reporust_rebootcancel

129,330 Commits over 4,232 Days - 1.27cph!

4 Years Ago
god rays final bits
4 Years Ago
added ai.spliceupdates convar to toggle splitting animal and human update queues on alternate frames
4 Years Ago
merge from ai main
4 Years Ago
Rework next frame button to work better (previous frame is unchanged)
4 Years Ago
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4 Years Ago
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4 Years Ago
Fixed OnPressed event firing at the start of a drag
4 Years Ago
Don't drown while in the sub. Don't get wet while in the sub. Don't run out of oxygen while in the sub.
5 Years Ago
Fixed dragged shots icon staying lingering Fixed drag and drop canvas depth
5 Years Ago
Put a whole copy of Compound underwater on the test map
5 Years Ago
Introduced a graduated input system for dive/climb to feel smoother and give the player some more fine-grained control
5 Years Ago
Added next and previous frame buttons to timeline
5 Years Ago
Minor fix
5 Years Ago
Added confirmation step before deleting shots
5 Years Ago
Increase underwater visibility when in the sub
5 Years Ago
Change the dive/climb buoyancy system. Old system was too bouncy. Now, by default try to stay at the depth we're already at. User input then modifies that value to climb or dive
5 Years Ago
Fixed shot name not showing in countdown UI Fixed default shotname not being calculated properly Added countdown sfx Added recording underlay
5 Years Ago
Driving controls/physics
5 Years Ago
Merge from main
5 Years Ago
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5 Years Ago
Bugfix
5 Years Ago
Hide the plankton too, we don't want plankton in our sub
5 Years Ago
Increase minimum buoyancy
5 Years Ago
Disable the water FX on the sub. Splash FX are nice, but they show up both outside and inside of the sub
5 Years Ago
Don't show the water bubbles effect when going underwater if player is mounted in a submarine
5 Years Ago
Dome surroundings
5 Years Ago
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5 Years Ago
More desert landscaping
5 Years Ago
Set up a water overlay modification for when the player is in a submarine. Changed the goggles setting to pull state instead of push.
5 Years Ago
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5 Years Ago
Fixed issue with final blits using incorrect viewport
5 Years Ago
Terrain backup
5 Years Ago
brain counts
5 Years Ago
Unity 2020.3.7f1
5 Years Ago
Error log if AI design not found
5 Years Ago
merge from main
5 Years Ago
spruced up ricochet effect, scale with distance
5 Years Ago
Mostly fixed god rays
5 Years Ago
merge from ai main
5 Years Ago
More profiling & profiling fixes
5 Years Ago
Profiling and compile fixes
5 Years Ago
greybox meshes for countryside bunker entrance
5 Years Ago
merge from group
5 Years Ago
5 Years Ago
manual merge from ai main
5 Years Ago
Fixed duo sub interior lod size difference
5 Years Ago
material opacity change for the shadow box has finally come through...
5 Years Ago
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5 Years Ago
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