108,245 Commits over 3,867 Days - 1.17cph!
Workcart movement progress
Disable sibling constraints when stiffness is disabled (depth < stiffnessDepth) so cloth hangs loose on arms
Fixing train movement bugs
Setting up test to do async add / remove
Fixed workcart glitching out when moving in reverse onto a previous track section
Push bones out on spawn (fixes spawning clipped)
Some more optimization
Add an option to disable shape keeping below a certain bone depth
Optimized group transform, group add
cherrypicking cs 55296/55297/55298
Adding content - World setup V3 prefabs
Adding content - initial batch
Added fully body male and female mummy wrap icons
Workcart update
properly incorporated baked lod and material on LOD 3
updated workcart prefab
Updating workcart prefab and materials.
Don't allow clothing worn over the top of ghost sheet due to clipping
Made monument and building topologies around stables wider
Fixed collider of wooden_building_e
First version of async group loading
merge from Halloween_2020_Patch
Fixed multiple vm warning log when interacting with a phone
▋█▋▆▋▌ ▅▇▇▍ ▆▉▊▊▉▇█ ▌▌█▊▄
▍▊▌▆ ▆▆ ▅▅▆▌▅▍ ▋▉▉▆ ▌▍▄▆▅██▇ █▆▊▄▇ ▌▄ ▊▊▊▉▄ █▉▉▌▆▅
Fixed dialler UI opening in an incorrect state
▅▊▊ ▊▇▆▋▌▍▌ ▄▆ ▉▄█▉▆▍ ▋▆▆▇█ ▊▉▆▋▇▆ ▋▅▄ ▍▌▋█▄
Work cart now has basic driving movement, follows along the train track spline
▅▄▆▆█ █▌ ▌▋▄▉▊▆▄ ▄▆ ▇▋▋▉ ▍▌▄▍▇▄▍▅ ▋▅█▉ ▅▌▄▇▇▌▍▅▆▌▇▍ ▌▍▋▅▅▇ ▋▉▇▊▊▆
Limit the number of cloth instances that can run per frame
▄█▌▋ ▉▋▍▌ █▇▄▅'▌ ▍▊▄▉█▊▋▊ ▇▋ ▆▅▋▆▍▅
Final bespoke sculpting & cliffing around launch site
▄▌█▇▊ ▍▄▌▆ ▉▊▉█▍▆▋▋ ▆▊▍█▌▇▉▍█▉▊ ▊▍▍█▉▋
▊▅▄▅▇▌ ▅▋ ▄█▋ █▇▄ ▋▌▆▋ █▌▌▅█ ▍█▆██▅ ▇▊▅▄ ▋▆'▄ ▊▉▍ ▋▌▋▌ ▍▋█▄
█▌▌▊▅▍▊▍ █▋▅▋▄█▋▉ ▋▋▊█▊ ▋▋▅▋▌▊ ▄▄ ▆▉▅▍▅ ▍▉▇▊█▅▇▌ ▌▇ ▉▌▌▇▄▆ ▅▅▅▄ ▇▊▅ ▊▌▇ ▆▊▌▆▅▄▋
Fixed world space calculation of spline points and tangents. All track sections now find their next/prev sections correctly
Increase collision radius
Refactoring, more track work
Halloween menu background video
Apply client-side check to make sure player doesn't get too far away from telephone while in use
Fixed albedo inconsistency between rock and cliff materials
Scene backup
Add some extra precautions to stop players getting stuck attached to a telephone after disconnecting
▇▆▅█▉▅▄ ▇▅▆▍▉▆ ▆▍ ▅▍▊▇█ ▆▊▌▇▄ ▊▌ ▅▅% ▊▊ ▄▍▉ █▋▊ ▄▋▋▆▆▌█▍ ▉▇▍▍▊▆▊▍▄▄▊
▇▋▇▍▆▍▅█▊▌▊▋ ▋▅▉▍▌ ▊▆ ▄▌█ ▇▉▇ ▌▅▉█▍▅ ▌█▌█▌▊▌█
▇▄█▋▅▌▉ ▅▋▅▇▌▆▌/▍▌▍▇▌▊█▋▊▄
Fixed incorrect Free method used when returning slack calculation list to pool (fixes busted cables at monuments)
Move line gizmo rendering to OnDrawGizmosSelected for better performance
Assign train to tracks separate for front vs. rear wheels
Fix player preview not showing cloth
Hapis-specific terrain material for proper blending independent of procmap's algorithm.
Fixed inconsistencies in cliff rock specularity.
Bespoke launch site surroundings.