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98,480 Commits over 3,683 Days - 1.11cph!

5 Years Ago
Don't voice limit cowbells
5 Years Ago
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5 Years Ago
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5 Years Ago
Remaining MilTun & S2P Prefab fixes
5 Years Ago
More
5 Years Ago
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5 Years Ago
[D11] selective cherry-picking from 39409, 39413, 40196 which had some key fixes for particle materials and shaders, plus some additional ad-hoc material updates from main branch latest, to fix some effects.
5 Years Ago
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5 Years Ago
Train area
5 Years Ago
Card reader fixes. Scene
5 Years Ago
short circuit detection on OR switch improved circuit changed signal sent to root entities battery getdrain improvements
5 Years Ago
terrain stuff 4 debug (2)
5 Years Ago
terrain stuff 4 debug
5 Years Ago
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5 Years Ago
Added hdrp/custom/lit terrain blend
5 Years Ago
Scene
5 Years Ago
Updated materials
5 Years Ago
Updates material conversion tool
5 Years Ago
[D11] Checked and updated LODs in Structures\Sewers and set up LODs in Assets\bundled\Prefabs\caves
5 Years Ago
[D11] + Tweaked LOD's of Roads so that they match up closer together. Should reduce popping.
5 Years Ago
[D11] [UI] Fixed inconsistent input prompt sizes on workbench and research table UI.
5 Years Ago
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5 Years Ago
[D11] Access_card scale fix
5 Years Ago
[D11] [UI] Fixed suspending application causing loss of focus on certain screens (respawn page, sleeping UI, etc).
5 Years Ago
Backup
5 Years Ago
[D11] +Issue 2924 low poly mushroom fix
5 Years Ago
Merge from main/hdrp/material-update
5 Years Ago
Fix HDG remote for 2019.3
5 Years Ago
Added "near" network visibility radius that is processed immediately (fixes entities popping in too close when moving very fast) Network groups are unsubscribed from at twice the rate they are subscribed to (prevent buildup)
5 Years Ago
Removed allocations in SkeletonSkin. Tidied Morphcache for optimisations.
5 Years Ago
Restored petur's material tweaks
5 Years Ago
[D11] Fixed crashing FBX files on Range_Bank assets in Launch Site
5 Years Ago
[D11 + Issue 293 fix - Restored missing flooring
5 Years Ago
Merge from hdrp/main
5 Years Ago
Updated HDRP/Custom/Lit template Updated Terrain Sampler SF to also output metal-to-spec values Updated HDRP/Custom/Terrain shader and terrain4 material Added dummy rust/std/terrain-blend for conversion
5 Years Ago
Fix for HDG asmdefs
5 Years Ago
project_gaea level backup should include fix for sum of splat =1 terrain now 6km but features currently out of scale
5 Years Ago
Use source code version of HdgRemoteDebug
5 Years Ago
[D11] Structures/Dredge Scale fixes
5 Years Ago
[D11] + pipe_pile_b - fixed the rotation bug
5 Years Ago
[D11] Don't despawn when players are nearby
5 Years Ago
Merge from main
5 Years Ago
phrases
5 Years Ago
[D11] bundled/prefabs/bunker_rooms + Content/props/pipes
5 Years Ago
[D11] [UI] Reduced the input prompt size in research table loot panel.
5 Years Ago
[D11] Hide stance image when swimming
5 Years Ago
Set short circuit flag on OR and XOR switches as well as electrical combiner
5 Years Ago
[D11] [UI] Respawn Screen no longer snap focus back to "Random" option after transition finishes.