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129,347 Commits over 4,232 Days - 1.27cph!

5 Years Ago
missed some debug logs
5 Years Ago
merge from sleepwakemerge
5 Years Ago
Add ai.sleepwakestates console command. Removed some debug log.
5 Years Ago
Fixed watercatcher UI drinking
5 Years Ago
client compile fix
5 Years Ago
merge from ai main
5 Years Ago
merge from main
5 Years Ago
WIP timeline layout changes Fixed a shot looping issue
5 Years Ago
Fix renderer settings
5 Years Ago
Added WorkCart cover models to the main LOD script, removed the extra Renderer LOD scripts they had
5 Years Ago
Clear the hazard flag properly at the time when we stop checking for hazards
5 Years Ago
Fix light visuals getting set twice
5 Years Ago
Comment only
5 Years Ago
Fix WorkCart rear brake sparks playing on Awake
5 Years Ago
Fixed line in process sometimes not appearing (pooling issues)
5 Years Ago
Code review: Use a tick method that only runs while a train is moving, instead of using LateUpdate
5 Years Ago
Can't change colour while a line is in process
5 Years Ago
Increase the minimum threshold for train collision damage so the train definitely doesn't taking any damage when hitting barriers at low speed
5 Years Ago
Fix train brake FX not showing when travelling in reverse and throttling forward
5 Years Ago
Use reload instead of RMB to open colour menu
5 Years Ago
Clean up brake and spark code on workcart, mainly so that we can use the spark FX for junction transitions as well
5 Years Ago
Merge from main
5 Years Ago
Desert progress
5 Years Ago
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5 Years Ago
Merge Main -> Workcart
5 Years Ago
Merge Main->Workcart
5 Years Ago
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5 Years Ago
Potential NRE fix when spawning gibs for construction blocks
5 Years Ago
Change packages-lock.json com.unity.ide.rider dependency com.unity.test-framework version back to 1.1.1, and commit missing and changed meta files from the backport merge.
5 Years Ago
Make cardtable_gibs read/write enabled (fix "CollisionMeshData couldn't be created...")
5 Years Ago
Auto sleep AIZ on startup
5 Years Ago
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5 Years Ago
Added ai.sleepwake toggle convar. Codegen.
5 Years Ago
Instantly sleep an entity that gets registered as a sleepable in a currently sleeping AIZ.
5 Years Ago
TriggerWakeAIZ implementation. Calls sleep interface on all AI entities in the AIInformationZone X seconds after there are no players around, and calls wake on them again when players return.
5 Years Ago
5 Years Ago
Added pause/resume support for A* navigation
5 Years Ago
manual merge from my sleep/wake stuff
5 Years Ago
merge from braingrid
5 Years Ago
merge from main
5 Years Ago
Added sphere tank monument
5 Years Ago
Remaining west mesa area
5 Years Ago
Add nexus.redirect - a client command that makes the client switch to a different server, runnable from the server
5 Years Ago
Disable immediately unloading unused mipmap levels + clarified texture.stats a bit more
5 Years Ago
Baked LODs for rock_formation_medium_e
5 Years Ago
skin approval
5 Years Ago
Fixed broken specular on dead pines at low shader level
5 Years Ago
server build fix
5 Years Ago
5 Years Ago
Gibs and collision prefab update