reporust_rebootcancel

136,095 Commits over 4,324 Days - 1.31cph!

3 Years Ago
Merge from main
3 Years Ago
Completed refraction baseline and integration (except ray misses)
3 Years Ago
attack helicopter sounds
3 Years Ago
Performance upgrade & visual progress WIP.
3 Years Ago
more lighting setup, starting to set up double barrelled shotgun
3 Years Ago
More rocket launcher viewmodel FX polish against erratic player movement.
3 Years Ago
parachute anim update
3 Years Ago
Clear up performance text Remove instanced triangles from performance text as we don't know on CPU how many meshes will be rendered post GPU culling
3 Years Ago
Merge from rocket_trails
3 Years Ago
Merge from save249
3 Years Ago
Change slider range of instanced rendering from 500-1500 Default instanced rendering distance 1000m Convar still can go from 500-2500
3 Years Ago
Change clans to soft delete instead of fulling purging from the SQLite database Add clan score value with a new table for tracking clan score events Incrememnt clan DB version because migrating the unique index for clan names to a partial index was too complicated (sorry anyone who started using clans already)
3 Years Ago
Categorize mesh renderers based on prefab the mesh came from Add commands to toggle rendering of certain meshes: `instanced_toggle_buildings`, `instanced_toggle_cliffs`, `instanced_toggle_other` Rename `instanced_rendering` to `instanced_toggle_all`
3 Years Ago
Timing fixes
3 Years Ago
Polish
3 Years Ago
Viewmodel prefabs & naming
3 Years Ago
cherry pick from 86211, tweaked lighting working on final render settings
3 Years Ago
Ensure all instancing classes have instancing namespace
3 Years Ago
Launcher viewmodel FX backup
3 Years Ago
twitch drop render setup, added all my reference models, ordered folders, test with AR
3 Years Ago
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3 Years Ago
Merge Main -> Save241
3 Years Ago
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3 Years Ago
merge from main
3 Years Ago
loose mats that were not committed
3 Years Ago
loose mats that were not committed
3 Years Ago
merge from art generic props
3 Years Ago
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3 Years Ago
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3 Years Ago
merge from main
3 Years Ago
Merge from quarry_desployable_refresh
3 Years Ago
Mining quarries monuments S2P
3 Years Ago
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3 Years Ago
Merge from global_networked_bases
3 Years Ago
Removing unused MeshAllocator instance in VirtualMeshScheduler Use the correct CellAllocator instance when computebuffer_setdata_immediate is false
3 Years Ago
Merge from airpatch_media
3 Years Ago
Merge from parachute
3 Years Ago
Merge from airpatch_media
3 Years Ago
Expose the slot in the inventory screen in a better, maybe less horrific UI layout Only show the extra backpack slot if there is a backpack equipped or a backpack in the main inventory
3 Years Ago
Fixed rocketsSinceReload compile issue
3 Years Ago
Merge from airpatch_media
3 Years Ago
Fixed hazmat suits, more cleanup
3 Years Ago
Apply unsaved controller change
3 Years Ago
Merge Attack Helicopter -> Main
3 Years Ago
Merge from airpatch_media
3 Years Ago
WIP potential refactor for parachutes to go into a new, 8th clothing slot rather than living in the main inventory Mostly works as is, still need to solve some wearable layering conflicts
3 Years Ago
Expose ability to get every virtual mesh that is visible for an entity Added Float4x4Ex to get position and rotation from a matrix easily Fix highlighting building blocks when looking at them with a hammer
3 Years Ago
Fixed parachute backpack getting duplicated while deployed
3 Years Ago
Fixed parachute rig getting stripped when set up in a wearable Parachute vehicle now has access to a ParachuteController component that can handle the animator Added forward and right parameters to parachute animator Fixed parachute not properly disengaging when the player hits water
3 Years Ago
Merge from airpatch_media