97,219 Commits over 3,653 Days - 1.11cph!
combat knife and binoculars now show up on the left hip when holstered
rocketlauncher viewmodel fixed
skin approval
[D11] [UI] Added server flags for server list. You can now filter servers by the carousel selections along the top of the page. Updated Rust Credits file.
[D11][Tutorial] tidy up of some of the local server setup code. sorted the habour scene so that it uses the correct prefab items.
[D11] [UI] fixed mute assigment error
fixed crossbow ADS zooming in too much
fixed binoculars not being able to toggle zoom levels
[D11][Tutorial] Fix for client side player corpse occasionally flying off
[D11][UI] Hooked up sleeping player list and removed unused connected players list. Hooked Up game data
[D11][Tutorial] Helicopter turret will now target using world bounds of target
[D11][Tutorial] Reactive target will no longer be damaged in tutorial
[D11] [UI] improvements to map controls
[D11] [UI] Leaving a server now prompts user to remove server from favourites if it is already favourited. Added favourites handler to help manage favourites list.
[D11][Tutorial] Fix for Issue #1648, missing assets and mesh references in tutorial harbour
[D11] Lights on/off moved to button + HOLD
[D11] [UI] fixed the wounded screen being offset in the HUD and the missing mic indicator, and added a spritesheet for all the flags
[d11] Added .meta files ( didn't know )
[D11] [UI] updated the inventory with a new quick dropping system in the inventory, changed the shortcut to activate ovens and such to the right trigger
[D11] [Audio] Attempt to foce 7.1 audio
[D11] [Audio] Attempt to foce 7.1 audio
[D11] [UI] Stat translations added.
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[d11][opt] Optimise raycasting on turrets
[D11][UI][#1668] Fixed issues related to moving items to full container
[D11] [UI] Player Inspect random stats aray instead of list. Performance improvements.
[D11] [Console] Increased size of waterwell trigger update to UI BG images.
SAM and Combat knife desc fixes
Disabled pooling on player ragdolls (attempt to curb the ragdoll space program)
backup excavator vertex painting
muzzlebrake 20% damage reduction instead of 15
Fixed rust/flare not instanced; toggled it on a few rust/flare materials
Fixed property block conflicts between lightGroupAtTime and simpleFlare
fixed SAM shooting through walls
Don't allow clients to attempt procedural map generation (unless D11_CLIENT_PROCGEN is defined)
Compound lighting turns off properly during daytime.
Compound s2p.
admire toggle for workshop
[D11] [UI] Player Inspect page stat hookup.
[D11][Tutorial] Fix for Issue #1646, can no longer pick up the target at the shelter
Finished diesel engine with LODs/COL/prefab
[D11] [AUDIO] Force consoles to always be 7.1