reporust_rebootcancel

115,066 Commits over 3,959 Days - 1.21cph!

4 Years Ago
Merge from main
4 Years Ago
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4 Years Ago
Added crawlingminhealth and crawlingmaxhealth convars
4 Years Ago
Fixed ducking while crawling affecting the player's view position
4 Years Ago
More eye fixes, crawling looking good from first-person at all angles now
4 Years Ago
Tweaked scaling of microphone stand, should be consistent with guide now
4 Years Ago
Remove debug print
4 Years Ago
Fixed eye position not handling view offsets with a z offset (keep old handling for mountables where we want to cancel the x/z - see #22833)
4 Years Ago
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4 Years Ago
Get the view height right for first-person crawling. Change crawling cam to FirstPersonWithArms. Fix BodyLeanOffset not handling view offsets that aren't y-axis only.
4 Years Ago
Various changes to accommodate crawling into eye and view code
4 Years Ago
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4 Years Ago
Add crawling position to the IsPlayerVisible checks
4 Years Ago
Reduced eight IsPlayerVisible check methods to one.
4 Years Ago
Fix the slow animation always playing on the world space player. All correct syringe animations now play
4 Years Ago
Adjust use_other_wounded viewmodel animation event position and overall speed so that the event fires right at 5.25s
4 Years Ago
updated vm healing player wounded and updated speed playback of anim in animator
4 Years Ago
CraggyIsland back to 60777
4 Years Ago
Merge from ball
4 Years Ago
Nixed obsolete files
4 Years Ago
Updated disco & soundlight prefabs New discoball cubemap with better dynamic range for the dots
4 Years Ago
updated override controller to play correct anim when healing wounded players
4 Years Ago
Soundlight params
4 Years Ago
Temp file cleanup
4 Years Ago
merge from parent
4 Years Ago
updated vm anim for healing wounded players
4 Years Ago
skin approval
4 Years Ago
added basic tower patrol path
4 Years Ago
wip trainyard AI setup (as prefab). Trainyard test scene.
4 Years Ago
merge from main
4 Years Ago
merge from airfield
4 Years Ago
Setup spawners so they work with puzzle reset
4 Years Ago
more area checks - boombox Fixed mismatched groundwatch and deploy layers
4 Years Ago
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4 Years Ago
network++ phrases
4 Years Ago
Airfield test scene
4 Years Ago
merge from vaiz
4 Years Ago
4 Years Ago
Fixed connected speakers not properly adjusting when internet streams are disabled while playing
4 Years Ago
Reduced final LOD range on deployed boom box
4 Years Ago
Fixed disco floors that are connected to regular power (not audio) not re activating when entering network range
4 Years Ago
Setting up world model alt animation for wounded player syringe use. Set modelState.aiming = true for the duration.
4 Years Ago
Merge Main->NewWounding
4 Years Ago
Re-enable syringe revives with longer, 5.25 second animation. Need viewmodel animation replacement - using a slowed-down version for now. World model update not done yet.
4 Years Ago
Merge from voiceprops/dlc
4 Years Ago
Fixed disco floors updating incorrectly based on frame rate
4 Years Ago
Reorder recovery code. Check needs to be done before the flags reset
4 Years Ago
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4 Years Ago
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