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129,027 Commits over 4,232 Days - 1.27cph!

3 Years Ago
Debug 6P setup
3 Years Ago
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3 Years Ago
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3 Years Ago
merge from elevator_improvements
3 Years Ago
merge from nuclear_missile_silo
3 Years Ago
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3 Years Ago
Taller terrain triggers near the chute hatch as a potential fix for terrain violation Scene2prefab
3 Years Ago
Merge from main
3 Years Ago
merge from building_skins_3
3 Years Ago
Subtracting 81504 footsteps_without_groundinfo - footstep sfx played whilst swimming and reportedly doubled up
3 Years Ago
Code review: Use ListHashSet instead of directly using BufferList, for faster removes
3 Years Ago
Merge Main -> RagdollRewrite
3 Years Ago
Another iteration of 6P files.
3 Years Ago
Further tests. Scene test setup.
3 Years Ago
Can now play another gesture while a gesture is running if the current gesture is a cinematic gesture
3 Years Ago
Texture density changes for debugging orientation
3 Years Ago
Ruling out memory leaks: Bracket the Analytics "stats" Conditional so that it behaves as (a || b ) && b rather than a || (b && c ). Setting ConVar.Server.stats to false now disables stats without also having to have AnalyticsSecret null or empty.
3 Years Ago
3 Years Ago
Debug setup for 6P shader
3 Years Ago
Added optional Wind layer to "Rust/Standard"
3 Years Ago
First smoke puff using 6point (test)
3 Years Ago
Ruling out memory leaks: Clear entries in the TimedExplosive queryResults static array after use
3 Years Ago
Added colliders to the diesel engine
3 Years Ago
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3 Years Ago
error fixes
3 Years Ago
reverting legacy system changes
3 Years Ago
Fixed a collider that was causing glitchy movement Replaced elevator sign on floor -2 with an exit sign Scene2prefab
3 Years Ago
Merge from main
3 Years Ago
merge from core
3 Years Ago
3 Years Ago
Renamed "UV Set for Transparency" to "UV Set for Alpha" and added this feature to "Rust/Standard" shader
3 Years Ago
motion vectors
3 Years Ago
Added double sided normal option for "Rust/Standard"
3 Years Ago
Updating the rest of the required shader passes
3 Years Ago
Merge from main
3 Years Ago
Cherry picked 81879 (multi-light 6point)
3 Years Ago
Added multi-light and transmission support to 6-point lit particle shader
3 Years Ago
Added macro calls to relevant shaders.
3 Years Ago
Disabled mesh compression on some NMS meshes that still had it
3 Years Ago
Another attempt at fixing a show bug naer the computer room
3 Years Ago
added bespoke roof.adobe.top.line.end.left fbx model to avoid negative scaling
3 Years Ago
Fix analytics serialization error when object is serialized as a field
3 Years Ago
Ensuring 'server cull' tag is set on the relevant objects inside adobe skin prefabs, some meant to be were left untagged
3 Years Ago
Fixed steam nicknames not working due to expiry checking the wrong way
3 Years Ago
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3 Years Ago
Fixed TriggerHurtNotChild users like vehicles and the NMS hatch showing "Killed by [blank] with a [thing]". Now if there's no player doing the killing, the thing is will appear in the Killed By field instead, with no blank fields shown.
3 Years Ago
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3 Years Ago
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3 Years Ago
more aggressive flyby sounds