 Days Ago
Don't allow gates with a lock to be upgraded. NRE fix.
47 Days Ago
increased sculpture grid resolution
47 Days Ago
More robust checks when firing catapult projectile, make sure boulders ignore the catapult when sweeping Tweaked projectile spawn point, speed and gravity Replaced placeholder art on boulder projectile prefab
47 Days Ago
Fix checking for IsNull instead of NotNull Convert to use CommandList properly
47 Days Ago
ActionGraph: disable way of creating invalid references Was possible to reference components etc as constant values for properties, should use scene.ref nodes instead
47 Days Ago
exported updated wolf attack ledge animation