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115,252 Commits over 3,959 Days - 1.21cph!

4 Years Ago
Show bait value on consumable panel
4 Years Ago
Fix submarines always thinking they were just damaged, and thus not being repairable
4 Years Ago
Fixed solo sub headlights not working
4 Years Ago
Depth curve adjustment to darken shallows a bit.
4 Years Ago
Removed water surface plane system for the bubbles, since we have the shader-based culling now. Assigned all solo sub effects.
4 Years Ago
Add renderlabs command to generate a PNG of a specific floor of the underwater labs map
4 Years Ago
Add support for layer-specific map markers
4 Years Ago
Added a new swamp fishing tag, unused for now Tagged the swamps and bandit town water bodies as river/swamp for fishing More bitmask tweaks in FishLookup S2P
4 Years Ago
Exchange update
4 Years Ago
Smarter calculation for initial torpedo movement
4 Years Ago
Removed centre of mass adjustment during climb/dive
4 Years Ago
Greenscreen fishy fish setup for Lewis
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4 Years Ago
Merge from save215
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4 Years Ago
Merge from save215
4 Years Ago
Extra check for velocity changes
4 Years Ago
Adjusted surface torpedoes again. Fancier maths
4 Years Ago
Make an enum for the map layers
4 Years Ago
Added orange roughy Fixed a bitmask issue when looking at water types Fixed moonpool fishing not calculating water depth properly Fixed fishing in moonpool sometimes picking up the massive ocean collider
4 Years Ago
Shrink the UI
4 Years Ago
Torpedo thrust fx
4 Years Ago
Map layer switcher UI
4 Years Ago
Adjusted surface torpedo behaviour based no more feedback. Torpedoes inheriting sub velocity again, since rising torpedos now start with a low initial velocity and we don't want to end up shooting ourselves
4 Years Ago
Torpedo texturte/mat optimization
4 Years Ago
baseline
4 Years Ago
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4 Years Ago
Nixed particle plane collision not needed with the underwater masking. Forgot to add the headlight to SoloSub
4 Years Ago
Fixed window drop spray on the Duo sub
4 Years Ago
Solosub fx conversion Bubbles2 don't render above water
4 Years Ago
Adjusted rising torpedo behaviour based on feedback
4 Years Ago
Have torpedoes NOT inherit sub velocity, matching behaviour with other projectile weapons in Rust and making them easier to aim
4 Years Ago
updated kitchen asset prefabs and colliders
4 Years Ago
Kitchen dressing assets models and materials and initial textures.
4 Years Ago
Dressing - crew quarters module detail pass
4 Years Ago
shark wip
4 Years Ago
Added more rust to gas canisters
4 Years Ago
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4 Years Ago
Steel gas canister variants
4 Years Ago
Updated the crew cabinets to prefabs inside the modules
4 Years Ago
Shark LODs
4 Years Ago
Merge from submarine branch
4 Years Ago
Crew cabinet texture polish / added emissive to cabinet lights Tweaked the material of the metal bin to make it look better
4 Years Ago
Merge from submarine
4 Years Ago
Ocean ambience blending uses curve instead of simple blend distance
4 Years Ago
updated salmon to have a more salmon like shaped head, added orange roughy deep sea fish, model, skinned variant and materials
4 Years Ago
Updated shark materials
4 Years Ago
Crew cabinets / LODs, colliders and prefab setup
4 Years Ago
Dressing modules - detail pass backup
4 Years Ago
some extra junk for small_junk prop folder
4 Years Ago
Initial basic spawn limiting
4 Years Ago
pointed dwellings to new npc prefab