108,380 Commits over 3,867 Days - 1.17cph!
updated WIP camper module (temp mat/texture)
cherrypicking
57227 57229 (sign fixes)
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Fix large neon signs not being visible in the painting UI when graphics are turned way down
Add LOD scripts back to the small and medium neon signs
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Fix lower brush alphas acting like an eraser on the regular signs
merge from /save_reliability
merge from /sleeping_bag_cooldown_placement
merge from /team_name_character_fix
merge from viewmodel_shadows_fix
Add support for maintaining the previous N saves as backups, configurable with server.savebackupcount (minimum 2)
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Trying out some keyframing ideas
Merge /Workcart/SharedSplineData -> /Workcart
Another major refactor to the spline data. Use one single central SerializableObject to store data on all splines. And instead of calculating all the lookup tables at runtime, precalculate everything and store it in the SerializableObject itself, so at runtime the whole thing is a simple lookup. Delete the PathInterpolatorLUT class and handle it all in WorldSplineData.
Splats & stuff around reworked compound
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Stream save data to disk instead of making a copy to avoid a possible OutOfMemoryException
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Abort the save process when failing to write the new save file (otherwise it will delete the working save too) (RIP EU2)
Add server.playerlistpos to print the steam id, displayname, position and rotation of every active player on a server
Fixed 72m trail tunnel stop spline not going all the way
All shared track section data now stored in automatically-generated separate ScriptableObjects
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Rotated workcart and gibs 180 on the UP axis ;P
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New compound with properly linked prefabs.