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133,786 Commits over 4,293 Days - 1.30cph!

3 Years Ago
subtracting 85213
3 Years Ago
adjusted water gun spray effect so it doesn't leak through the body of the gun
3 Years Ago
merge from surfaces_reflection_debuging
3 Years Ago
subtracting 85079 merge from building_skins_3 & 85078 merge from august_art_bugfixes
3 Years Ago
RF Transmitter now has aerial in 3rd person updated LODs and updated .worldmodel and .entity prefabs. Adjusted position in 3rd person to better fit hand.
3 Years Ago
created extra small single planter mesh/lods/collision/gibs and initial prefab setup
3 Years Ago
.mat files suddenly appearing
3 Years Ago
Adjusted belt speed for the mining quarry and pum pjack
3 Years Ago
Merging rewrite back into global_networked_bases
3 Years Ago
Reconverted all building block prefabs & now all roofs work
3 Years Ago
Fixed converter not overwriting buildingblock prefabs when using converting tool
3 Years Ago
Reimplemented LOD level inside InstancedLODState config class
3 Years Ago
keycard viewmodel position fix now works with nomad suit and tactical gloves too
3 Years Ago
added new laser detector model to more closely resemble the icon. added new prefab to be setup and replace the old one. LaserDetector>Model
3 Years Ago
adjusted position of 16x scope on hmlmg.entity prefab so there's no clipping on the face
3 Years Ago
fixed wrong gib mesh rotation for the small storage box
3 Years Ago
fixed gear distant LOD (LOD2) missing face
3 Years Ago
fixed gap in wood_crate_1.fbx issue named the crate, "Crate_normal_2"
3 Years Ago
Above ground train tunnel entrance blockout Train tunnel up and down slope blockouts Prefabs
3 Years Ago
fixed missing face on SAR world model. Generally improved LOD0 and LOD1 geometry improved LOD0 shading
3 Years Ago
Fixed NativeArray of render data not being resized when the computebuffer is resized
3 Years Ago
fixed slotmachine shadowproxy box not casting shadows
3 Years Ago
updated skydiving player anims
3 Years Ago
Fix Rust+ clan announcement notifications never being sent
3 Years Ago
Fix IndirectExtraArg being multiplied by 5, causing meshes to render on top of eachother
3 Years Ago
Fix typo causing distance culling to use fov scale instead of max distance (culling everything)
3 Years Ago
Fix & refactor cell removal code
3 Years Ago
More refactoring & fixes Fixed IndirectArgs buffer being set to Structured accidently (which silently fails)
3 Years Ago
merge from water-explosion-revamp
3 Years Ago
merge from old_radio_list
3 Years Ago
Key the blueprints nexus variable using Protocol.persistence so blueprint wipes just work on nexus enabled servers
3 Years Ago
clan table update lods, colliision and gibs materials and textures initial prefab setup for code support
3 Years Ago
More bundle shuffling
3 Years Ago
More bundle experiments
3 Years Ago
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3 Years Ago
Removed new turret from attack heli for now, until I can get it set up properly (Gibbable script was causing crash on load)
3 Years Ago
Finished transport heli fixup
3 Years Ago
ScrapTransportHelicopter prefab fixup part 2. Manually ported collider changes from other branches
3 Years Ago
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3 Years Ago
ScrapTransportHelicopter prefab fixup part 1
3 Years Ago
Mostly set up ability to buy attack heli from Air Wolf compound
3 Years Ago
Revert corrupted scrap heli prefab from the merge, I'll have to manually sort it out
3 Years Ago
Merge Main -> Attackhelicopter
3 Years Ago
Parachute straps now properly attach to player's back (temp until more final art)
3 Years Ago
Merge from main
3 Years Ago
Merge 85110 -> AttackHelicopter, make sure the prefabs are right
3 Years Ago
Rewrote "MeshScheduler" into 5+ different classes and split responsibilities Replaced block allocator with fixed size cell allocator Refactored tons of code to make it readable, organized and reliable
3 Years Ago
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3 Years Ago
Merge from nexus
3 Years Ago
Show ping for each zone on the server list nexus modal Add a header for the zone table so it's clear what the numbers are