128,903 Commits over 4,232 Days - 1.27cph!
    
    
    
        
            
            
            
                
                Fixed shadow handling in transmission, can be made available in any standard shader now; nuked specialized transmission shaders
 
                
                
                
                
                
             
         
        
            
            
            
                
                Merge from main -> gameplay_metrics
 
                
                
                
                
                
             
         
        
            
            
            
                
                Test setting affinity manually for 7950x3d & set process priority to high
 
                
                
                
                
                
             
         
        
            
            
            
                
                Show first three letters of a map marker label on compass
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Adjust cave lift trigger hurt volume to hopefully prevent false positives
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Splitting instances into buckets to save on memory
 
                
                
                
                
                
             
         
        
            
            
            
                
                Temporarily buff satchel damage whilst the damage reduction bug is investigated
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added profiling.
#if editor
 
                
                
                
                
                
             
         
        
            
            
            
                
                merge from deployables_layer_fix
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Fixed NRE when inserting an RF item into a dropbox storage
 
                
                
                
                
                
             
         
        
            
            
            
                
                More input handling, only allow one marker to be selected at a time
 
                
                
                
                
                
             
         
        
            
            
            
                
                Input handling, when the text box on the marker edit UI gains focus the map will stay open (since we need keyboard input) 
The map will close the next time the player presses the map key
 
                
                
                
                
                
             
         
        
            
            
            
                
                Replicate access to the turret held item to the client
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed BaseProjectile GetAvailableAmmo() returning capacity instead of contents, when player is null
 
                
                
                
                
                
             
         
        
            
            
            
                
                Initial label support, needs input handling
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Add "Tools/Find/Find Repair items with 1 cost" debug tool
 
                
                
                
                
                
             
         
        
            
            
            
                
                Attack heli placeholder gun turret update
 
                
                
                
                
                
             
         
        
            
            
            
                
                Mark drone condition as repairable, fixes not being able to repair in repair bench
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed tactical gloves and all diving gear not appearing in industrial filter search box
 
                
                
                
                
                
             
         
        
            
            
            
                
                Merge Main -> Attack Helicopter
 
                
                
                
                
                
             
         
        
            
            
            
                
                Disable daisy chaining restrictions, daisy chained containers will now always receive their appropriate split regardless of the state of the container before them in the chain
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fix pegs not being shown when swapping a weapon
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Tunnel LOD/COL progress
Scene2prefab
 
                
                
                
                
                
             
         
        
            
            
            
                
                Working thick transmission model; moved to specific shader set (Rust/Standard Transmissive)
 
                
                
                
                
                
             
         
        
        
        
        
        
            
            
            
                
                ghost and outline fixes and improvements. tidy up.
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Reducing min NetRead and NetWrite buffer sizes from 4kb to 2kb
 
                
                
                
                
                
             
         
        
        
        
            
            
            
                
                merge from PZTMissingFaceFix
 
                
                
                
                
                
             
         
        
            
            
            
                
                Don't show attack heli health info while player is mounted
 
                
                
                
                
                
             
         
        
            
            
            
                
                Update spawn list minicopter convar name
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Fixed gun turret rotation local vs. world space. other minor fixes.
 
                
                
                
                
                
             
         
        
            
            
            
                
                Censor the frequency display on RF Transmitter item icons when streamer mode is active (displays xxxMHz) instead
 
                
                
                
                
                
             
         
        
        
        
            
            
            
                
                Fix autohover affecting every heli
 
                
                
                
                
                
             
         
        
            
            
            
                
                Merge Main -> AttackHelicopter. +manifest rebuild
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added zoom to gunner cam (RMB). Any mountable can now process local client inputs using LocalInput method (not just computer stations).
 
                
                
                
                
                
             
         
        
            
            
            
                
                Industrial conveyor will now attempt to fill any existing stacks in an output container before making a new stack