108,234 Commits over 3,867 Days - 1.17cph!
Allow the inspector to edit things without hitting the cache
Scene backup.
Added snow variant of the coal piles.
Allow weather.load while playing back demos
Send replicated convar initial state when starting a demo
Disable LOD0 completely when at a decent distance
description/name + layout tweak
protobuf
merge from Stables_Monuments
Decor version of the mixing table
Stables Lighting Prefabs
Various LOD distances tweaks
Stables shops dressing pass and lighting pass
Attacked event no longer gets triggered by own entity
Workcart update
Combined materials, reduced material count by 2.
Store owner entity in memory slot 5.
Attacked event now uses input memory slot instead of assuming self.
regen protobuf after merge
merge from Halloween_2020_Patch
Attacking Scarecrow NPCs no longer flag the player as hostile
merge from redirect_research
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Have the train detect the track section it's on
Train track collator now working correctly with any track orientation
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New CollateTrainTracks script can run at world gen time to collate all train track segments in the scene into complete tracks. Still WIP as it's missing handling for rotated track pieces
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Fixed not being able to research items with redirects
When researching a redirected item a blueprint for the base item will be produced (eg. researching a spacesuit will produce a hazmat blueprint)
Ensure text exists before applying curve modifier
Reshaped entire mid mountain area
Store own entity in entity memory slot 4 for use with events
Adjust mount point to new workcart seat position
Added HealthBelow event.
Allow multiple instances of an event type per state container.
Protobuf.
Probably fix cloth component removal errors on server
merge from /Halloween_2020_Patch
fix for scarecrows not taking damage from bandit NPCs, swapped eggvision for candyvision
tweak deploy sounds for a couple halloween items
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merge from Halloween branch fix
55431