128,902 Commits over 4,232 Days - 1.27cph!
    
    
    
        
            
            
            
                
                In editor, tell client-side ragdoll colliders to ignore server-side corpse colliders
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added QuadDecal class for basic no-deferred decals. Applied to glass (all other decals I could find are using DeferredDecal). decal.clear console command now clears glass decals.
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed material type on ext sign colliders.
NMS S2P
 
                
                
                
                
                
             
         
        
            
            
            
                
                More tiled cubes - metal and concrete alternatives
 
                
                
                
                
                
             
         
        
            
            
            
                
                Updated a few props to use RenderLOD
Added signs_generic_backface texture for signage used on fences
Applied backface material to existing nms fence signage + added collisions
NMS S2P
 
                
                
                
                
                
             
         
        
            
            
            
                
                NMS MonumentIsland scene for testing
 
                
                
                
                
                
             
         
        
            
            
            
                
                Flipbook files (2 variants)
 
                
                
                
                
                
             
         
        
            
            
            
                
                Set category of loot from powerlines as "powerline"
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Added a ring of damage triggers around the edge of the NMS hatch that only activate when closed. NMS S2P.
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added colliders for quarry deployable and diesel engine
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                merge from nuclear_missile_silo
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                merge from /nuclear_missile_silo/timer
 
                
                
                
                
                
             
         
        
            
            
            
                
                optimizations, compile fixes
 
                
                
                
                
                
             
         
        
        
            
            
            
                
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                Added small geometry paths within the base to make them clear on all all seeds regardless of splat
Tweaked the Building topology and painted it under the watchtowers
Scene2prefab
 
                
                
                
                
                
             
         
        
        
        
            
            
            
                
                Add 'server_allow_steam_nicknames' replicated convar to allow modded servers to disable steam nicknames
 
                
                
                
                
                
             
         
        
            
            
            
                
                Only show steam nickname if your friend is on your team or is friendly in contact system
 
                
                
                
                
                
             
         
        
            
            
            
                
                Hooked up prefab to animator and added code calls to EntityFlag_Toggle events
 
                
                
                
                
                
             
         
        
            
            
            
                
                cherry pick 
81315, animation code
 
                
                
                
                
                
             
         
        
            
            
            
                
                Changed the layer of one of the lights used in NMS to Default instead of World to stop emissive from blowing up the cubemaps when walking inside portacabin buildings
 
                
                
                
                
                
             
         
        
            
            
            
                
                animated recycler using static prefab, collision and shadowbox attached, non moving prefab reverted
 
                
                
                
                
                
             
         
        
            
            
            
                
                Elevator cabin now uses LODGroup instead of RendererLOD to fix culling issues
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added makeshift standing weapon rack 
LODs/Gibs/COL/Materials & Textures 
initial prefab setup for adam
 
                
                
                
                
                
             
         
        
            
            
            
                
                Small pie menu description fix when "sidegrade" is blocked
 
                
                
                
                
                
             
         
        
            
            
            
                
                Can no longer "sidegrade" except from default skin
Resolved multiple skins of the same tier not showing
 
                
                
                
                
                
             
         
        
            
            
            
                
                override outdoor AI stats
 
                
                
                
                
                
             
         
        
            
            
            
                
                adding shipping container skin color lookup
material tweaks
 
                
                
                
                
                
             
         
        
            
            
            
                
                Updated tooltip for notFlag to match the new behaviour
 
                
                
                
                
                
             
         
        
            
            
            
                
                merge from nuclear_missile_silo
 
                
                
                
                
                
             
         
        
            
            
            
                
                re-applied shadow proxies removal
 
                
                
                
                
                
             
         
        
            
            
            
                
                Use HasAny instead of HasFlag for the new notFlag check in EntityFlag_Toggle. It turns out the answer to "does something with no flags set have a flag which is no flags set?" is YES.
 
                
                
                
                
                
             
         
        
        
        
        
            
            
            
                
                merge from missing_marker_fix
 
                
                
                
                
                
             
         
        
            
            
            
                
                first pass outdoor/buildings cover data
 
                
                
                
                
                
             
         
        
            
            
            
                
                re-texturing the floor frames and wall frame to be less like the wood tier
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Fixed Adobe U stair early culling issue - caused by left over LODGroup