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129,664 Commits over 4,232 Days - 1.28cph!

3 Years Ago
Merge from main
3 Years Ago
Merge from main
3 Years Ago
Merge from main
3 Years Ago
Can now change rf transmitter frequency while in a hostile TC radius
3 Years Ago
Fixed gibs not matching colour Bug fixes
3 Years Ago
Apply new construction skin component to all container prefabs
3 Years Ago
Play animation and fx
3 Years Ago
First pass spray can logic
3 Years Ago
Further halo improvs.
3 Years Ago
Stronger 6P density.
3 Years Ago
Added LOD group to glass cubes
3 Years Ago
White premultiplication on 6p textures to improve haloing.
3 Years Ago
Tweaked spec on a few tiled cubes
3 Years Ago
Cleaned up all the old crap. Naming convention.
3 Years Ago
Merge from main
3 Years Ago
Fixed 'victory' cinematic animation using hat tip clip
3 Years Ago
New atlas renders made for the updated shader.
3 Years Ago
Restrict building skins without assets from being selectable in standalone builds
3 Years Ago
Fix sleeping bag markers reseting cooldown every time the map is opened
3 Years Ago
Default to max 10 beds + bags Configure limit via `max_sleeping_bags` convar Change hardcore gamemode to use convar instead of gamemode code
3 Years Ago
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3 Years Ago
Unclaim bags instead of deleting them when unclaiming on map
3 Years Ago
Remove "send list of bags every 60s"
3 Years Ago
Ensure that list of sleeping bags are sent out to old & new owner every time a sleeping bag is assigned
3 Years Ago
Only make bed public when unclaimed on map if the bed was set to public mode Destroy bed with gibs enabled when unclaimed
3 Years Ago
Allow deleting bags that are still on cooldown Use existing FindForPlayer method incase one gets changed in the future
3 Years Ago
Merge from main
3 Years Ago
Fix keycards losing durability when swiping on a reader twice
3 Years Ago
Doubled resolution of the other hanging & terrain signs (512x256) Quadrupled the resolution of the standing & hanging banner (1024x256)
3 Years Ago
Updated index buffer creation
3 Years Ago
tweaked tintset value to fluctuate more fixed vertex alpha being wrong on wall_low LOD0
3 Years Ago
merge from main
3 Years Ago
merge from shoot_outside_safezone_fix
3 Years Ago
model update
3 Years Ago
NRE fix
3 Years Ago
merge from mfm_test
3 Years Ago
Fixed placement issue. Recreated test save to be compatible with latest proto.
3 Years Ago
merge from lod_level_display
3 Years Ago
merge from recycler_animated_v2
3 Years Ago
merge from query_port_connect
3 Years Ago
Updated item ID handling to work with new main chainges. Codegen.
3 Years Ago
merge from modding_prefabs
3 Years Ago
combing shipping container skin prefabs for left over fixes fixed gibs bounds and overrides, incorrect surface types, checked layers
3 Years Ago
merge from main (test, had to resolve a bunch)
3 Years Ago
merge from main
3 Years Ago
fixing some roof top line prefab issues with shipping container skin
3 Years Ago
Cluster delete support
3 Years Ago
Sleeping bag now notifies players involved when ownership changes (so client side bag info is up to date)
3 Years Ago
Allow deleting bags
3 Years Ago
Initial implementation of showing respawn options on map screen