115,066 Commits over 3,959 Days - 1.21cph!
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Added crawlingminhealth and crawlingmaxhealth convars
Fixed ducking while crawling affecting the player's view position
More eye fixes, crawling looking good from first-person at all angles now
Tweaked scaling of microphone stand, should be consistent with guide now
Fixed eye position not handling view offsets with a z offset (keep old handling for mountables where we want to cancel the x/z - see #22833)
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Get the view height right for first-person crawling. Change crawling cam to FirstPersonWithArms. Fix BodyLeanOffset not handling view offsets that aren't y-axis only.
Various changes to accommodate crawling into eye and view code
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Add crawling position to the IsPlayerVisible checks
Reduced eight IsPlayerVisible check methods to one.
Fix the slow animation always playing on the world space player. All correct syringe animations now play
Adjust use_other_wounded viewmodel animation event position and overall speed so that the event fires right at 5.25s
updated vm healing player wounded and updated speed playback of anim in animator
CraggyIsland back to
60777
Updated disco & soundlight prefabs
New discoball cubemap with better dynamic range for the dots
updated override controller to play correct anim when healing wounded players
updated vm anim for healing wounded players
added basic tower patrol path
wip trainyard AI setup (as prefab). Trainyard test scene.
Setup spawners so they work with puzzle reset
more area checks - boombox
Fixed mismatched groundwatch and deploy layers
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Fixed connected speakers not properly adjusting when internet streams are disabled while playing
Reduced final LOD range on deployed boom box
Fixed disco floors that are connected to regular power (not audio) not re activating when entering network range
Setting up world model alt animation for wounded player syringe use. Set modelState.aiming = true for the duration.
Re-enable syringe revives with longer, 5.25 second animation. Need viewmodel animation replacement - using a slowed-down version for now. World model update not done yet.
Merge from voiceprops/dlc
Fixed disco floors updating incorrectly based on frame rate
Reorder recovery code. Check needs to be done before the flags reset
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