114,800 Commits over 3,959 Days - 1.21cph!
First pass on using gestures while mounted
Disabled by default on all mountables
Enabled on horses and the simple chair, needs a lot more testing on other mountables
Only works on upper body gestures (incompatible gestures will be greyed out in UI)
Deleted my placeholder MT prefabs
Replaced HTN scientist prefabs with mine.
Updated mil tunnel test scene.
merge from AI main branch
Be more strict about setting and sending activePlayerIndex. Add error detection. Attempted fix for the "No absolute index found for relative index -1" error.
Check for long form flag when toggling ExceptionReporter
Added fur meshes to wolf & stag model files & prefabs
Harbor_1 tweaks
Red train crane prefab variant
Fix activePlayerIndex subtraction if leaving user is not in the current round
Experimental fix for possible LeaveTable error
Made all arid bushes smaller
Tweaked arid bush colors to better match the rest of the environment
Rebaked billboards
trainyard refresh - grounds meshes, vertex painting, detail pass
Toned down the rock darkness a little bit and slightly brightened grass splats instead
Resetting sway if the position delta gets too big. Fixes viewmodel issue floating issues.
Fix for audio perspectives sometimes getting mixed up
Bugfix a specific case where the active poker player could end up with no inputs available after another player left during a round
Update the poker test window too
Don't count playing the blinds as an action: Even if the other players call, let the big blind still have a chance to raise
Fix incorrect selection of the first player to go in a turn if certain players have folded
Potential ProcessGestureStart NRE fix
Fixed active player bug after another player folds
Terrain4 tweaks / Made temperate, tundra and arctic rock splats a bit darker to better blend with foliage
Tweaked color overlays on grass and forest splats in arctic to make the tiling less noticeable
Updated some terrain textures
Reduced gloss on grass, forest and rock splats to get rid of the plastic sheen
Reduced strength of rock AO to get rid of black spots
Tweaked contact shadows settings because grass was making my eyes bleed
Deleted my old peacekeeper prefab
Peacekeeper prefab update and compound test scene update.
merge from AI main branch
Removed now unused ScientistNPCSpawner.
Fixed AIMovePoint gizmo NRE.
Updated AI tool.
Merge from viewmodel_bugs