reporust_rebootcancel

115,069 Commits over 3,959 Days - 1.21cph!

4 Years Ago
Don't show health while wounded
4 Years Ago
Fix TimeSince
4 Years Ago
More progress
4 Years Ago
Splitting up the wounded states into separate methods
4 Years Ago
Allow for forced death after wounded timeout
4 Years Ago
Continuing setup for the two levels of wounding, crawling and incapacitated
4 Years Ago
Merge Main->NewWounding
4 Years Ago
▋▋▍▊▍▆▌▆█ ▉▉▌▍▉▅▆▍▉ ▍▋▆ & ▄▄▉▉▅ ▌█ ▄▉▋▅█▍▋▅▌ ▍▌▄▇ ▊▇▍▍█▅▌ ▋▉▉▄▇▄
4 Years Ago
Fix for UIBackgroundBlur grabpass being offset.
4 Years Ago
merge from /train_tunnels_new_content
4 Years Ago
updated tunnel entrance bunkers - a, b, c, d underground volumes
4 Years Ago
Hitch & trough can now be placed down narrow triangle passages
4 Years Ago
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4 Years Ago
created some demo layouts of the underwater labs
4 Years Ago
▅▅▋▄▆ ▉▆▆▅▍▇▉▄▄ ▍▍, ▄█ ▆▊▋ ▋▊█▍██▇▌/▊▅▆▍▆▊▄▇▅
4 Years Ago
▄▍▍▆█ ▄█ ▆▋███ ▆▍▅█▇▍▅▅▆ ▋▍ ▄▉▌▄▌▋ ▇▊▆▇ ▅▆▌▄ █▋▍▆▇▅▉ ▅▄ ▍▇▌▉▄ ▉▉▍▊▇▍▌ ▊▉▄▉ █▇▋▅ ▄▄▋▇█▌ ▆▅▌▌▉█▍ ▉▍▊▄▅ ▇▅ ▊█▉▍▌ ▅▌▅▍▋▌▌▋▍ ▍▌ ▊▉▅▅▆█ ▄▋▋▉▍ ▅▊▇▉▆ ▍▉▉▊▉▋█▆▄ ▄▅▅▄▋ ▊▄▉▄▄█ ▄▅▌▆▇ ▋▆▇▆▊▉ ▊▆ (▉▌▅▇ ▇▇▌▄)
4 Years Ago
Code review: Fix comment wording
4 Years Ago
merge from save214
4 Years Ago
compound s2p
4 Years Ago
save++ network++
4 Years Ago
merge from train_tunnels_new_content
4 Years Ago
merge from /rock_formation_medium_b_terraingap
4 Years Ago
merge from /rock_formation_b_anchors
4 Years Ago
Final art for the bottom stairwell 360 pieces, dressing
4 Years Ago
█▇▌▊▋ ▇▋▅█▌.▆▅██▍▆█▌█▄▋▇▉▄▄▅ ▊▋▉█▄▇ ▍▉▆▋ ▉▋▆▆▇ ▅▆▉█▅ ▅▍▇▅▄ ▋▊▊ █▅▋ ▌▊▉▊▍▊▄▋▌ ▆▌▆▆▋▊ - ▉▅▋ ▊▄▍▊ ▌▄ ▋███ ▇▋ ▆ ▄▄▍▋
4 Years Ago
▍▄▅█▆█▇▊ ▇█▉▇▋▍▆ ▊▄▅ ▇▊▊▅▇▊▍ ▉▋▅▆▊ ▋▅▉▉▌, ▊▊ ▄▅▊▉ ▌▊ █▌▆ ▌▍▆ ▄▍▇▍█▆ ▌▊█▉ "▋▊▅▇:///" ▋▋█▌ ▆▄▉▍▍ ▄▋▅ ▌█▍ ▋▊▋▌ ▍▆▋▇ (▅▄. ""▆▄▄▆:///▉:/▇▄▇█▍▊██▉▌/▊▄▍▆▆▆██.▊▊▍"). ▄▋▆▄▄▇▆▋▍ ▄▉▋█▋▋ ▋▇█▆ ▇▆ ▅▄▇▆▋▅▍ ▋▌ ▉▇▉ ▊▇▆▅ ▇▍▇ ▆▊▊'▋ ▅▇▉▉ ▉▉▅▍█▇▋▌ ▋▍▌▆▆ ▆▄▅ ▉▅▅▋ ▇█▊'▍ █▍ ▄▉█▇▆ ▌▅▊█▆▋▉
4 Years Ago
Set up correct crawl speed
4 Years Ago
▍█▋▄▇ ▊█▊▅ ▋▄▌▇▍▌▇▅▍▇/▍▇▊
4 Years Ago
▇▅▄ ▌▍ ▌▍▅▍▇▇ ▄▊▇▅▋▋ ▇▆▉▆▇/▌▊▊▉▆ ▇█▆▊▇/▇█▌▉▅ ▄▉▍▆▄▍▅▆ ▊▋ ▌▍▊▉▍▋▌ ▊▄▆█▅▇▊ ▊▊ ▋▋▍▋▆▉
4 Years Ago
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4 Years Ago
▇▉▊█▄ ▄▄▅▋▊▌█▆▇ ▋▉▍▄▆▋ ▍▌▉▍█ ▇█ ▄▍▊▌▋█▇▅█▉ ▊▆▌▋█ ▌▌▆▌▄▌▋ ▇▇▄▆█▆ █▍ ▋▍▊▉▄ ▆▅▋▄, ▍▌▆▇▍ ▆▌█▄▉ ▄▊▊ ▉▆▊▇▉▆▋▉▄▅ ▊█▌▊▉
4 Years Ago
▌▆▍▅▉ ▅▊▊▊▆▅▊ ▉▌▄ ▌██▆▇▌▊ .▇▉▇ ▊▊█▊▌ ▉▉ ▄ ▇▋█▋▍ ▄▆▍ ▅▆▋▋▄▋▌ ▊▆▆▊ ▉▆▄▅ ▌▇ ▌▌▉ ▅▄▌▋▉ ▉▆▄▊▅▉ ▇▍█▊▇▉▌ ▇▍▌▌█▉▌▍▌▇▉ ▉▇ ▅▅▊▋▅█▄▅ █▉▋▍ ▄▋▆
4 Years Ago
▆▍▆▍▅ ▇▅▅█▍ ▇▌▍▇▇▆▄▌▅▍▋▇▆ ▆▆▄▋▌▇ ▍▅▆▊▇█▇ ▌▆▍ ▊▅▌▊▊▅▅█ ▌▉ ▄▅▅ ▌▄▌▍▋▄ ▋▄ ▉▇▋█▋▅ ▆▉▌▍▇ ▋▍▉▌▌▋▉▄▅▊▍▆▆ ▌▍█▊█▉▊▌ ▉▌▅▌▅▅▌▄▍ ▌▍▉ ▋▇▆▇▆▄▆▅▍▊ █▉▄▉ ▊▌ ▊▉▄ ▇▇█▆▅ ▇▄▋▉▊▍ ▅▋▄▋ ▉▉▋▄██▆█ ▍▍▇▉▋▉▉ ▄█▇▋▉
4 Years Ago
Fix incapicated gesture, make CurrentGesture nonserialized
4 Years Ago
More crawling code, getting to grips with the whole player model system
4 Years Ago
▆▋█▅▆ ▌▇▅▄ ██▋▅▆▉ ▋▇▇▄█ ▅█▉▌▌█▇▇ ▆▋▊▆ ▄▆▄▅ ▉▉ ▆█▅▋▇▆ ▄▊ ▄▋ ▅▉▊▇▍▆ ▄▌▆▊▆▌█
4 Years Ago
▊█▋▍▌▍▍▊ ▌▄▊▍█▊▌▅▍▋ ▄▄▄▅▇ █▋ ▌█▋▍▍▆ ▍▊ ▆▊▅▋▌▄ ▌▇▉▌ ▅▉▋▋▋▄█▉▍▆▄ ▌▉▅▆▅▄█▆▊ ▍▋▋▇▆▄ ▋▇ ▄▋▆ ▋▉▇▆▍▄▄▋▊▉ █▇▋▊▇ ▅▄█'▋ ▄▇ ▅▌ ▍▇▌██ ▊▇ ▄ █▆▄▆
4 Years Ago
Move modelstate initial params to one place, in the constructor. Set up crawling state
4 Years Ago
▊▍▇ █▍▆ ▄▊▊▇▆ █▄▊█ ▌▅▉▍▆ ▋▊ ▄▋▉▉▋█
4 Years Ago
▅▊▊▆█ ▇▊▅▉ ▍█▊'█ ▅▋▆▋▌▍▌▊█▌██ ▌▌ ▌▅▉ ▅▅█▅▊ ▄▆▌▉▅▄
4 Years Ago
▉▇▍▄▄ █▅ ▊▇ ▉▋▌▋ ▊▄▊ ▆▆▍█▉▅ ▊▄▇ ▆▄▆▌▋▌ ▌▄▅▆▍█ ▅ ▇▉▆▇▉▊█▆▇ ▊▊▌▄▅▆ ▅▄█▊▌▊ ▌█▍▋▊▋▌▋▊ ▇▄▆ ▅▍ ▇▆▅ ▊▄▊▅▌▇ ▉▍▊▊▉▌▄ ▌ ▇▉█▉▅▇ ▊▍▌▊█▋ ▇▉ ▊▍▆▍▍▍
4 Years Ago
▄▄▆▌▉ ▉▋▅▆▆▄▄ ▄▄▇▄▌▊▍▅ ▇▍▉ ▋▆▉▅▊▉ ▍█ ▊ ▊▄▍▍▊ █▅ ▄█▅▍▉▍▇▄▊ (▉▋▍▊▉▍ ▌▅█▉ ▉▍ █▄▉▇▋▇█▍▅█, █▇█▍▊▆, ▍▍▌▍▉▉▄▌, ▄▋▄▊▆▋█) ▄▍▅▉█ ▉▊▋▉▍ ▄█▅▇ ▉▆ ▊▇▉▅▉ ▋▊█▌▄ ▋▇▄▇▋▋
4 Years Ago
WIP PlayerModel code, some renaming
4 Years Ago
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4 Years Ago
▉▅▅▆▆ ▍▇▊▌▅▋▋▍ ▉▆▅▊▋▌▍▍ ▅▄▊▍▊▉▋▋▉ ▇▌█▄▌▋▅ █▊▇▅
4 Years Ago
Merge from render_scale
4 Years Ago
skin approval