128,919 Commits over 4,232 Days - 1.27cph!
    
    
    
        
        
            
            
            
                
                Reducing min NetRead and NetWrite buffer sizes from 4kb to 2kb
 
                
                
                
                
                
             
         
        
        
        
            
            
            
                
                merge from PZTMissingFaceFix
 
                
                
                
                
                
             
         
        
            
            
            
                
                Don't show attack heli health info while player is mounted
 
                
                
                
                
                
             
         
        
            
            
            
                
                Update spawn list minicopter convar name
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Fixed gun turret rotation local vs. world space. other minor fixes.
 
                
                
                
                
                
             
         
        
            
            
            
                
                Censor the frequency display on RF Transmitter item icons when streamer mode is active (displays xxxMHz) instead
 
                
                
                
                
                
             
         
        
        
        
            
            
            
                
                Fix autohover affecting every heli
 
                
                
                
                
                
             
         
        
            
            
            
                
                Merge Main -> AttackHelicopter. +manifest rebuild
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added zoom to gunner cam (RMB). Any mountable can now process local client inputs using LocalInput method (not just computer stations).
 
                
                
                
                
                
             
         
        
            
            
            
                
                Industrial conveyor will now attempt to fill any existing stacks in an output container before making a new stack
 
                
                
                
                
                
             
         
        
            
            
            
                
                Ensure filter dialog still exists when receiving buffer info
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed conveyors set to AND mode incorrectly starting a transfer if there were multiple stacks of the same filtered item in an input container
 
                
                
                
                
                
             
         
        
            
            
            
                
                Prevent keybinds running when renaming a shot
Added an interaction blocker underneath the demo UI to prevent any mouse interaction with game UI
 
                
                
                
                
                
             
         
        
            
            
            
                
                Attack heli gunner UI work + gun status networking
 
                
                
                
                
                
             
         
        
            
            
            
                
                Scene tweaks
Scene2prefab
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed broken intensity on flickering lights
 
                
                
                
                
                
             
         
        
            
            
            
                
                Optimized LOD distances on a bunch of objects old and new
Disabled shadow casting on some small and flat objects
Other optimization tweaks
 
                
                
                
                
                
             
         
        
            
            
            
                
                Disabled shadow casting on decals
 
                
                
                
                
                
             
         
        
            
            
            
                
                Reducing min NetRead and NetWrite buffer sizes from 8kb to 4kb
 
                
                
                
                
                
             
         
        
            
            
            
                
                Further reduced variants by nuking a couple of unused keywords (metal/spec)
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Fixed terraiun collision triggers
 
                
                
                
                
                
             
         
        
            
            
            
                
                Switched to a more optimal data type for instance data
 
                
                
                
                
                
             
         
        
            
            
            
                
                Bug fixes, hooking renderer culling into the system
 
                
                
                
                
                
             
         
        
            
            
            
                
                Horse double saddle lods
materials and prefab setup
 
                
                
                
                
                
             
         
        
            
            
            
                
                wip lookat refactor/testing
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed missing face for real this time, preserving all functionality.
 
                
                
                
                
                
             
         
        
            
            
            
                
                Drone's range 250m -> 500m
 
                
                
                
                
                
             
         
        
            
            
            
                
                ferry sky bridge set LODs/Colliders and prefabs
Level update
 
                
                
                
                
                
             
         
        
        
        
            
            
            
                
                Improvements to renderer culling
 
                
                
                
                
                
             
         
        
            
            
            
                
                Changed layer assignment on deployables that can be used to block sight - related to relflection probe not calculating them.
 
                
                
                
                
                
             
         
        
            
            
            
                
                show outlines when hovering mounted weapons
 
                
                
                
                
                
             
         
        
            
            
            
                
                Managing active renderers but messy
 
                
                
                
                
                
             
         
        
        
        
            
            
            
                
                Changed smoothness on the wood material
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fix drone not resetting state when ending remote control
 
                
                
                
                
                
             
         
        
            
            
            
                
                Add first pass on an edit screen to allow modifying map markers after they are placed
Supports changing icon and colour
 
                
                
                
                
                
             
         
        
            
            
            
                
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                Cleanup of my TV Static shader and enable HDR colour
 
                
                
                
                
                
             
         
        
            
            
            
                
                Subtract 
79900, go back to my TV static shader
 
                
                
                
                
                
             
         
        
            
            
            
                
                Discovered we already had a TV static shader. Remove mine and switch to it. Also fixed snow.tga being 8x larger than necessary (each pixel was scaled to 4x4 pixels).