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135,017 Commits over 4,444 Days - 1.27cph!

28 Days Ago
Industrial torch uses vm camera Fixed 3p flare visible in first person
28 Days Ago
Prop renderer legacy pose wip
28 Days Ago
merge from skinnables_icons_fix
28 Days Ago
Converted PropRenderer settings of all skinnable tools/weapons to fit their icons All the entities had their offsets removed as they attach directly to the prop bones, so icons were all fucked
28 Days Ago
Swap out the materials on the industrial torch when enabled/disabled
28 Days Ago
Icon render pose prefab
28 Days Ago
Ponytail/Bun hair update
28 Days Ago
industrial torch sounds
28 Days Ago
Torch entity stuff
28 Days Ago
More work on show/hiding ammo/mags for viewmodel reloads
28 Days Ago
merge from premium_rebrand
28 Days Ago
Changed the wording, updated tag icon
28 Days Ago
industrial_conveyor_network_optimize -> main
28 Days Ago
Unbusy has to call the full update because we are .5s later
28 Days Ago
- Prevent Unbusy from also calling a network update - Prevent Invokes from allocating in client tweens and when unbusy is invoked
28 Days Ago
Restore "Get Premium" button on the connect modal when looking at a premium server when not having premium
28 Days Ago
Stop industrial conveyors from sending 4 network updates rather than one every time the switch is set on or off (until flag changes are implemented)
28 Days Ago
PlayerCopyTool copies base color brightness
28 Days Ago
network_analyser_rebuild -> main
28 Days Ago
more skinset balance
28 Days Ago
uncouple skinNumber and meshNumber, so skin brightness doesn't correlate with the subset
28 Days Ago
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28 Days Ago
Merge from props_usage
28 Days Ago
Mat tweaks.
28 Days Ago
Light fix
28 Days Ago
Various torch related.
28 Days Ago
add RRP billboard lighting to Particle AddSmooth, fix error in PixelLit 6-Point
28 Days Ago
Industrial Torch - Updated textures, rendered icon, updated icon renderer script in entity prefab
28 Days Ago
Fixed IconRender scene using the old UI input system module
28 Days Ago
merge from keyboard_layouts_fix
28 Days Ago
Fix bind_default stomping player rebinds when the default command was left unbound
28 Days Ago
merge from premium_rebrand
28 Days Ago
Compile fix
28 Days Ago
merge from premium_rebrand
28 Days Ago
Tweaks, deleted old premium modal
28 Days Ago
Updating burstcloth constraints for industrial torch
28 Days Ago
Deleted some old assets Reserialized a bunch of menuui2 prefabs
28 Days Ago
Updated premium server browser tag
28 Days Ago
Broken tile prop set
28 Days Ago
more skin set balance
28 Days Ago
RRP BillboardLight logic consistency fix with BRP
28 Days Ago
Swapped premium logo in main menu footer
28 Days Ago
Added UIBorder and UIRoundedCorners
28 Days Ago
Rebuilt the premium modal
28 Days Ago
Full remake of the network analyser UI. Supports: - looking at a delta (last x seconds) - Pin/Compare snapshots side by side - Anomaly Highlighting (needs more work), highlights rows that are particularly expensive considering our bandwidth
28 Days Ago
50cal_animation_improvements -> main
28 Days Ago
merge from main -> optimize_train_track_meshes
28 Days Ago
update apartment_complex_monument/prototype
28 Days Ago
merge from main -> apartment_complex_monument
28 Days Ago
Optim: Replace Physics.OverlapBox with Physics.CheckBox in BaseVehicle.VehicleFixedUpdate Saves allocating the results array, and should be cheaper as well Tests: none, trivial change