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136,152 Commits over 4,324 Days - 1.31cph!

3 Years Ago
Merge from main
3 Years Ago
Merge from parachute
3 Years Ago
Add some temporary LODs to the parachute so it renders from a distance Increase hits required to take down a parachute - now around 15 rifle shots Increase size of parachute hitbox and fixed some misaligned boxes
3 Years Ago
Converted campfire to all convex colliders.
3 Years Ago
Fixed debug.spawnparachutetester not working after slot change
3 Years Ago
Merge ConvexDeployables -> Main
3 Years Ago
Fixed BBQ collision always acting like the lid is open (very old bug)
3 Years Ago
Merge from hab_lighting_fx. Hot Air balloon lighting and FX update.
3 Years Ago
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3 Years Ago
Converted BBQ to all convex colliders.
3 Years Ago
Mearge from parachute/wear_slot
3 Years Ago
Fixed RMB firing attack heli rockets when not in gunner view
3 Years Ago
updated textures to fix a small issue
3 Years Ago
Clear ammo types
3 Years Ago
Small fixes. LightEX checkpoint.
3 Years Ago
Updated burner flame
3 Years Ago
Stand drop position tweak
3 Years Ago
Updated drop positions for weapon racks
3 Years Ago
Update global_networked_bases/2021
3 Years Ago
Progress
3 Years Ago
added lods and updated viewmodel updated textures and set sizes setup basic world and viewmodel prefab
3 Years Ago
merge from main
3 Years Ago
Emissive & lighting setup
3 Years Ago
Enable instanced placeholder on static sam sites Fix normal sam site missing base platform in placeholder mesh
3 Years Ago
Fix rotated building blocks not updating visual 15s cooldown when sending rotated building block globally
3 Years Ago
Update global_networked_bases/2021
3 Years Ago
Rename `InstancedEntityScheduler` to `VirtualEntityScheduler`
3 Years Ago
Fixed cargoship light fixtures materials
3 Years Ago
ferry terminal S2P
3 Years Ago
tweaked the splat mask on ferry terminal to blend correctly
3 Years Ago
harbors s2p
3 Years Ago
misc tweaks and fixes to the harbor_2 loot spawns
3 Years Ago
Fixed non-refractive transparency; cleanup
3 Years Ago
Fixed screen space refraction misses w/ fallback to sky
3 Years Ago
merge from main
3 Years Ago
merge from main
3 Years Ago
Merge Main -> Save241
3 Years Ago
Comment only
3 Years Ago
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3 Years Ago
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3 Years Ago
Unsaved
3 Years Ago
Added a convar to disable the landing animations
3 Years Ago
Added position support for the animated screen shake
3 Years Ago
Update first person landing animation to match third person anim Fixed hands staying visible after landing
3 Years Ago
Snappier landing animation when landing the parachute
3 Years Ago
More transition rule changes
3 Years Ago
Reinstate my custom-shader-based fix for the attack heli gunner UI because some gun components clip through even at a minimum distance
3 Years Ago
Improvements, fixes
3 Years Ago
Testing out a heavy landing animation, implementing via a full body non looping gesture that's triggered by the server on landing Fixed an issue where the animator would transition to the parachute mounted animation instead of the deploy animation
3 Years Ago
Remove the backpack indicator from the item icon prefab