reporust_rebootcancel

126,618 Commits over 4,109 Days - 1.28cph!

3 Years Ago
Merge from main
3 Years Ago
Update the hopper visuals when item amounts change (not just item count)
3 Years Ago
Force a network sync when output hopper content changes, so the client gets the visual update for the ore mesh (and its collider) right away
3 Years Ago
Fixed GetPercentFull() not handling fractions correctly (float cast)
3 Years Ago
Merge Main -> Trainyard Update
3 Years Ago
Updated the Visual Studio Editor package from 2.0.11 to 2.0.14 (won't affect Rust itself)
3 Years Ago
Fixed RustText showing "SendMessage cannot be called" warnings after every compile
3 Years Ago
Merge from main
3 Years Ago
Screenshot tweaks, encode to jpg and use a lower quality/size
3 Years Ago
Balanced the spawn population values for the new system
3 Years Ago
Arctic base WIP
3 Years Ago
Merge compile fix
3 Years Ago
Merge from main
3 Years Ago
Missed one file
3 Years Ago
At dense spawn populations, engines could fill the sidings before wagons got a chance to spawn. Instead, I've combined all train cars into one population spawner and handled the wagons_per_engine convar via spawn weighting.
3 Years Ago
Merge from inventory_idle
3 Years Ago
Remove unused animator states
3 Years Ago
Update default hold type and fix setting an invalid layer on the inventory preview animator
3 Years Ago
Increased the spawn ratio of the unloadable wagons to the other wagon types, and increased wagons per engine from 2 to 3
3 Years Ago
Added unloadable wagons to the spawn population list
3 Years Ago
Include the new .cs files
3 Years Ago
Download serverlist from web & switch format from proto to json
3 Years Ago
Caching material / shader property strings.
3 Years Ago
Fix asset warmup loading but not preprocessing the last few prefabs in the list Max out backgroundLoadingPriority for dedicated servers since they have no load screen
3 Years Ago
Merge from motion_vec
3 Years Ago
Sky dome / lowered sunlight to 18 Tweaked post process settings to compensate for added shadow darkness
3 Years Ago
Arctic base preliminary
3 Years Ago
Reverted ground plants, tree and splat changes
3 Years Ago
Substracted ground plant changes
3 Years Ago
Merge from main
3 Years Ago
Set reflection multipliers to 1 for all Building environment volume types
3 Years Ago
3 Years Ago
Added adminlight convar (same as admintime, useful to test lighting)
3 Years Ago
Supermarket in desert finalization
3 Years Ago
Merge research table fixes
3 Years Ago
Fix research tables getting stuck in invalid state when researching without scrap
3 Years Ago
Cherrypick research table breaking on restart
3 Years Ago
Fixed topological issues that were unintentionally cutting off some player spawn areas
3 Years Ago
Gas station in desert finalization Fixed rock_pile.mat not being biome tinted. Presumably an oversight since it looked completely whack in the gas station cave.
3 Years Ago
merge from main
3 Years Ago
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3 Years Ago
Merge from main
3 Years Ago
Material fixes follow up
3 Years Ago
metal_panels_a and metal_panels_b redo. Consolidated the set and removed _brighter variant
3 Years Ago
Tidied up motion vector generation
3 Years Ago
Merge from cubemap lighting
3 Years Ago
Tweaked concrete_f_bld_var material Reordered textures on brick_wall_b_plasterblend
3 Years Ago
Airfield / replaced all old light switches
3 Years Ago
Disabled red and green lights on the light switch prefab Added yellow light that is always on to indicate the switches control emergency lights
3 Years Ago
Improved a bunch of things with unloading ore