108,210 Commits over 3,867 Days - 1.17cph!
Rust 2020 Halloween logo
Updated menu UI
Increased rain max collision shapes since it was raining into bases in some locations (potentially an issue from the faster speed?)
Merge from skin_load_hich
applied yesterdays memory bank shelved changes
Stables buildings progress
Stables scenes dressing
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Scene + anim backups (spacesuit & secretlab chair)
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Stormy rain offset through walls bug fix.
Tweaks to night cloud & fog density.
Disabled two of the tiny billboarded clouds because their density is most whack in certain scenarios.
Stormy rain implementation
Better stormy rain. Slight emission offset to compensate for horizontal movements
Fixed ParticleSpawn benchmark NRE
Stormy rain params.
Stripped noise generation out of rain for emitter perf.
Fixed unable to deploy Counter on outer side HQM wall
Fixed locker drop position
Merge from animated_building_block_optimization
Reduced number of steps required to snap AnimatedBuildingBlocks.
Testing some AddGroup methods
Added placeholder storm weather preset
Enabled randomized weather
Network++
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Anchor + pivot update for hero video panel (better positioning for lower third gfx)
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Slightly less ugly version of
55126
Eliminated 60B of GC per frame from Climate.Update
enabled halloween content, increased time between trick or treat events
Proper merge from weather2
L2 Lightning & snowfall iteration
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