reporust_rebootcancel

129,093 Commits over 4,232 Days - 1.27cph!

3 Years Ago
Enable fog when RC controlling an autoturret to show their range Scale up the autoturret's laser dot while RC controlling so it can be used as a crosshair
3 Years Ago
merge bush fix into htx
3 Years Ago
merge from main
3 Years Ago
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3 Years Ago
More compact format for ForwardTest shadow map and updated replacement shaders
3 Years Ago
Cleaned up the test
3 Years Ago
Added terrain and base core to depth gen + cleanup
3 Years Ago
Fixed bushes spawned through the decor system not casting any shadows
3 Years Ago
Merge from industrial
3 Years Ago
Protocol++
3 Years Ago
Allow conveyors to reach beyond a storage adaptor when looking for inputs, can now chain together multiple containers without need for a combiner Conveyors will stop looking for inputs if they hit a storage entity that is not an adaptor or another conveyor Conveyors will draw from a maximum of 16 containers per tick
3 Years Ago
Remove dryfire sfx event from start of v_semi_pistol@slide_back, fixes sfx playing when switching to an empty p17 or semi auto pistol
3 Years Ago
Merge from industrial
3 Years Ago
Protocol++
3 Years Ago
Added givebp convar to add a blueprint to your inventory for testing (eg. givebp hatchet)
3 Years Ago
Remove ragdoll layer from submarine parenting
3 Years Ago
Fixed pipes not getting disabled by LOD
3 Years Ago
Don't time out the filter fail/pass outputs, they'll stay on as long the filter has passed or failed and the conveyor is active
3 Years Ago
Merge Main -> PhysicsLayerRevamp
3 Years Ago
Hooked up on/off lights on the conveyor
3 Years Ago
Storage adaptors now briefly flash red when they lose an item and flash green if they gain an item
3 Years Ago
Updated shadow gen to recognize foliage and others
3 Years Ago
Fix directional scroll
3 Years Ago
Conveyor interface lighting Changed some industrial textures to faciliate new lights. Fixed Conveyor model not using the metallic texture.
3 Years Ago
WIP better directional display when in TC range on pipes
3 Years Ago
Fixed scroll direction on industrial pipes when holding pipe tool in TC range
3 Years Ago
Fixed xylobones C4-B4 pitch shift being 0.9 instead of 0.5
3 Years Ago
Fixed bass guitar incorrect wav file naming on B2, C3, and C#3. Assignments still need updating.
3 Years Ago
Merge from industrial
3 Years Ago
Protocol++
3 Years Ago
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3 Years Ago
Fix for light proj params shader const not being updated when shadows are off
3 Years Ago
Merged the geometry of room modules
3 Years Ago
Merged wall and floor meshes to fix flickering pixels against bright sky
3 Years Ago
placement test wip
3 Years Ago
Improved stability
3 Years Ago
- Only log client performance when in server - Reuse lists
3 Years Ago
Removed adding CameraUpdateHook on MainCamera.Awake() due to duplicates during testing => added directly to MainCamera.prefab instead
3 Years Ago
Finished procedural bunker dressing
3 Years Ago
wip/tests
3 Years Ago
baseline furnace balance pass
3 Years Ago
fixed/improved electric furnace bounds, volumes, collider
3 Years Ago
Rearranged more stuff to be sent from main thread & fixed some fields being set twice
3 Years Ago
Merge from main
3 Years Ago
Full game manifest update
3 Years Ago
Merge from industrial
3 Years Ago
Fix conveyor filter scroll not behaving correctly with 12 filters assigned
3 Years Ago
Refactor a bit so multiple people can connect to RC entities at the same time Only one player will receive control over RC entities which can be controlled though Computer station UI will show if you are in 'viewing only' mode when someone else has control Fix compile errors in different build modes
3 Years Ago
Better fix for the splitter > crafter blueprint scenario
3 Years Ago
Remove IRemoteControllable.Occupied Pass the playerID to IRemoteControllable.StopControl so entities can know who stopped accessing it