115,066 Commits over 3,959 Days - 1.21cph!
scene2prefab on some monuments to fix tree errors
Updated skeleton definitions
Updated prefabs
Updated ragdolls
Large power substations keep more distance from roads
merge from HDRP_Art_Backport
Fixed "Rivers spawning ontop of eachother"
merge from wipe_2 (river fix)
Applying
60624 to avoid future merge conflicts
Fixed client / server mismatch around rivers (and the same thing around roads, where it was far less visible)
Merge from hitch_improvements
Merge from alt_look_model (third person model updates when alt looking)
Don't show the icon if the local player had folded
Show an icon in the player widget so the local player can see whether they're showing their cards or not
Allow players to optionally reveal their hand
Fix potential NRE in the poker tester window
Disable raycasting on market terminal UI elements
Electrical counter fixes:
- Visual: Font size now scales smaller when the number doesn't fit
- Visual: Better centered the numbers
- Performance: Set the camera on the UI canvas on init, so Unity doesn't call FindObjectWithTag on it constantly. Disabled Raycast Target on a couple of UI elements.
Tweaks to tree and bush spawn populations in tundra and temperate
Disabled bushes in the decor.procmap.v3 prefab
Scale changes to field pines
Fixed random rotations on douglas_fir_d
Spicebush tundra variants
updated base stag file to fix issues with jaw in open position
merge from hdrp_art_backport
Added new spawn populations for tundra trees and bushes
Adjusted densities and spawn settings for temperate bushes, forests and tundra trees
Reorganized tundra and temperate trees
Lowered health and wood yields for saplings
Generated new prefab ids for all tundra trees
Moving camera components around etc.
New spawn populations asset update