reporust_rebootcancel

141,928 Commits over 4,413 Days - 1.34cph!

2 Years Ago
Fixed artifacts on torch flame.
2 Years Ago
Add a tax rate system to the tech tree, adds an additional scrap cost to each purchase on the tech tree Tax rate is assigned by workbench level, defaults are: Tier 1 = 0% tax Tier 2 = 10% tax Tier 3 = 20% tax Tax rates are configurable via server.workbench1TaxRate, etc (clamped between 0 and 100%) Tax rates are displayed on the purchase button on the tech tree This tax is exclusive to the workbench, research table costs are unchanged Moved ScrapForResearch from ResearchTable.cs to Workbench.cs as it was only used for work benches
2 Years Ago
Temporary code to automatically pause the editor when a long stall is detected. Should hopefully preserve the profiler at the point we need to see it
2 Years Ago
Remove PingEstimator editor spam
2 Years Ago
Reuse old p17 empty state logic for sks viewmodel Use events to turn on the shell in the magazine based Build manifest so the gun works after loading/saving
2 Years Ago
Changed MLRS default brokenDownMinutes from 10 minutes to 20 minutes
2 Years Ago
C4 & satchel will mark the BuildingBlock it lands on as "damaged" when it sticks to it (but deal no damage until it blows up) - prevents players from upgrading building block in the 10 seconds before C4 blows up
2 Years Ago
Allow xmas ice high walls to be demolished too
2 Years Ago
Fix ContextMenu opening (with no options) when high walls are past their demolish timer of 10 minutes
2 Years Ago
Fix funky TOD behavior on nexus enabled servers, hopefully
2 Years Ago
Allow high walls & external gates to be demolished - move demolish code from BuildingBlock -> StabilityEntity - add `canBeDemolished` field - add `demolish_seconds` convar (default 10m) to control demolish time
2 Years Ago
merge from roulette_random
2 Years Ago
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2 Years Ago
FX meta spam
2 Years Ago
Merge cleanup.
2 Years Ago
Various fixes / post-merge unfuckery.
2 Years Ago
merge from auto_map_upload
2 Years Ago
Compile fix
2 Years Ago
Add ability to put items into backpack by dragging the item onto the equipped backpack (rather than opening backpack)
2 Years Ago
merge from static_workbench_slot_fix
2 Years Ago
merge from ai_zone_leak
2 Years Ago
merge from full_serverside_fall_damage_clean_diff
2 Years Ago
merge from auto_map_upload
2 Years Ago
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2 Years Ago
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2 Years Ago
viewmodel prefab - set shell root object on vm script
2 Years Ago
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2 Years Ago
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2 Years Ago
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2 Years Ago
player update. exported/set up ak47 anim set
2 Years Ago
Removed DoorController redundant slot code
2 Years Ago
DoorController prefab: new sockets, updated lights
2 Years Ago
Converted DoorController to use Socket_Specific instead of the legacy code lock socket system Added support for bone parenting on Socket_Specific
2 Years Ago
Travelling vendor can now be spawned via console command Seeks out first road to move to Acceleration added
2 Years Ago
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2 Years Ago
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2 Years Ago
Reposed Burlap Trousers, Burlap Shirt and Burlap Shoes to match updated player rig
2 Years Ago
Setup junkpile AIZs as virtual and assign in spawners.
2 Years Ago
merge from io_entity_snapping/fixes/2
2 Years Ago
merge from fix_ping_estimate_log_spam
2 Years Ago
merge from fix_storage_adapter_blocking_looting
2 Years Ago
merge from fix_external_wall_snapping
2 Years Ago
merge from fix_last_valid_position_sleeping_bag
2 Years Ago
Fixed industrial splitter snapping offset
2 Years Ago
merge from roulette_random
2 Years Ago
reapplying 96139 roulette_random
2 Years Ago
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2 Years Ago
player update. m39 anim set edited and holster position set
2 Years Ago
Use a point destination as a target instead of just going forward
2 Years Ago
Merge main -> Bikes (before 2022 update)