115,069 Commits over 3,959 Days - 1.21cph!
Don't show health while wounded
Splitting up the wounded states into separate methods
Allow for forced death after wounded timeout
Continuing setup for the two levels of wounding, crawling and incapacitated
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Fix for UIBackgroundBlur grabpass being offset.
merge from /train_tunnels_new_content
updated tunnel entrance bunkers - a, b, c, d underground volumes
Hitch & trough can now be placed down narrow triangle passages
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created some demo layouts of the underwater labs
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Code review: Fix comment wording
merge from train_tunnels_new_content
merge from /rock_formation_medium_b_terraingap
merge from /rock_formation_b_anchors
Final art for the bottom stairwell 360 pieces, dressing
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Set up correct crawl speed
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Fix incapicated gesture, make CurrentGesture nonserialized
More crawling code, getting to grips with the whole player model system
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Move modelstate initial params to one place, in the constructor. Set up crawling state
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WIP PlayerModel code, some renaming
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