127,271 Commits over 4,109 Days - 1.29cph!
Perform a connectivity test against the Rust+ companion server at server boot - auto disable Rust+ features if this fails
Don't hide the smart entity pair option when Rust+ is disabled - show a message saying it is disabled on the server instead
More consistent and reliable checking if Rust+ is enabled on the server when sending notifications
First pass on showing the players current held entity on the player preview displayed in the inventory
Still has some issues
Attach Tomaha hand IK to the handlebars
Added .editorconfig to the Plastic ignore list
Animated steering wheel, some setup for speedometer. Sadly full turn clips into the driver's knees, so I've limited max visual turn to 50%.
Changed bad surface drag calc
Decreased bad terrain drag
Put fuel gauge at zero when snowmobile is off
Pattern boomer shells will no longer display user made patterns when censor signs is set to true (shows a random burst instead)
Custom player colliders for both seats. Don't get bumped off the snowmobile by driving near trees and so on
Added editor shortcut: Press Ctrl-Alt-B any time in the editor while the game isn't running to go straight to the Bootstrap scene. Will ask if you want to save changes to your current scene first.
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Tomaha working fuel gauge
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Remaining sculpts for new cliffs south of LS
Road z fixes
more wip.
exposed some parameters to inspector.
refactor.
Mac server build is no longer uploaded
Mac server build is no longer uploaded
Steam upload files for aux02 branch
Terrain4 / slightly brightened snow overlay on the dirt splat in the arctic biome
Arctic base scene cleanup
DeferredMeshDecalRenderer error spam fix
Snow materials and prefab variants
LoadMapFile preserves prefab links when loading prefabs and entities
Added new metal walkway variants
Arctic base module meshes and materials
Portacabin buildings / vertex color and prefab update