108,028 Commits over 3,867 Days - 1.16cph!
fishing town
- Further updates to meshes. Adding collision meshes. Update to prefabs
boat monument
updated anchor, barrel and oar decorative positions and adjusted scale.
Fishing_village_c initial layout and detailing
Above ground pool now has more health
Barricade cover spawn changes
Manifest, more item changes
moved Easter menu video back into archive
Fishing_village_b progress backup
Marked some items as non-researchable
Merge fix for server-side projectiles (autoturrets, NPCs) being able to shoot through armoured module walls in some cases. Allows mountables to set a custom size for the player's capsule collider.
Allow mountables to resize the player's collider when mounted. Set custom sizes for the modular car seats. Get player components in PreInitShared instead of InitShared so we don't need a special case for playerCollider.
Cleanup, fix compile error
Codegen, manifest
Redo player prefab changes
Run the texture import analyzer
Run the audio import analyzer
Revert analyzer run because the model one broke a ew things
Don't need PlayerCollider null checks anymore
Revert line of sight change on sprinkler
Bring the import analyzers back on the right branch
Remove import analyzers (moving branches)
Run all the import analyzers
Also disabled texture compression on a few LUTs
Refactoring to tidy up playerCollider and physicsRigidbody a bit.
Rename triggerCollider to playerCollider as it's not a trigger
Cleanup, fixed some more edge cases
Fix release builds building with development mode for some reason
Cherry pick import analyzers
Some fixes to get building, running, and joining games to work
Fix compile errors when building asset bundles
Remaining military tunnels & related files
Client+server can run in editor without steam now
Client+server now boots up in editor
Server now compiles, kind of
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merge new tea icons to main
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