128,903 Commits over 4,232 Days - 1.27cph!
    
    
    
        
        
            
            
            
                
                Cherry pick 
77501 to reapply
 
                
                
                
                
                
             
         
        
            
            
            
                
                ▅▌██▄ ▅▄▊▇█▍▉▆▅ ▆▇ ▅█▍▋▇▍▊▉ ▋▆ ▇▌▊▄▄ (▍▄▄, ▍▉█▍▇▌▅▋▍▆, ▊▅▉▊▊▌▄▌▉▅)
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                ▄▇▄ "▄▅█▅_▊▄▋█▄▌_▅▌▅▇▆▍▍▄█" ▇▌▉▍▊▊▄█▇▇ ▆▄▆█▋ ▊▄ ▋▉▆▌▄ ▊▇▌▉█ ▊▌ ▍▅ ▋▍▊▍▆█ ▅▌ █▉▊▇▄▋▋▌▇▇ ▋▅▆█▌▊ ▇▆▅▅▄▆, █▊▇▆█▅ ▊▉▉▅▍▌ ▄▊▆▊▉ ▉▄▋▄▇▅▌▍ ▇▄ ▍▊▍ ▇▍▋▆▅ (▍▍▌▆▊▅▌_▋▉▆▇▇▆█▊) & ▊▊▅▇▆ ▅▉ ▉▇▅ ▅ ▋▌▊▋▍
 
                
                
                
                
                
             
         
        
            
            
            
                
                ▄▋▊▉▆▊ ▆▊▌▍ ▍██▄ █▌█▍_▌▆▌▍▄_▅▇▋▍▇/▉▌▊▌_█▍▉▇▅▆_▋▉▄ ▊▊ ▌▉▉ ▅▉▆ ▇▊▄▊ ▇▉▄▊▉ ▆▉ ▋▌ ▅▍▇▅
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                vm eoka - bug fix for undesired arm gesture during some anims
 
                
                
                
                
                
             
         
        
            
            
            
                
                determine ideal mount point based on equipped saddle type and occupancy
 
                
                
                
                
                
             
         
        
            
            
            
                
                use mount menu instead of ride menu, but check new menu conditions.
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed separable subsurface scattering to work with any shader (not just core/skin) and larger scatter radius
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed deferred shadowing ignored in core shader set
 
                
                
                
                
                
             
         
        
            
            
            
                
                Removed unused parameters, fixed randomized scaling bugs
 
                
                
                
                
                
             
         
        
            
            
            
                
                Log warning instead of exception incase it kicks people off the server as they connect
 
                
                
                
                
                
             
         
        
            
            
            
                
                Add "authradius {radius} [user]" & deauthradius (same arguments) commands to auth onto tcs & turrets in a radius
 
                
                
                
                
                
             
         
        
            
            
            
                
                Refactor List<PlayerNameId> to HashSet<ulong>
Add "IAuthorizeEntity" interface and apply to TC & Turret
 
                
                
                
                
                
             
         
        
            
            
            
                
                show equipped single/double saddle model
 
                
                
                
                
                
             
         
        
            
            
            
                
                merge from staging_browser_changeset
 
                
                
                
                
                
             
         
        
            
            
            
                
                valid saddle / seat checks.
seat capacity / availability checks.
fix flag conflicts.
 
                
                
                
                
                
             
         
        
            
            
            
                
                reworked vista view of terminal sea side
wip ship barrier model
 
                
                
                
                
                
             
         
        
            
            
            
                
                saddle items/equip and seat count wip
 
                
                
                
                
                
             
         
        
            
            
            
                
                Tidy up, debug info, memory usage
 
                
                
                
                
                
             
         
        
            
            
            
                
                merge from ui_scaling_2 - Fixed computer station UI missing scaling component
 
                
                
                
                
                
             
         
        
            
            
            
                
                Rough hook up to HiZ culling system.
 
                
                
                
                
                
             
         
        
            
            
            
                
                restoring 
79956 on the correct branch this time (79950 - 79895)
 
                
                
                
                
                
             
         
        
            
            
            
                
                Window snapping, fixed bug with spill over.
 
                
                
                
                
                
             
         
        
        
        
            
            
            
                
                touched v_eoka_pistol - animation troubleshooting
 
                
                
                
                
                
             
         
        
            
            
            
                
                 merged from pistol_slide_states
 
                
                
                
                
                
             
         
        
            
            
            
                
                groupshared optimizations
 
                
                
                
                
                
             
         
        
            
            
            
                
                Enforce cap, add a small animation
 
                
                
                
                
                
             
         
        
            
            
            
                
                Prevent the map hotkey getting spammed into the map marker input field when the field is selected (trims the final character of the input field if it matches the map hotkey until that hotkey is released)
 
                
                
                
                
                
             
         
        
            
            
            
                
                Team map marker support, including compass
 
                
                
                
                
                
             
         
        
        
        
            
            
            
                
                Fixed computer station UI missing scaling component
 
                
                
                
                
                
             
         
        
            
            
            
                
                Simplified how the system works a lot, fixed alignment issue.
 
                
                
                
                
                
             
         
        
            
            
            
                
                Show the changeset in the server browser when on staging and the changeset doesnt match the client version
 
                
                
                
                
                
             
         
        
            
            
            
                
                Add changeset to server tags "cs{changeset}"
 
                
                
                
                
                
             
         
        
            
            
            
                
                Pool MemoryStream when serializing, only log json of events in the editor
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Log when entities are repaired with a hammer, log the materials used in the repair bench
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed transmission in blendlayer
 
                
                
                
                
                
             
         
        
            
            
            
                
                Move helper methods to seperate .cs file
Only submit stats from official servers
 
                
                
                
                
                
             
         
        
            
            
            
                
                Change quarry to aggregate item amounts & add OnNPCVendor implementation
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Cleaning shaders for bug that was already fixed
 
                
                
                
                
                
             
         
        
            
            
            
                
                Use seperate interval for performance on server (1 min)
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added transmission to standard blendlayer shader set and tweaked transmission shader lods