124,057 Commits over 4,171 Days - 1.24cph!
Add Tools/Scene/Focus Camera To Main Camera editor shortcut
If the dev_cam root is found it uses that for the focus zoom calculation and enables that gameobject
Merge from shot_parenting
Merge from spraycan_merge2
Fixed NotifyLod components not respecting mesh.quality convar (will affect sprays as well as boom boxes)
Fixed spray sfx looping incorrectly when spray can breaks mid spray
Added terraincollisionproxy scripts to the snowmobiles
SedanTest uses CarProtection instead of BlockMetal protection
Sprays that detect a sudden detection change will now break the line and start a new line
This looks a lot better than attempting to make the turn with the limited geometry we're using
This still only counts as one spray entity
Remove point culling features, no longer needed
Moved woundedfreecam from editor-only to admin-only
Removed missing ref to DrawCinematic
Ported RustEditor changes from media_projects to Main
Some more fleshing out of the coaling tower interactivity aspects
Couple of new rail track pieces to facilitate the new trainyard rail layout
Reshaped the tracks layout in trainyard to ready it for connection to procmap
Coaling tower whitebox
▋▅█▍▉▋▊█ ▄▅█ ▅▅▌▄▄ ▌█▋▊
▆▇▅▆▋▆▄▄ ▍▌-▊█▇▄█ ▄▊▅▉▊▍▄ ▉▋▋ ▋▅▉▉▌▇▌
Powerplant greencard skip fix (fixed inside the existing external prefab) - this will require a S2P later on
Adding barbwire parts back into LOD1 for stone wall and stone gate so players on lower settings are aware of them
Removed the editor-only 'woundedneverends' convar and added server convar 'woundforever'. False by default. If true, crawling state never expires.
initial navmesh/monument navmesh setup.
Merge from spraycan_merge2
Change name of freehand item
Disable default blueprint on spray inserts (for initial testing)
Disable point culling, still needs some work
Fixed icon rendering
Added frog boot spray
Cull free spray vert points that overlap each other
Fix colliders not being properly reassigned on server load
Merge MagnetCraneUpdates -> Main. Includes interpolation changes and an attempt to make yaw animation smoother.
Merge General QOL -> Main. Fixes footstep sounds always being barefoot sounds after changing to other footwear in inventory (broke in 65844).
Removed allowTransitionToOtherParentingVolume, since this isn't a release hotfix. Let's try the simplest version of the fix and we can see if everything's stable on Staging. Essentially every parent trigger is now allowTransitionToOtherParentingVolume = true.
Merge TrainParentingFixes -> Main
Better freehand spray icon
Fix MaxSpraysPerPlayer not properly applying to free hand sprays
Better item descriptions
- Fixed cargo ship RHIB being unusable after server restart (RPC error)
- Fixed cargo ship RHIB leaking fuel and storage entity after server restart
Add global.MaxSpraysPerPlayer convar
Track timestamp and player responsible for every spray
Restructure spray save data, remove some unused fields
Add global.ClearAllSprays convar
▌▇███▋▊▇▄█▍▍▊▄ ▄▄▄▊▊▆▍▉▇▆▌▉ ▊▆▌▉▌▍ ▆▄█▇▉
▅▋▅▉█ ▌▊▌ ▍▅▇▌ █▇▋ █▇▅ █▋ ▋▇▌ ▅▍▋▍ ▋▇▇▉ ▉▉▌▇▍ ▄▋▆▌▇▇ ▉▆▌▊ ▉ ▋▋▇▊▋▋ ▉▍▌ ▌▄▉▊▍▍█▊ ▉▋▆▉ ▄▌▇▉▌▉▇▇▋ ▊▆ ▆▆▅▍ ▄▊▋ ▌▄▍▉▅▄ (▅▉ ▍█▍▍ ▊▅▇▍▋▍ ▍▄▌▅▆▉▄▆▋▆█▋▍█▍▌); ▍ ▆▊█'▋ ▇█▇▊▌ █▌▍▅ ▍▆▇▍▄ ▊▍▋▋ ▇█▌▇ ▌▄▅██▍ ▌▆▄▆▆▆▊▊, ██▇▅▆ ▆▊▇▆█▍█ ▇▍▅▉▇▄ ▌▄▉▇ ▉█ ▍▌▅▌▌ ▍▄▋ ▇▍█▆█▅ ▆▊▊▉▌▊ + █▄▊▌▄▉▍▆█▊ ▄▅▌▍▅▇▄▋ █▆▇▆ ▄▇█▍▅▅▌▆▇▄ ▉▌ ▍▍▆▆▌▇▄