249,467 Commits over 3,959 Days - 2.63cph!

47 Days Ago
Try fixing compile error from junkpile despawn
47 Days Ago
merge from qol_junkpile_despawn -> main
47 Days Ago
tweaks
47 Days Ago
Add emission support to localcoord shader
47 Days Ago
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47 Days Ago
Add * option to vfxcompile Create Shaders-Build.bat Create Shaders-BuildForced.bat Delete old shader build scripts
47 Days Ago
Update base.fgd Fixed Grenade weapon trying to emit NULL sounds Do not set `commentary` on map load Bump max_constraints default Force Sandbox tool names lowercase Portal 2 coop spawnpoints Rollermine variants Remove code to set NPC names from spawnmenu for the killfeed Too error prone unfortunately Fix regression with PR #2143 Optimize spawnmenu SWEP autorefresh stuff Fixed loading screen month checking Do not IsValid input in hook.Add NULL entity is still an entity, and it used to work. IsMounted hack to do with Half-Life 2 20th anniversary
47 Days Ago
Tweak the wolf dynamic vision range: Reduce base wolf vision by 5m Player crouching = 50% range Player sprinting = 130% range (no change) Crouching now allows getting in melee range if you approach a wolf from behind
47 Days Ago
Fixed view model hands being disconnected on SV wep switch This is due to some specific mods and recent changes Clear CShadowDepthView to black instead of white Fixes garrysmod-issues/issues/6086 Fixed 2 "Parent cvar in server.dll not allowed" warnings on start up Delete cl_soundfile Unused, no reason to keep it. Newline for mat_disable_d3d9ex warning Do not print `cc_lang = ` with developer 1 Fix r_lightcache_zbuffercache 1 crashing if set after map load Fixed yet another useless console message on game start up "Not playing a local game"
47 Days Ago
Fixed view model hands being disconnected on SV wep switch This is due to some specific mods and recent changes Clear CShadowDepthView to black instead of white Fixes garrysmod-issues/issues/6086 Fixed 2 "Parent cvar in server.dll not allowed" warnings on start up Delete cl_soundfile Unused, no reason to keep it. Newline for mat_disable_d3d9ex warning Do not print `cc_lang = ` with developer 1 Fix r_lightcache_zbuffercache 1 crashing if set after map load Fixed yet another useless console message on game start up "Not playing a local game"
47 Days Ago
Protocol++
47 Days Ago
Initial RPC send and receive framework for stats using protobuf
47 Days Ago
Working on jungle walkways
47 Days Ago
Fix network scene load race condition. Fix spamming Join Game trying to connect to a lobby after we're already in a game
47 Days Ago
Merge from main -> aux3
47 Days Ago
ballista ammo lods and prefabs
47 Days Ago
Added BaseTileTool.AutotileBrush Tileset Tool Preview updates to show selected Autotile Brush if there is one https://files.facepunch.com/CarsonKompon/2024/November/25_11-44-GhostwhiteGenet.mp4 Add collapse-able groups for line and rectangle tool inspector values Highlight selected autotile tiles with selected color Painting with the PaintTileTool while an Autotile Brush is set will paint to that Autotile layer instead of drawing tiles directly (and draw some debug visuals for now)
47 Days Ago
- Init/Disposal of transaction feed entries - Setup view system to display a given protobuf of transactions - Ensure disposal and return to the pool on dialog closed - Code cleanup
47 Days Ago
Merge: from VendingMachinePooling Fixes a minor bug that caused Vending Machine's protobuf pool to inflate Tests: spawned a vending machine on craggy, saved, loaded craggy again - marker was present. Monitored pooling stats - seemed normal.
47 Days Ago
Bugfix: avoid inflating VendingMachine's protobuf pool - Rewritten with relying on pooling Tests: spawned a vending machine on craggy, saved, loaded craggy again - marker was present. Monitored pooling stats - seemed normal.
47 Days Ago
update particle.rework scene
47 Days Ago
impact fx updates + explosion_medium updates added impact.brick particle fx
47 Days Ago
exported updated wolf attack ledge animation
47 Days Ago
Composite SSAO on Lighting rather than Blitting (#1677)
47 Days Ago
Merge from admin_invis_command
47 Days Ago
Update shaders, might get stumped with AO changes but i'll just build them back
47 Days Ago
merge from wire_slack_fix
47 Days Ago
Fixed 0 point wires not being destroyed as expected when quickly adding and removing points
47 Days Ago
merge from main
47 Days Ago
fix nre, cleanup unused, order, CommandList.Release -> CommandList.ReleaseRenderTarget
47 Days Ago
Polish jump trajectory and weightiness
47 Days Ago
Catapult projectiles naming
47 Days Ago
Tweak EventManager flushing Services Update
47 Days Ago
Fix TilesetPreview aspect issues Added Autotile Test Resource Added AutotileWidget which holds autotile paint controls, display in TilesetTool Inspector Autotile Example Scene Update TilesetTool Inspector layout and reset autotile brush when changing layers
47 Days Ago
enforce burst compatibility on Point3DGrid
47 Days Ago
server processes enqueued sculpture updates centrally, allowing certain jobs to run in parallel - most beneficial on server startup
47 Days Ago
Address case when trying to package.GetMeta<string> something that isn't a string, to ensure backwards compatibility - Resolves legacy game issue where InputSettings has not been moved to Input.config - Output a warning if we fail, instead of hiding it
47 Days Ago
Asset Browser: Everything location excludes cloud cache, non-project assets when 'Show Base Content' is disabled Asset Browser: only hide compiled versions of source files when they both would have been shown under the asset filter (don't hide .sounds because we have a .wav etc) Remove any existing package files when updating to new cloud asset version
47 Days Ago
Feed entry script with basic setting
47 Days Ago
Add SizeHandle
47 Days Ago
Fixing skinning issue for catapult rope
47 Days Ago
Get correct stat Reset setting button
47 Days Ago
Fix DispatchCompute capturing
47 Days Ago
Use scenename instead
47 Days Ago
Send the stat at the end
47 Days Ago
merge from main
47 Days Ago
Fixed push interaction showing when looking at disabled reload and fire interactions point
47 Days Ago
Fixed battering ram fuel storage openable from outside through chassis colliders
47 Days Ago
Added lookingAtColliderNoPenalty in BasePlayer Set as the real collider the player is looking at, before we apply distance penalties based on available interactions Useful when you want precise interactions on vehicles with many colliders (like the catapult)
47 Days Ago
Leaderboard stat