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108,245 Commits over 3,867 Days - 1.17cph!

4 Years Ago
4 Years Ago
More movement work
4 Years Ago
Workcart movement progress
4 Years Ago
Disable sibling constraints when stiffness is disabled (depth < stiffnessDepth) so cloth hangs loose on arms
4 Years Ago
Scene & demo backups
4 Years Ago
Fixing train movement bugs
4 Years Ago
Setting up test to do async add / remove
4 Years Ago
Fixed workcart glitching out when moving in reverse onto a previous track section
4 Years Ago
Backup
4 Years Ago
Push bones out on spawn (fixes spawning clipped) Some more optimization Add an option to disable shape keeping below a certain bone depth
4 Years Ago
skin approval
4 Years Ago
Scene
4 Years Ago
grouping system
4 Years Ago
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4 Years Ago
Optimized group transform, group add
4 Years Ago
cherrypicking cs 55296/55297/55298
4 Years Ago
Changes/Moves/Deletes
4 Years Ago
Adding content - World setup V3 prefabs
4 Years Ago
Adding content - initial batch
4 Years Ago
Added fully body male and female mummy wrap icons
4 Years Ago
Workcart update properly incorporated baked lod and material on LOD 3 updated workcart prefab
4 Years Ago
Updating workcart prefab and materials.
4 Years Ago
Don't allow clothing worn over the top of ghost sheet due to clipping
4 Years Ago
Made monument and building topologies around stables wider Fixed collider of wooden_building_e
4 Years Ago
First version of async group loading
4 Years Ago
merge from Halloween_2020_Patch
4 Years Ago
Fixed multiple vm warning log when interacting with a phone
4 Years Ago
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4 Years Ago
Fixed dialler UI opening in an incorrect state
4 Years Ago
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4 Years Ago
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4 Years Ago
Work cart now has basic driving movement, follows along the train track spline
4 Years Ago
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4 Years Ago
Limit the number of cloth instances that can run per frame
4 Years Ago
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4 Years Ago
Final bespoke sculpting & cliffing around launch site
4 Years Ago
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4 Years Ago
Fixed world space calculation of spline points and tangents. All track sections now find their next/prev sections correctly
4 Years Ago
Increase collision radius
4 Years Ago
Refactoring, more track work
4 Years Ago
Halloween menu background video
4 Years Ago
Apply client-side check to make sure player doesn't get too far away from telephone while in use
4 Years Ago
Fixed albedo inconsistency between rock and cliff materials Scene backup
4 Years Ago
Add some extra precautions to stop players getting stuck attached to a telephone after disconnecting
4 Years Ago
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4 Years Ago
Fixed incorrect Free method used when returning slack calculation list to pool (fixes busted cables at monuments) Move line gizmo rendering to OnDrawGizmosSelected for better performance
4 Years Ago
Assign train to tracks separate for front vs. rear wheels
4 Years Ago
Fix player preview not showing cloth
4 Years Ago
Hapis-specific terrain material for proper blending independent of procmap's algorithm. Fixed inconsistencies in cliff rock specularity. Bespoke launch site surroundings.
4 Years Ago
Merge from weather2