249,469 Commits over 3,959 Days - 2.63cph!
BaseSculpture protobuf id 186 > 182
Codegen, protobufs, manifest
Fix compile issue on Mailbox, allowedItems is now defined in StorageContainer
Adjust siege weapon protobuf ids to remove conflicts with other branches
Catapult 180 > 183
SiegeTower 181 > 184
Ballista 182 > 185
BallistaGun 183 > 186
BatteringRam 184 > 187
When tracking scrap being purchased with items, track how many items are sold rather than the scrap (inverse of normal behaviour)
Envmap feathering defaults to much tighter
SkyIndirectLighting param in hammer env_sky since it seems it never was there
Reduced temp radio size to 0.05m to prevent overlapping interaction with central locking system
Include System reference, fixes compile error
Revert all cockpit prefabs to their version from main
Reapply socket change
Some exceptions to help diagnose issue
Remove SCENEOBJECTTYPEFLAG_IS_PROCEDURAL - it does nothing
Underwater visibility increase.
merge from queue_improvements
merge from analytics_rcon_improvements
Cleanup obstacle components
Fix compile errors on client
merge from analytics_identity_mgmt
Integrate heightfield building into the tile cache
Refactor NavMesh class structure
Improve navmesh initialization
Remove dead code
Fix tiny memory leak
Added unloadweapons command
First pass of gun tests: deploy, aim, reload, fire, examine
Fix validaiton error in old AO where we were writing normals when never bound
Execute procedural layers ( managed hooks ) before threaded action to set up geometry, this fixes race condition in viewattributes from hooks
Previously FrameAttributes/ViewAttributes were working to pass to the rest of the pipeline merely because of a race condition and would break down in low framerates and wouldn't actually pass changed view attributes to those partitions in the correct order ( https://i.imgur.com/fW4VPVJ.mp4 ), this does it properly
Remove legacy PackageFindResult
Filter exclusive tags properly
Find returns a property list
Show property tags on browse pages
Fix anim montage generation not properly ignoring locomotion anims
SimpleBuildingBlock upgrading wip
Add debug commands for visualizing NPC acceleration, deceleration and gait
Rename CNavMeshCachedData -> CNavMeshHeightFieldData
Fix wolves suddenly stoppinng when fleeing
More resilient native memory pooling
Fix wolves that keep eating or chilling while their pack members are fighting nearby
Cleanup player tokens
Remove unused find pages
Add PackageTypeTagDefinition
Add <Modal> component
Add package type tag editor
Expose property tags in the package editor
- Fixed SlotMachine analytics not including multiplier
- Better error reporting on analytics bulk uploading
- Fixed a memory leak in analytics when creating the upload client failed
- Added ability to specify a file to load convars from in the editor GameSetup
Mere from peacekeeper_turret_hostile_warning_ui
Double the warning radius, only show turret marker if hostile.
Remove unused table
Cleanup old game sessions
Fix session update logic
Fix first login metric
Leaderboard backup, run #
15629
Simplify mirror component, use fixed render target size to show that we can
Add CameraComponent.CustomSize to override aspect ratio. When rendering to a render target, sometimes you want the aspect of the screen and not the texture
Add CameraComponent.ProjectionMatrix
Add CameraComponent.CalculateObliqueMatrix to clip projection with a worldspace clip-plane
Delete view_shared, move CViewSetup to camerarenderer and start removing unused junk from it