reporust_rebootcancel

115,248 Commits over 3,959 Days - 1.21cph!

4 Years Ago
merge from sharkfixes
4 Years Ago
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4 Years Ago
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4 Years Ago
cherrypicking 64062 (client only) RC
4 Years Ago
Don't check for events if plugin not available.
4 Years Ago
Module prefab for module_900x900_2way_moonpool socketData, master module prefab with lighting nested prefab for its size dwellers setup
4 Years Ago
Cherrypicking 64059 from main - Release RC
4 Years Ago
Stop fish brain thoughts spamming the console with "point" and a number
4 Years Ago
material improvements, stamped text on base
4 Years Ago
primaryFireInput gets cleared fully when there's no driver.
4 Years Ago
Fixed submarines continuing to fire stored torpedoes if player dismounts with fire button held down
4 Years Ago
merge from main
4 Years Ago
Fix for blocked loot on bunkbeds, collider was set to convex
4 Years Ago
Added combatlog_outgoing convar, identical to combatlog convar but only shows outgoing damage of a player
4 Years Ago
Merge from main/underwater_lab_45_degree_corner_fix
4 Years Ago
Fixed console not properly scrolling through all of it's lines (used to only get to about 250 lines even though 500 was kept in the buffer, you can now see the entire buffer)
4 Years Ago
Fixed incorrect log message if there's a junkpile buoyancy error
4 Years Ago
Increased submarine max throttle speed a little
4 Years Ago
Increase submarine max dive/climb speed a bit. Some labs are deep
4 Years Ago
Match submarine decay times to rowboat times, reducing them a little. With the 45 minute grace period, and the infinite life when indoors in shallow water, there's no reason they shouldn't match.
4 Years Ago
Added global.usersinrange admin convar (identical to sleepingusersinrange but for non-sleepers)
4 Years Ago
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4 Years Ago
Sub ambiance +10%
4 Years Ago
Let duo sub keep running the engine if a player switches from driver to passenger seat. Only cut the engine if everyone dismounts.
4 Years Ago
Fixed duo sub interior lights issue. Sonar no longer active when engine is off.
4 Years Ago
Fixed visual clipping in solo sub on very widescreen monitors when moving the view around
4 Years Ago
Hide all submarine interior renderers if the local player isn't inside (performance)
4 Years Ago
Merge Torpedo_Hole -> SubmarineSeptember
4 Years Ago
merge from main
4 Years Ago
codegen + phrases checks
4 Years Ago
Fix SimpleShark compile
4 Years Ago
LookRotation spam fix
4 Years Ago
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4 Years Ago
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4 Years Ago
speargun can only be fired underwater shark disable convar
4 Years Ago
shark protection and auto heal
4 Years Ago
improved underwater crate loot
4 Years Ago
submarine dryfire, ammo flag, and seat swap sounds
4 Years Ago
adjusted shark collision avoidance fixed speargun using arrow worldmodel shark abandons attack if player unreachable
4 Years Ago
NRE fix final
4 Years Ago
main camera merge fix
4 Years Ago
code cleanup reduced crate untie time to 6 ( was 8 )
4 Years Ago
merge from SubmarineEnvironmentVolume
4 Years Ago
missing files fixed unanimated trout added yellow perch environment fish shark aggression fixes, flee when out of range
4 Years Ago
extra shark vehicle attacks much improved shark attack (animations, effects ) shark sounds speargun balance shark corpse no longer sinks like a rock
4 Years Ago
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4 Years Ago
Reflex fix
4 Years Ago
add combined textures.
4 Years Ago
combined fuel tank from solo sub, flag and torpedo hole into one texture and uv set. updated torpedo hole mesh, fuel and flag meshes. Removed placeholder rocket launcher. Removed flag and fuel textures. updated prefabs.
4 Years Ago
bloodcloud now obeys showblood convar