reporust_rebootcancel

121,765 Commits over 4,048 Days - 1.25cph!

38 Days Ago
Extra comments
38 Days Ago
Setup crossbow with new blend tree event script
38 Days Ago
New blend tree event submission script
38 Days Ago
Prevent building on top of croc, tiger and wolf Display translated error message about which NPC is preventing building
38 Days Ago
This may prevent the NRE from occuring!
38 Days Ago
Made dryfire more responsive
38 Days Ago
Kapok tree progress
38 Days Ago
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38 Days Ago
Bunch more wip. Quicker anim changes. More responsive alert triggering. Add cooldown timer before going disabling alert when no players are in range. Increase client side tick rate. Fix not correctly disabling alert state after repositioning.
38 Days Ago
viewmodel fixes for snapping between certain anims (more transitions were needed due to ADS being it's own state
38 Days Ago
merge from softcore_update/containers_auth
38 Days Ago
Locks override gamemode's container building privilege rule
38 Days Ago
Adding extra 3p anim for catch and adjusted blends
38 Days Ago
Animation events will now replay states if the show ammo states are used
38 Days Ago
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38 Days Ago
merge from softcore_update/containers_auth/
38 Days Ago
Handle all of the bow arrow updates inside the animator instead
38 Days Ago
Added an option in gamemodes to force storage containers to require building priv to be opened Enabled for softcore for the common player containers dropping corpses Convared under storagecontainer.gamemode_overrides_needsbuildingprivilegetouse
38 Days Ago
trawler ship progress backup
38 Days Ago
adjusted debug_erosion data dump to have resolution size in file name and also reference the data vis repo
38 Days Ago
Merge from parent
38 Days Ago
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38 Days Ago
- ▋█▄█▌▍ █▋▌▌▉▄ ██▇ ▇▌▇▌▇▊▌▍▅ ▄▇▌▅▅ ▅▅ ▄▇▆▆▍▄▆▉▌▍ ▉▍ ▌▆▊▌█ ▅▍█▆▄▅▄▌█▍ █▉▄▇▉▊▋█▊ ▅▆█▆▊ ▋▍█▄▍ ▄▍▇ ▉█▍▅▊ ▌▍▆▆▇█▅ ▌▄▌ ▊▍▆ ▄▋▄▊▅ ▊▋▌█ ▅▊▍▌-▇▄▄▍▊▇█▍▌▉ - ▇▍▌▄▄▌ ▋▅▋ ▅▊▄▅▇▌▆ ▇█▌█▌ ▉▇▉▄▅▋▄ ▅▆▉ ▇▆▆▊▋ ▇▊▊▄▋▄▍▌▅ ▇▌ ▊▅▇▄ ▍▄ █▊▋▉ ▇▍▍▄▋▍█▊▇▋ (▌▋▄ ▍▊▌▌▋▋▊█ ▇▊▆▄▌▋▆ ▉▇▌ ▉▌▅▍▋▊ ▍ ▍▅█▆▌ ▊▄▍▄█▇▅, ▆▊▌ ▅▅▍▆▋▄▌▅ ▆▄▄▍▆▌▍ ▍▍▅ ▍▋▊▆▆ ▉▄ ▆▄▌▇▍▇▄▅ ▊▋▄ ▍█▍▌▄▍ ▆▅▌▋▋▅)
38 Days Ago
Revert BowWeapon changes
38 Days Ago
Subtract 116998
38 Days Ago
▄▇▅▍▊▌: ▇▆▍▇█ ▉▊▌█▍▍▍▊▊▊▅▋▋▇▌▌▋ ▅▉▉▆ ▉▅▋▊▆█▇▍ ▉▊▍▄▉██▇█ ▄▊▄▄▊ - ▊▌▊█▊▌▍▉▄▇▋▅ ▍▉▄ ▌▊█▊▋▄▄▆▋▅▌▇▉▇ ▅▌█▆▌ █▌▄ ▌▌█▍ ▄▉▉▆▇█ ▍▆▉▇▆█▆▊▉ ▊▍▇▋█: █▅▌ ▉▆▍▄▄▅ ▌▌ ▊▅▋▄█▋ █▋▇█ ▆▋▋▊▄ ▍▆▍▆▄█▄▄▉▌▋▄▄ █▇▌ ▄▋█▉▆▉▉▄▌ █▉█▍▆█ ▄▌▆▄▌▄ + ▍▋▇▉▅▆ ▅▋▋▇ ▇▍▉▅▄▇▄ ▋█▊▌
38 Days Ago
Update: merge NativeList.Expand and NativeList.ExpandAndClear - Rewrote the Expand branching logic to be simpler Realized that Expand(false) always leads to a Clear - so there's no point in having ExpandAndClear
38 Days Ago
Greatly increase boomerang thrown speed and reduce curving time
38 Days Ago
MIP stream disable on a buncha bradley/mlrs/codelock static stuff.
38 Days Ago
Merge from env_volume_performance_testing
38 Days Ago
Fixed the indirect specular lighting on the skin when using the deferred indirect lighting pass
38 Days Ago
Ziggurat lighting prefab WIP
38 Days Ago
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38 Days Ago
merge from main
38 Days Ago
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38 Days Ago
▋▊▄▉█▌▅▅▍█▊ ▄▊█ ▆▍▆▄▆█ ▉▆▄ ▅▋▉▄▌▋▊ ▊▄▅▋▅▍ ▄▉▉ ▌▇▅▋▆▅ ▇▍ ▄▌ ▍▌▌ ▇███▊▌▋▍▋▆█▆▋▉▍ ▍▇▇▍▊█▇▅▇ █▌▍▇▉▄▍ ▌▌▋'▊ ▋▆▋▆ ▅ ▋▊▄▄▋█ █▉█▄ ▋▉▍ ▅█▄▆ ▄▍▌▌█▇ ▋▆▉█ ▍▍ ▆▊▉ ▄▋▌▋▆▅ ▊▄ ▇█▍█▆█ ▌▊▇▊ █▆▋ █▆▇▆▇, ▋▅ ▄▉▉▆ █▅█▅▆
38 Days Ago
phrases
38 Days Ago
uiPlayerPreview forces and removes LOD components in line with toggling burstcloth objects through broadcast - stops player preview having BurstControllers disabled due to distance from the player camera
38 Days Ago
Add aimingHeld animator bool, populate, to help debug anim issues.
38 Days Ago
Update: Add NativeList.ExpandAndClear - also fixed invalid check in NativeList.Expand that was comparing against list length instead of capacity, potentially causing more reallocs than necessary Tests: none, trivial change
38 Days Ago
Merge from main
38 Days Ago
give sleeping player's BC setups a second to rest before pausing the simulation
38 Days Ago
merge from bc_sleeper_fix
38 Days Ago
re-tuned horse costume BC setup to be a bit let less noisy
38 Days Ago
Blowpipe can now only be fired when fully ADS. Added CanFireWhenNotADS and IsFullyADS to BaseProjectile. Override them in BlowPipe.
38 Days Ago
merge from main
38 Days Ago
Merge from jungle_update
38 Days Ago
Update abyss name and adobe description
38 Days Ago
Simplify placement compute shader and reduce interlocked ops, restructure foliage instancing header to handle shadows and motion vectors, improve performance in foliage grid update by caching raycorners and reducing unneeded cbuffer updates.
38 Days Ago
merge from main