108,197 Commits over 3,867 Days - 1.17cph!
Fix skinned mesh bone transforms being scrambled
weather.load is case insensitive
Enabled time progression on CraggyIsland again
Added sting weather effects (currently just lightning)
Particle grid takes list of prefabs instead of loading them from a folder
Adjusted weather particle effect collision parameters
Culling routine sort of hooked up and working now
Some progress on turning this into a wearable
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Remove workbench rotate option
Increase brightness of map view on death screen
New southwest road & coast
Terrain mods around new road network WIP
Fix cloth collisions not working properly with capsule colliders
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Added a batch count limit to the group conversion utility. If we go over the batchcount, the group will be split up.
Weather particle effects follow camera altitude when flying
Reduce weather particle effect emission rate with increasing distance from the camera
Reduce weather particle effect update rate and distribute over multiple frames
fix incorrect attack sound on m39 when muzzlebreak is attached
Added StateError.
State ticking now returns a states code (error/ok initially).
Added state error AI event.
Changed existing states to return correct codes.
Implemented group / batch removal method
Tidying code, rewrote AddGroup method to start to account for removal