128,274 Commits over 4,109 Days - 1.30cph!
code cleanup, compile fixes
Update Static workbench 1 & 2
tree size/position generation changes
Topological facelift for Isle Alistair
Enabled parallax for terrain sample
▌▊▅▌ ▍▍▋▉▇▄▇█ ▆▅▊ ▆▍▆▄▋ ▉▋ ▌▅▌▉▆▄ ▅▇ ▅▍'▌ ▌▍ ▇▆▅ █▅▋▌█▆██ ▄▌▆▌▄▋ ▌▇ ▉▅▋▄▍█▊ ▋█▄▍▇▊▇▆ ▆▄▋ ▋▍▄▋▆ ▊▊ ███ ▌▇▆▇▅█
Merge from camera_recording
Added graphics.dof_focus_lookingat to switch the dof target to what the debug camera is looking at
Allow WorkCart driver to hold A/D to select a track when passing through a junction.
WorldSpline NRE bugfix.
Prevent PathInterpolatorLUT complaining about being uninitialised during initial generation
Fixed treeDistanceUponFalling not getting set on trees which was causing effects to be run on trees that fall far away from the camera
Fixed not being able to equip bone armour with bone helmet
Add some more bits to the train tunnels scene for testing
Fix player interaction bug: If an semi-valid trace was penalised but no subsequent trace was acceptable, the semi-valid trace was lost. Fixes difficulty in upgrading door frames.
Added WorldSpaceGrid.IndexToGridCoords / IndexToWorldCoords / Copy
PathFinder.FindClosestWalkable bounds checks
TerrainMeta.InitNoTerrain also sets Position and OneOverSize
▌▍▄▍▊▌ █▄▉▊▇ ▉█▆▉▌, ▆▄█▌▉ ▄▄▅▉ ▋▉▌▌▋▊▍
assigned trees to WB2/3
tech tree dialog now opens the correct tree automatically
SE splat cleanup & related.
▉▋▇▍▆▉▆ ▄▋█▄▉▌▍▋ ▅▇ - ▇▄█▊▊▊▆▆ ▋█ ▅▍▉ █▆▍▍ ▄▋ ▉▍▅▅
direction fix, vision cones