127,295 Commits over 4,109 Days - 1.29cph!
Update glass and glass FX to new rotation
Merge CarLockTooltipEdit -> Main. Don't show the car lock tooltip so often.
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Adding gibs for industrial_door_a_a
Upped the texture res a notch if to be used as deployable
new bg vehicles files backup 4 branch hop
Hide official servers from the community tab in the server list
heavy scientist/ch47 initial setup and wip
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Merge from save_reliability
Code review: Add some comments so we don't have a repeat of this bug in the future
Added warning log when an oil rig waypoint isn't reachable and added failsafe behaviour.
Merge from centralized_banning
Code review changes: set authStatus to ok, add server.bansServerTimeout to control web request timeout (in seconds)
If we aren't autobenchmarking, dump benchmark results to a json file
BaseNavigator respects ai.move convar
Fix sleeping bag widgets on death screen still spawning underneath the sleeping bag cluster widget
Add sleeping bag yellow tint logic to beach towel and bed
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Fixed skull spike 3 extra materials in lod 1 and 2
Updated prefab.
Roof conditional corners only apply when the roof tiers match
thumb_up
27
thumb_down
21
Improved data index system for the world splines. Fixes new data getting generated sometimes by re-scanning for existing data. Also allows different prefabs with the exact same spline data to share the same data.
Enabled grass displacement by default, renamed convar to grass.displacement (from grass.displace) to ensure old config values are ignored
NRE fix in BaseMelee.PlayerAttack when hitting world with a melee weapon
Play the old phone dialling sfx when a number is being entered in the dial UI
Play the sounds of 8 numbers being entered when dialling a directory number
Fixed ringing sound not looping
Switched remote ringing sound to the correct sfx
Merge Workcart -> WorkcartRotation
Allow player to see the tooltip for as long as they're looking at the lock. Only start the timer until it shows again when they look away.
Only show the info on how to break a car's lock at most once every five minutes, instead of every time the player looks at the lock (fixes it showing up too much if e.g. a player who doesn't have access is riding on the back in a flatbed)
When a telephone is disconnected the client can now tell whether the disconnect happened because of the local phone or the remote phone
Exposed FailedRemoteHangUp and FailedSelfHangUp sfx fields
Added profiling for train code.
Fixed an incorrect instrument tip telling players to turn off num lock to play instruments
Changed priority of instrument tips so that the full keyboard tip appears before the other instrument tips (should help players that don't have a numpad at all)
Fixed build placement guide sometimes not getting tinted when equipping the planner
Fix workshop not saving dirt parameter values when exporting/publishing
Increase texture size limit on hoodie from 1024 to 2048
Integration for centralized banning (see https://wiki.facepunch.com/rust/centralized-banning)
No longer receive high amounts of radiation walking past Launch site main building
S2P LS