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108,270 Commits over 3,867 Days - 1.17cph!

4 Years Ago
adding taxi gibs model + setup fixed glass center pivot, adjusted glass fx position
4 Years Ago
scope-based permissions
4 Years Ago
Support for design save/load scope & priority. EntityInstance, ServerWide, Default. Protobuf.
4 Years Ago
Work in progress rework of Military Tunnels road connections
4 Years Ago
Removed groundlora assets that were not being used anymore
4 Years Ago
Cliff shader work
4 Years Ago
Monuments splats rework, mainly to make roads display on the map in the same splat as the procedural roads. Improves player map concistency across the game Reworked railroad ends in monuments to soften their transition out
4 Years Ago
New ending piece for the train track set
4 Years Ago
Scriptable object setup
4 Years Ago
restore accidently committed ProjectSettings
4 Years Ago
Fixed mismatched ground watch and socket layer checks on jackolantern
4 Years Ago
Added taxi window glass gibs. Reassigned a couple of other glass gibs that had lost their assignment in a merge somewhere
4 Years Ago
merge from halloween_2020_removal (network++)
4 Years Ago
network++
4 Years Ago
fixed oversized Rust menu logo
4 Years Ago
Restore Ambience
4 Years Ago
Restore MenuUI and MenuVideos
4 Years Ago
Disable Halloween event
4 Years Ago
Fix minor glass conditional bug
4 Years Ago
Tweaked text spacing on the curved skull trophies, should make longer names more visible
4 Years Ago
Taking in the updated train track textures from hdrp
4 Years Ago
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4 Years Ago
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4 Years Ago
Another fix on TakeCollisionDamage
4 Years Ago
Simplify TakeCollisionDamage script
4 Years Ago
adding glass + setup
4 Years Ago
Roadsigns now take collision damage from vehicles
4 Years Ago
Fix glass renderer health conditional values not matching the collider conditionals
4 Years Ago
adding button
4 Years Ago
Merge from vending_search_improvements
4 Years Ago
Fixed using incorrect match percentage when comparing shortname and translated name matches
4 Years Ago
Lit torch now lasts the full duration of the night
4 Years Ago
Adjust roadsign entity bounds. Fixes missed hits
4 Years Ago
Finished most of the main cliff shader.
4 Years Ago
Merge TaxiModule -> Main
4 Years Ago
Ensure skull is dropped when skull trophy is destroyed (was 0.75)
4 Years Ago
Fixed skull Trophy mismatch ground watch and socket mod layers (fixes sometimes breaking when building nearby)
4 Years Ago
Train tunnels update / Prototype junction switch / Overpass polish
4 Years Ago
Added terrain checks to Stables A and B - always spawns in temperate biome
4 Years Ago
Cache designs
4 Years Ago
serialization tests
4 Years Ago
Stables no longer roadside due to needing a safezone Setup Stables road and trail routes increased prevent build volume
4 Years Ago
Fixed some road connections types being set to road instead of trail Fixed floating decor on trainyard hill
4 Years Ago
merge from main
4 Years Ago
More references cleanup from deprecated models
4 Years Ago
Stables only spawn in T0 and T1 Reduced count to 1
4 Years Ago
Underwater rock scene review
4 Years Ago
merge from car_cost_balance
4 Years Ago
Removed missing scripts on fireflies prefab Unfucked the driftwood(TM)'
4 Years Ago
Reduced updated vehicle_parts collider