108,270 Commits over 3,867 Days - 1.17cph!
adding taxi gibs model + setup
fixed glass center pivot, adjusted glass fx position
Support for design save/load scope & priority. EntityInstance, ServerWide, Default.
Protobuf.
Work in progress rework of Military Tunnels road connections
Removed groundlora assets that were not being used anymore
Monuments splats rework, mainly to make roads display on the map in the same splat as the procedural roads. Improves player map concistency across the game
Reworked railroad ends in monuments to soften their transition out
New ending piece for the train track set
restore accidently committed ProjectSettings
Fixed mismatched ground watch and socket layer checks on jackolantern
Added taxi window glass gibs. Reassigned a couple of other glass gibs that had lost their assignment in a merge somewhere
merge from halloween_2020_removal (network++)
fixed oversized Rust menu logo
Restore MenuUI and MenuVideos
Fix minor glass conditional bug
Tweaked text spacing on the curved skull trophies, should make longer names more visible
Taking in the updated train track textures from hdrp
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Another fix on TakeCollisionDamage
Simplify TakeCollisionDamage script
Roadsigns now take collision damage from vehicles
Fix glass renderer health conditional values not matching the collider conditionals
Merge from vending_search_improvements
Fixed using incorrect match percentage when comparing shortname and translated name matches
Lit torch now lasts the full duration of the night
Adjust roadsign entity bounds. Fixes missed hits
Finished most of the main cliff shader.
Ensure skull is dropped when skull trophy is destroyed (was 0.75)
Fixed skull Trophy mismatch ground watch and socket mod layers (fixes sometimes breaking when building nearby)
Train tunnels update / Prototype junction switch / Overpass polish
Added terrain checks to Stables A and B - always spawns in temperate biome
Stables no longer roadside due to needing a safezone
Setup Stables road and trail routes
increased prevent build volume
Fixed some road connections types being set to road instead of trail
Fixed floating decor on trainyard hill
More references cleanup from deprecated models
Stables only spawn in T0 and T1
Reduced count to 1
Underwater rock scene review
merge from car_cost_balance
Removed missing scripts on fireflies prefab
Unfucked the driftwood(TM)'
Reduced updated vehicle_parts collider