reporust_rebootcancel

129,134 Commits over 4,140 Days - 1.30cph!

8 Months Ago
Merge from primitive
8 Months Ago
Swap over to using Quaternions instead
8 Months Ago
Sculpt backups
8 Months Ago
Xmas menu background video
8 Months Ago
Renamed back to testbulb in case it is hardcoded somewhere or not updating with manifest or whatever.
8 Months Ago
Ass rotate implementation. Setup anim events. Moved everything over to a Viewmodel script
8 Months Ago
Tweaked catapult seat mount point Allow handcuffed player to be forced mount Reloading level change player corpse throwing force
8 Months Ago
Editor exporting of presets as default configs. Load defaults before convars.
8 Months Ago
merge from legacy_shelter_description_change
8 Months Ago
▅▅▉▅▄ ██▆▍ ▅▅▅_██▉▌▍▇_▌▊▌▉▊▄_▇▌▉▌▊▉▅█▅▇
8 Months Ago
merge from lanternfixes
8 Months Ago
merge from xmas2024
8 Months Ago
merge from xmas_light_uncrappification
8 Months Ago
battering ram - model update export
8 Months Ago
battering ram - updated animator to remove additional broken anim loop
8 Months Ago
updated battering ram anims
8 Months Ago
merge from increase_vis_entity_buffer -> main
8 Months Ago
Increase collider buffer from 8k -> 32k - allows copypaste to copy large bases
8 Months Ago
Didn't save Catapult.cs
8 Months Ago
Can't mount the catapult if its loaded Minor ballista cleanup
8 Months Ago
▆▉▆▄█ ▌▍▋▉ ▄▅▇▇_▉▆▍▍▊
8 Months Ago
▋▆▉▌ ▄▍█▆█▋█▉/▊▄▉▇▉▍▇▍▆ ▊▆▄ ▇▄▇█ ▄█▋▅▅ ▌▉▍▆▍▆▇▋▅▅▌ ▇▊▇▋ ▄▋▋▌▍▋█/▄▄▉█▄▊▄ ▅▍▍ ▆█▌█ ▊▅ ▉▋▄▆▅ █▇▋ ▋▊▊█ ▇▋▍ ▆▇▇█ ▍▊▉▅▊▋▍ ▆▍▄▆ ▉▆█ ▊▅▄▍ ▉▇▉▊ ▌▊▇▄ ▉▌▆▄ ▄▄█▄ ▊█▄ ▊▇█▅ ▆█ ▊▉▄▇▄▊ ▊▌▇▌ ▍▍▇▌▌▌▊▅ ▅▄▍▄▅ ▅▆▋▆▄█▉▄▆▆ ▅▆▅▆ ▊▉▅▉▅▊▅█ ▅▇▉▆▋ (▋.▇ ▄▆▉▉▇▍▅▆)
8 Months Ago
edited shield impact animations and edited theiranim transition lengths on player controller. Also applied missing impact melee anims on v shield override controllers
8 Months Ago
Renaming crouch to duck for consistency
8 Months Ago
First pass on scientists peeking out of tall and low cover
8 Months Ago
Cleaning up the last of the TAA code
8 Months Ago
Use constants from BasePlayer and PlayerEyes for NPC cover generation and selection
8 Months Ago
Submitting new ballista rigs
8 Months Ago
merge from main
8 Months Ago
Changed how we detect the entities to damaged when using the battering ram, works better
8 Months Ago
handling item condition properly on ice sculpture deployables
8 Months Ago
Fixed battering ram door not cancelling its busy tick
8 Months Ago
BallistaGun.Update and ServerTick nre fix
8 Months Ago
Battering ram button animation
8 Months Ago
made smoothing less aggressive (still destructive, just less so)
8 Months Ago
fixed sculpting operations being too aggressive near border edges (resulting in additive not adding)
8 Months Ago
Fixed battering ram hit anim
8 Months Ago
merge from indirect_instancing
8 Months Ago
Fix Awake() and OnDestroy() not being called for IndirectInstancing in standalone builds
8 Months Ago
▊▇▋▄▌ ▇█ ▊▅▋▉█▅ ▍▊█ ▆▆▊█▊▄▋ ▊▋▊▅▋▊ ▋▌▄▆▅▅▋ ▌▉▉▍▄▊ ▋▌▅▌▅▇ █▅ ▉▋▇ ▆▄ ▉▊ ▄▇▅ ▆▊▄▇▍█▆▍▌ ▌▊▊▊▊ █▄▇▌▉▌█▌▇█▅▅▋▄▅▉▅▋ ▆▇▋▇▉▇ ▌▊▊▆█▉ ▉▍▄▊▋
8 Months Ago
battering ram - new broken state - animator updates - added 'broken' bool
8 Months Ago
Have scientists only crouch when their cover is low
8 Months Ago
jungle_ruins_e more complex layout design
8 Months Ago
main -> 4ShotMiniCrossbow
8 Months Ago
Implemented battering ram rig and animations
8 Months Ago
deauth_toolcupboard_lock_fix -> main
8 Months Ago
Deauth/Auth radius command now works for the locks on Tool Cupboards
8 Months Ago
Clean: fixing typo in "ServerProfiler::AppendNameTo" Noticed when working on now-discarded assembly name skipping Tests: scripts build in editor
8 Months Ago
drag support across plane defined by first click for all 3 modes - also actually hooked up the clear button to reset the block