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129,605 Commits over 4,140 Days - 1.30cph!

60 Days Ago
Added DotRush config to ignore.conf
60 Days Ago
Swap to raw matricies since we dont have the transform at this point Cache raw entity on socket attribute setup Apply snapping logic to wooden large boxes Take bounds centre into consideration
60 Days Ago
merge from indirect_instancing
60 Days Ago
fix server build
60 Days Ago
Update: working TestProjectileBaseline baseline test Was more complicated than expected, but we got there. Tests: ran the unit test
60 Days Ago
Update: move PlayerWalkMovement awake to init Editor unit tests don't invoke lifecycle events (awake/onenable), this change makes it easier to use the class with unit tests. Tests: in C+S editor on craggy - spawned and ran around. Also spawned a fake player - no errors
60 Days Ago
edited m15 pistol admire animation so it sits in the hand nicely
60 Days Ago
added slight offset to w m15 pistol on its entity prefab so the trigger finger doesnt clip the trigger guard
60 Days Ago
Revert ProjectSettings.asset
60 Days Ago
Revert ProjectSettings.asset
60 Days Ago
merge from erosion
60 Days Ago
Prepare scientist TTS hooks (for prototyping only)
60 Days Ago
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60 Days Ago
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60 Days Ago
improved m15 pistol admire animation
60 Days Ago
strip light ceiling gibs
60 Days Ago
noise compression, reduce mip distance
60 Days Ago
Add TTS for prototyping
60 Days Ago
merge from main
60 Days Ago
Made serialized fields consistent between the Client and the Server for the SpatialEnvironmentVolumePass
60 Days Ago
tapering MaxCarveDelta off using multiple topology queries of different radii adjust sediment and waterheight values with carve limits so water and sediment are also corrected
60 Days Ago
All misc store pages
60 Days Ago
Fixed the issue with the player skin appearing completely white when using a 1:1 resolution ratio and a 90 degree FOV
60 Days Ago
merge from indirect_instancing (build test)
60 Days Ago
build fix
60 Days Ago
regenerate codegen
60 Days Ago
fixed normal issue on spotlight glass
60 Days Ago
merge from main
60 Days Ago
merge from main
2 Months Ago
Block the compound respawn mission in softcore
2 Months Ago
Reapply 123918, fix missing loot panels on client (not cherry picked as it was done directly on Aux2)
2 Months Ago
Merge from vine_syncPos
2 Months Ago
Subtract 123921 (was meant for aux2)
2 Months Ago
Remove a transform find by name every frame when conversations are animating
2 Months Ago
Merge from vine_syncPos
2 Months Ago
ConversationManager cleanup - no longer spawns and destroys a new client side gameobject per conversation ConversationManager is now a static class
2 Months Ago
Fixed the text animation not working on dynamic mission conversation pages
2 Months Ago
Force include loot panels in manifest
2 Months Ago
Merge from main (a lot of viewmodel conflicts)
2 Months Ago
Merge from parent
2 Months Ago
Finally working snapping Apply global directions again to ensure consistency Flatten normal so we dont get any weird tilting behaviours
2 Months Ago
Much more reliable snapping behaviour - use normals and offsets in local space instead
2 Months Ago
More accurate snapping, seems to work more of the time Still some strange bugs on certain surfaces and alignments
2 Months Ago
Merge from mission_create_streamlining/outpost_spawning
2 Months Ago
Don't enable outpost spawning by default Switch mission container to generic_small (might fix container issue) Added teleport2mission convar, will teleport player to current marked location of mission on the map S2P villages
2 Months Ago
Show party invites at top of friends menu - expire after 120s - can accept or reject the party invite
2 Months Ago
Documents typo fix
2 Months Ago
Use a socket system instead Defaults to Socket_Free if user isnt using snap This allows more deterministic snap behaviour between client + server when determining placement Use global rather than local directions
2 Months Ago
Merge from mission_create_streamlining/outpost_spawning
2 Months Ago
Adjust how we open loot to try and solve missing loot panel issue