reporust_rebootcancel

115,069 Commits over 3,959 Days - 1.21cph!

4 Years Ago
Fixed the borked post exposure on biome profiles. Few other related tweaks.
4 Years Ago
Merge from render_scale
4 Years Ago
Bug fixes, deleted temp files.
4 Years Ago
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4 Years Ago
Don't show loop button while recording a shot Don't allow input on playback controls while recording a shot Hide keyframe tracks when a shot isn't active
4 Years Ago
Hook up a new BeingLooted flag for players
4 Years Ago
Reintroduce ServerFall for incapacitated players. Still WIP
4 Years Ago
Removed server fall from wounded state. Initial work on crawling wounded state. Initial work on having two variations of wounded state (crawling vs. lying immobile)
4 Years Ago
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4 Years Ago
Test map edit
4 Years Ago
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4 Years Ago
New "downed" model state, basic hookup of the downed animations in the animation controller
4 Years Ago
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4 Years Ago
client compile fix for new Reloading ai event.
4 Years Ago
BaseNavigator can now use SetDestination or CalculatePath. Added ai.usecalculatepath to toggle (defaults to false for now) Added ai.pathfindingIterationsPerFrame.
4 Years Ago
backup
4 Years Ago
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client compile fix
4 Years Ago
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4 Years Ago
No longer attempt to place 80 (!) countryside tunnel entrances, taking 155 seconds
4 Years Ago
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Detail greybox models for underwater labs
4 Years Ago
Fixed train tunnel entrance staircases / elevators usually being a lot longer than they had to be (Scene2Prefab)
4 Years Ago
Fixed train tunnel entrance staircases / elevators usually being a lot longer than they had to be (prefabs)
4 Years Ago
Fixed train tunnel entrance staircases / elevators usually being a lot longer than they had to be (code)
4 Years Ago
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Merge from render_scale