249,466 Commits over 3,959 Days - 2.63cph!

46 Days Ago
Squashed commit of the following: -GTAO -Aoproxy removal Split between SSAO and GTAO Start moving gtao to command lists, adjustments
46 Days Ago
Start moving gtao to command lists, adjustments
46 Days Ago
Merge from launcher reload bug
46 Days Ago
Applied fixed timing to dragon rocket launcher
46 Days Ago
Adjusted rocket launcher reload time to 5.8s, was 6s This isn't an actual buff as you cannot reload faster than the animation, the animation was 5.8s so there was a 0.2s window where you could trigger a reload again while the reload was still taking place on the server This resulted in the reload finishing and the ammunition on the client getting refreshed, but at that point the player was stuck in another 5.8s animation before they could fire again Added a right click context option (Print Reload time) to BaseProjectile that looks at the viewmodel animator and calculates how long the reload anim is (taking into account speed modifiers which were being used in this case)
46 Days Ago
Codegen
46 Days Ago
merge from siege_weapons
46 Days Ago
Siege tower decay reset when used
46 Days Ago
Merge from shred_helicopters (also includes the changed ignore.conf file that seems to keep changing)
46 Days Ago
Updated catapult icon
46 Days Ago
Collision effects and minimum collision force tweaks
46 Days Ago
Plushy scenes and prefab aseets backup
46 Days Ago
Manually kill any players in the walkable area of the scrap transport helicopter when they are fed into the shredder
46 Days Ago
Siege weapons decay
46 Days Ago
Fixed scrap transport giving metal frags instead of scrap when shredded
46 Days Ago
Car shredder now shows proper icon and localized name on death screen
46 Days Ago
Merge from hackweek_car_radio
46 Days Ago
ice sculpture pedestal model and materials. need to do lods and gibs and asset cleanup
46 Days Ago
Fixed server / client errors
46 Days Ago
Merge from main
46 Days Ago
Merge from hab_hominglauncher
46 Days Ago
Added server.homingMissileTargetsHab convar (defaults to off) Homing launcher can target HABs as long as that convar is active and the HAB is fully inflated
46 Days Ago
Merge from hackweek_car_radio
46 Days Ago
Merge from main
46 Days Ago
Remove old and accidental files
46 Days Ago
Merge from localcoord-emission
46 Days Ago
Merge from main
46 Days Ago
Car radio costs 120 metal fragments, the same as the Portable Boom Box
46 Days Ago
Merge from main
46 Days Ago
Merge from main
47 Days Ago
Fix navmesh debug draw disappearing at certain heights
47 Days Ago
Can now change the size of the Paint and Eraser tool. Using the eraser tool with an autotile selected will erase using autotile rules https://files.facepunch.com/CarsonKompon/2024/November/25_16-26-AromaticFrog.mp4
47 Days Ago
Line and Rectangle Tool now support Autotile Brushes https://files.facepunch.com/CarsonKompon/2024/November/25_15-53-BluevioletLeafbird.mp4
47 Days Ago
Calculate tile bitmask and find matching tile on paint https://files.facepunch.com/CarsonKompon/2024/November/25_14-17-MotherlyQueenbee.mp4 Added mappings for each bitmask value of a 47-tile tileset https://files.facepunch.com/CarsonKompon/2024/November/25_15-38-ElegantBighornsheep.mp4 Slight refactor so you can paint autotiles over existing autotiles https://files.facepunch.com/CarsonKompon/2024/November/25_15-46-AlienatedIndochinesetiger.mp4
47 Days Ago
Allow NavMesh areas to have arbitrary transforms Reduce debug draw ground offset
47 Days Ago
Merge from ai_wolf_iteration
47 Days Ago
Fix wolves leaping too far
47 Days Ago
BaseSiegeWeapon now inherits from GroundVehicle and BatteringRam now inherits from BaseSiegeWeapon
47 Days Ago
Fix wolf thinking the player is reachable when they are not, because of unity async paths returning "complete" instead of "partial" even when they are partial, potentially because of the hidden large projection they do
47 Days Ago
Adjustments to cubemap normalization, make cubemap feathering happen from center of cubemap, and in world units, rather than inner, math is much simpler Clamp cube box parallax projection to actual bounds box the box, cleanup Our both our envmap filters uses linear roughness instead of sqrt roughness Gizmo for scale in envmaps, adjust default for feathering in world units Sort envmaps also by size, giving higher priority to smaller ones if it's in a draw condition Squashed commit of the following: -GTAO -Aoproxy removal Split between SSAO and GTAO
47 Days Ago
Update spritecard.shader_c
47 Days Ago
Hook last version of jump anim, and re-annotate the motion warping timings Apply out of navmesh root motion when not in the air
47 Days Ago
Update ci.yml Update all_shaders.txt Rebuilt shaders
47 Days Ago
merge from fix_teleport2grid_foundations -> main
47 Days Ago
Squashed commit of the following: -GTAO -Aoproxy removal Split between SSAO and GTAO
47 Days Ago
Build shaders in ci
47 Days Ago
Fix teleport2marker & teleport2grid moving you inside rocks / bases instead of to the top of them
47 Days Ago
Restart pause menu Hide tutorial if doing platform run Display timer
47 Days Ago
Remove cs_surface_interactions Always output combo count if it's over 1000 Strip some lesser used stuff from spritecard to get the compile time/size under control Remove old broken water shader spritecard compile fixes Revert "Remove old broken water shader" This reverts commit 839701b6fc80e9ef6663f8540820545e5d39f490. Fix water shader not compiling
47 Days Ago
Try fixing compile error from junkpile despawn